Team Up: Be a Team Player
Okay I know, I harp on this a lot. But every time there’s an event that encourages lots of teaming up to repeat going through dungeons or towers, I run into the issue of high level wizards who get on Team Up and then wipe out all the enemies before everyone else is officially in the circle.
When that happens, those not in the circle get no drops for that round of the dungeon and, if someone is actually completing the quest, it can keep them from getting credit. Since some wizards don’t seem to know this, I’ll spell it out: the only way all the wizards are counted in is the point when everyone’s circle is lit up and everyone has one or more pips at their feet. If one or more wizards are standing in an unlit circle, the group is NOT in.
Just because you get lots of pips immediately and have big spells that can be lobbed by the first or second round, doesn’t mean you have to do it. If some of your team hasn’t made it into the circle, it’s in fact poor sportsmanship and basically just a crap thing to do. In the B.O.X.E.S. often one person has to make a final trip down to the Professor for the last instruction and it takes that person longer to get into the battle circle. Make sure everyone is in a lit circle before you cast a spell that wipes out all the enemies.
Come on — if you can’t be bothered to be a team player DON’T TEAM UP! Seriously, if you’re in that big a hurry and obviously perfectly capable of beating everyone in the dungeon on your own, don’t Team Up. If you join a team, play for the team. Give lower level wizards not only a chance to be counted in, consider giving them a chance to play. It is a game after all.
Posted on May 24, 2016, in Pet Peeves in the Spiral, Uncategorized, Wizard 101 basics, Wizard101 Basics and tagged Wizard 101 Basics, Wizard101, Wizard101 Five Boxes Quests, Wizard101 Team Up. Bookmark the permalink. 1 Comment.