Two accounts: getting access to spell
Most of my wizards, starting with the level 18 spell, have been in a situation over and over where they level up, get a spell quest and then find out they don’t have access to the area needed to complete the quest and get the spell.
I’ve worked my new wizard, Roslyn S., up to level 18. Plan to let her fester soon so I can go back to getting Morgan D. to level 100 but I wanted to get her pet to mega (happened at level 17) and to grow her first crop of pink dandelions; she happened to reach 18 before harvesting the plants.
She’s still finishing the Pyramid of the Sun quests; a couple of bosses away from the Throne Room. So imagine my delight upon getting the level 18 quest and realizing (it’s a long time since any wizard hit level 18) that she couldn’t complete the quest without going to the Krokosphinx.
So I fired up the other computer, brought Rylee W. (level 66 Life) to the Krokosphinx and ported Roslyn to her. Very soon after, Roslyn had gotten her gem, fought the bad guys and received her spell. I’d forgotten it’s Heck Hound at that stage, which I pretty much never use… Oh well. It was nice to realize I can get these spells on time by using the second account.
It’s another mystery to me: why the game is set up so that if you do all the side quests as well as the main quests you repeatedly reach the level for a new spell and find it requires access to an area you have yet to reach. Some of my wizards have been as much as three levels beyond by the time they were able to get into the area needed to complete the spell quest. So many ways in which the game doesn’t encourage you to do the side quests. Still can’t figure out why that’s an advantage in the eyes of KI’s decision-makers…
Posted on January 7, 2015, in Quirky Mysteries of the Spiral, Two Account Advantage, Uncategorized, Wizard 101, Wizard 101 basics, Wizard101 Basics and tagged Wizard 101 Basics, Wizard101, Wizard101 Krokotopia, Wizard101 Level 18 Spell, wizard101 two accounts. Bookmark the permalink. 1 Comment.