More Monstrology and Monstrodome
I’ve kept working on figuring out more about Monstrology; within the limit that I’ve not advanced beyond the Undead stuff and am unlikely to do so.
This latest round involved the Monstrodome. I finally sucked it up and bought the Triple Animus Elixir. It took three rounds of the elixir to collect the 600 animi required to make the Monstrodome (you have to make 10 Summon TCs each for Lady Blackhope, Lord Nightshade and Foulgaze and each card requires 20 animi; 10 x 20 x 3).
Each round of Elixir costs 150 Crowns, so not a terrible price — I just get tired of everything introduced in the game involving more expenditure. The Elixir gets you not only triple animi but also triple Monstrology XP. For the most part I was pleased to see that the elixir mostly got me triple on the maximum number of animi. When I just went in without the boost, I got 1-3 animi from each of the three bosses required for the crafting recipe. With the elixir I’d say I got 9 animi 90% of the time and 6 the rest; never received only 3.
The XP was kind of odd. For quite a while as I fought Foulgaze I collected 22 XP for each battle as you see in the picture. But suddenly it went down to 13 XP and stayed there for the rest of the battles with her and throughout the battles with Nightshade. Then when I moved to Lady Blackhope I got 13 for a while and then it went down to zero. I’d read that you quit receiving XP when you are six Monstrology levels above the level of the monster you’re fighting. Even knowing that, I found it extremely irritating that the Monstrodome recipe requires so many fights when I ceased receiving XP before getting enough for the recipe.
While the Elixir certainly helped — don’t know that I’d ever have wound up making the dome without it — it was still incredibly tedious. Especially since I doubt I’ll use it now that I’ve tested it out for you. The most fun part for me was gathering info to share.
I finally got the Monstrodome made and then couldn’t find any instructions about how to put a creature in it. It’s a housing item and after you place it, a click x box opens when you approach it. After clicking you’re whisked inside but there’s no way to do anything with your Summon cards. Before you place your own monster choices in it, you face 4 wooden constructs with 95 health. Once you put in a Summon Field Guard or whatever, the constructs disappear. Since I got tons of Field Guard animi while fighting Nightshade, I made a couple of the cards to place in the Monstrodome. You can see them in the picture.
But first, how to get them in. You open the housing menu and then click on the Monstrodome and an interface opens up, much as it does in the Seed and Gear Vaults. When you click on the little icon at the top (same spot as the vault icons) a page opens up with the Summon TCs you’ve created and any of those cards you click on are then placed in the Monstrodome.
I was surprised to discover they respawn — you don’t have to keep collecting and collecting animi to make more and more of the Summon TCs. I’d read that somewhere and didn’t believe it since KI likes to keep you dragging things out. I fully expected they’d be gone after one defeat and you’d have to fight twenty more battles to collect enough again… but when I fought my two Field Guards they reappeared within seconds after I defeated them.
If you decide to change out a creature you’ve placed in there with some other boss or minion, you don’t get the card back. In this case I don’t care because I have so many Field Guard animi and no particular use for them. I already made one Field Guard guest and don’t care for another and, other than this experiment, I have no use for the Summon cards for them.
Since I had collected a bunch of the animi I needed before I gave in to using the Elixir, I had some time left when I finished collecting all I needed to craft the Monstrodome. The extra XP had moved me up to level 9 so I headed to Mooshu and fought Tomugawa enough times to make a guest. I forgot to take a screen shot but for her I also collected 9 most of the time (6 a few times) and something in the 30s for XP. Her minion isn’t undead, so my Extract-enhanced AOE spells were wasted on him 🙂 At least it was a relief to finally fight somebody re: Monstrology who presented a teeny bit of challenge.
One thing I did not make note of was drops after I fought the Constructs and then the Guards inside the dome. I’ve seen complaints that people just got gold or negligible pet snacks; I did notice I suddenly had a bunch of low-level gear in my backpack as well as stuff that was the right level for Tomugawa (I’d already sold all I received for the endless WC boss fights…) so I think I got some drops.
I’ve also read that if you collect a boss who has tricks in the normal dungeon it will not use the tricks in the Monstrodome. Unlikely I’ll be collecting any high level tricky bosses so I won’t personally know but if I see an answer elsewhere I’ll let you know. Unclear whether you get any special drops a boss would normally have in their usual dungeon or whether there are special drops just for the Monstrodome battles???
Posted on April 26, 2017, in Uncategorized, Wizard 101, Wizard 101 basics, Wizard101 Basics and tagged Wizard 101 Basics, Wizard101 How to put monster in Monstrodome, Wizard101 Monstrodome, Wizard101 Monstrology, Wizard101 Putting Monster in Monstrodome, Wizard101 Stormdrain Tower. Bookmark the permalink. 2 Comments.