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Team Up issues, Waterworks and more

Harvest Glitch

Notice no “click x” boxes are open

I’ve been having an ongoing issue with Team Up and I’m wondering whether anyone else is noticing it.  Frequently when I team up for an instance for which I’m actually on the quest (not just farming a place I already completed), I finish the whole thing, look at my quest book to see where I need to go next and realize the completion of the dungeon hasn’t registered and I have to do it again.

When Morgan first got the Waterworks quest, I took her in with a group of four (that time we just all hit the sigil at the same time and they invited me in).  The highest level had to leave about halfway through and the others decided to quit.  I was pretty disgusted to have spent over an hour at it and wound up with nothing to show for it.

I was also pretty puzzled by a lot of the goings on in the instance, so I looked up a guide and realized I really should study up before going in again.  Since I play for fun and feel I’ve already had to spend inordinate amounts of time looking things up and figuring things out, I wasn’t keen on that so I just never did it since it isn’t a main line quest.

She’s level 81 now and for the heck of it I joined a Team Up at the kiosk, figuring I’d get it over with and forgetting that I should study first.  A couple of level 100s pretty much ran the show so I made it through, feeling pretty much like an idiot since I kept missing everything about when to cast traps or blades… or not to.  But we got through.  Was surprised to see not anything much added to my level bar (I know there was some because XP did show up at the end of each battle) and that some other quest popped up with the quest arrow instead of a final piece of Waterworks.  Checked my quest book, and sure enough Waterworks quest is still in there.  Sigh.

It’s happened quite a few times now though generally in dungeons that were quicker and easier to do.  I mention this one in part because it’s most fresh but also because it’s the most disappointing one so far in terms of time spent — and the fact I didn’t especially want to do it.  I know it’s famous for its drops but I’m not interested enough in what I can get to have to fool with a long dungeon full of tricks.

Now I guess I have to study up.  Some other day.  When I feel like studying in order to play a kids’ game…

In the meantime, you might want to think twice about using Team Up for dungeons if you’re there to complete a quest.  I think I’ve had the trouble more from the Old Town Kiosk than from Teaming Up at the sigil at the entry to the instance but I haven’t kept careful enough track to be sure.

Have also continued having issues with plants not harvesting (see previous post).  Sometimes when the plants say they’re ready for harvest and have the ring of light around or have reached elder, I can’t click to harvest.  Occasionally with the plant menu closed, the “click x” box won’t even show up.  Sometimes if I then reopen the plant menu, I can click on individual plants (with a big stacked garden just about impossible to click on each one) but often that doesn’t work either.

Usually if I “quit” and then click “play”, the wizard is at the Bazaar because my gardening wizards have to sell garden drops often and I do that last thing before logging off.  Sometimes heading home again from there works and I can harvest.  But I started having trouble with that too.  One day I wanted to get some of the new housing stuff from Wysteria so I went there, quit and re-entered the game.  When I went home, no problem harvesting.  Since then I’ve been heading to another world before I quit and come back and that seems to work every time.  Very odd.

Winding down

Picture 2015-10-01 16-11-41

My month-long membership on the third account expires on the 2d, which based on past experience means I’ll lose member access sometime today (the 1st), possibly as early as 6 or 7 p.m.  I’m looking forward to cutting back.  In fact I’ll not only be dialing back the mad questing of this month, but I’m dialing back gardening and pet training quite a bit too.

I’d hoped to get Alura N. (Death) and Heather G. (Life) from level 41 and 51 up to levels 50 and 60 respectively, and I worked pretty hard at it.  But I was away on vacation for a week and then had problems with Heather that have wasted a bunch of time(see previous post.  I DID manage to get Alura to level 49 and Heather to level 58, so they both finally have their AOE spells.

I’m not sure that I’ll level either of them up any more as they both now have enough energy to do the basic gardening goal I have for keeping in pet snacks.  But for occasionally hanging out helping people with dungeons in the zones I’ve bought, they’ll be more use now that they have their all-enemies spells.

Struggles with health issues have meant I’ve had extra time on my hands to spend on this game, but life is changing and I don’t want to be putting in the crazy amounts of time I’ve spent.  The biggest time-eater has been gardening, with pet training running a close second, though when I get a goal in mind, I can be pretty single-minded about questing too.  So for a while now I’ve been trying to cut back on the gardening.

When I first started gardening I built gardens for all six wizards on the one account I had, to help catch up on reagents and snacks.  Then when I started the second account and got to gardening I found myself tending gardens for 7, then 8…  I shifted to have three gardening wizards on each account.  When I added the third account, it became two on each account.  But taking care of gardens for six wizards every day is just WAY too time consuming.

Between the long animations, the many glitches that add time, the constant having to stop and go sell stuff before you can finish harvesting, etc.  it can take as much as 90-120 minutes to cover that many gardens, especially since so many plants require tending twice a day.  I’d say this is a DISadvantage of having more than one account.  However, since I’ve done enough gardening on all of them to have a nice supply of pet snacks and reagents, I think I can cut back now.

Fortunately Alura’s and Heather’s gardens are finishing up at the same time they’re losing their membership status so I can turn my attention back to the two main accounts and dual questing (the big advantage of two accounts!).

Picture 2015-10-01 16-18-11

The pet games take quite a while, especially since the ones I play have no mechanism to get out of the game with all your points if you finish before the game is officially over and the animations can be slow and tedious.  Added to gardening, I often spent more time than I wanted to on the game without even doing a quest.

So, my new plan is that two wizards on one account will garden each week (or until everything is harvested) and possibly two wizards on another account will train pets that week.  I’ll just keep it rotating.  So far it has cut back enormously on the crazy time factor, so I’m hoping I can go back to slowly working Morgan D. (level 77 Death) and Rylee W. (level 76 Life) through Avalon.

One of the brilliant things KI has done with this game is to provide so many things to do, such a long quest line, etc.  But the long list of activities, special events, etc. means the game can start absorbing your life.  Do you find you have to put limits on the time you spend? That your children spend?  Do you have strategies for gardening and training and questing that let you get it done while still having a life?