Equipping: for your personality
In the last post I talked about school considerations in choosing gear. The other big part of the equation is your personality and what feels more comfortable to you.
Some folks are heavy hitters. They like Storm and Fire and they want to go in fast, hit hard and get out. Some people are very defended and they like to make sure they have lots of protection. Some like to do more strategizing and use a variety of enhancements.
In the long run, I think every equipment decision is basically about keeping enough health to finish the battle. Even if you’re going for extra damage and a fast hit, the faster your take out the enemies the fewer rounds you’re taking hits so you save your health by vanquishing before they have a chance to do too much damage to you.
If you’re interested in accuracy, the lack of fizzles mean you hit more often and, again, you defeat them before they’ve had so many rounds to hit you. If you go for lots of pips, that lets you lob a bigger spell sooner — you got it, you defeat them a few rounds earlier so you don’t get hit as many times.
If you do a lot of shielding, it reduces the damage they can do to your health although sometimes the trade-off is that it takes you more rounds to finally lob a spell. With my Life and Death girls, whose spells take more pips, the shielding helps them survive until they have enough pips to lob their bigger spells; basically preserving health until ready to finish them off.
You can just specifically aim for enhancing health by choosing the gear that offers the highest health — often there’s one item at a given level that has higher health than any others but offers no other stat enhancements.
While you still want to pick gear that fills in for the weaknesses of your school, in the end you have to decide which types of gear leave you feeling more comfortable.
I tend to tread a middle ground. I always take in some heal spells and some shields–or wear gear with shields– because I like to be reasonably defended. But I also like to boost damage so my spells hit harder and are more likely to knock one or more enemies out in one punch.
Again, I vary a bit depending on school. My Storm and Fire girls always have a lot of accuracy boosting. My Life and Death girls always have a lot of damage boosts. For the ones who are over level 50, I make sure they have critical block and critical hit enhancements.
My suggestion is start trying out some different enhancements in the early stages and pay attention to what feels best. Sometimes my damage boosts mean there’s a lot of overkill but I like being able to lob one spell and take out a bad guy. The fizzle schools like Storm and Fire can drive me nuts so I like getting enough accuracy to be able to count on casting spells that actually hit.
Bottom line, I’ve played with wizards who use lots of different theories. While lots of folks like to strut around proclaiming their method superior, I know lots of very high level wizards who’ve gotten there a bunch of different ways. Choose what feels good to you.
Next time I’ll briefly explore some ins and outs of crown vs. gold gear and crafted gear.
Posted on February 3, 2015, in Uncategorized, Wizard 101, Wizard 101 basics, Wizard101 Basics and tagged Wizard 101 Basics, Wizard101, Wizard101 Equipment, Wizard101 Equipping, Wizard101 Gear. Bookmark the permalink. Leave a comment.