Category Archives: Two Account Advantage
I’ve previously mentioned you can port a lower level wizard to a friend in higher level areas in order to train gardening spells. Recently I ran an experiment to see if you could also do it with crafting.
Over the course of a couple of days I ported level 32 (actually late twenties when I started the experiment) Darby Stargarden to one of my higher level wizards at the trainers in Mooshu, Dragonspyre and then Celestia and completed all those levels of training. The exclamation point on the next appears as soon as you complete the one before and get the next quest. Seriously. Level 32 and a Grandmaster Artisan as well as a Grandmaster Gardener.
In Zafaria they started blocking the ability to do that because you have to do some of the early quests there before you get access to either the gardening or the crafting trainer. To get the quests you have to have completed the previous worlds and received the “key”. But if you want to jump ahead on crafting so you can use the Grizzleheim and Dragonspyre forges and buy cool recipes requiring higher level craft training, you can jump on ahead through Celestia.
Since the Daily Assignments started I’ve written several times about being under-impressed. I continue in that opinion, but I have found a way to move it along a little faster and make it somewhat more worthwhile: using two, sometimes three, accounts at once.
My wizards on the two main accounts are roughly grouped in three similar levels. Some assignments seem to clump at certain levels and some assignments are given to wizards at numerous levels, so frequently many wizards have the same assignment. For the most part I don’t bother with assignments that require a battle, so I’m looking for the ones that say to go to the hat shop in the Shopping District or go to the deck shop in the Oasis, etc. I’m getting so I won’t even do those if it’s a long complicated haul to the location…
I open one account, start taking wizards either to Aegon Statz or their Gravulum Lodestone and the first one who gets an assignment I’m willing to do I take to the location. Then I log into another account and the first one who gets the same assignment I port to the first account’s wizard. Then on the first account I check for another one who gets the assignment and port to the second account’s wizard. And so on. I just keep switching back and forth between accounts and porting wizards to one another. Gets the reward for sometimes all 12 wizards in a small amount of time.
So today, for instance, a bunch of my wizards got an assignment to go to Sapphyra’s Tower in Wizard City. Haley flew from Aegon to the tower, then I ported Lindsay, from another account, to her, closed Haley out and brought in another on the same account whom I ported to Lindsay, etc. Sometimes I also mark location by Aegon for one of them and, at the end, I use the same method to get everybody back by him so I’m all ready to get the next day’s assignments.*
On the rare occasions that I decide to do a battle assignment it’s generally easy and in WC or KT and I use porting to have two wizards, one from each account, battle the required creature at the same time so two knock off the assignment in one battle.
Since the rewards are rarely equivalent to what you could gain by taking the same amount of time to complete a quest** — especially if it includes fighting a boss — it really helps to do it with two or even three accounts open and porting wizards to one another. That way you don’t have to take the time to run (or fly 🙂 ) every wizard through a world or two to get to the spot and, if you choose to take battle assignments, you can get the rewards for two or three times as many wizards per battle.
*They all have the Gravulum Lodestone at or in houses, but, since you can’t place anything right by the world gate it takes moving at least down the ramp or if you’ve put it in the house even farther, so I kind of like leaving wizards by Aegon where I can just log them in and click to find out if I want to do the assignment or not.
**You could argue that the periodic crowns add up, especially if you’re completing assignments every day for six wizards, but I feel like I could get as many in a day or two of doing the quizzes at Freeki Games or using the “earn crowns” feature in the game to watch some videos as I can get in a month of doing daily assignments for six wizards.
Otherwise, the gold, if you garden or farm for valuable stuff and constantly hit the gold max, is negligible and since I don’t do PvP or Pet Derby the tiny amounts of arena tickets don’t add up to enough to buy anything worthwhile with them. A few times I’ve gotten okay pets but mainly on the treasure chest days I get stuff I just sell, generally for minuscule amounts of gold, or temporary mounts I wind up trashing since they take up room in backpacks and can’t be sold or traded.
2/19/16 I was surprised when I opened the game today to find that KI is running Double Pet Rewards this weekend. If you have pet training to do this is the time. The XP from playing the game is doubled and the XP from pet snacks is also doubled. If you play a “perfect” game, four points becomes eight. If you feed your pet a “loved” 50 point mega snack, the XP becomes 104. The two add up to 112 XP for playing one pet game.
I still have a couple of days left on the one month membership I bought so my third account could participate in the recent Double Garden Reward days. I didn’t plan to buy another membership for the next Double Pet offer and usually they make sure that more than a month passes between a Double Garden and a Double Pet event so you have to join for two months if you want to do both. So I’m delighted that I can speed along some training on the third account as well.
I’ve also been enjoying opening two accounts at once for pet training. Like many of the animations in the game, the ones in the pet games often just hang there for a while or have extended spells of stuff moving around while you hang around waiting and doing nothing. [The one game I can almost 100% get all 4 points on is Grumpy Gobblers and the animations there seem to be worse than the other games I occasionally use.] With two wizards on two accounts training pets at once, I can keep moving back and forth. While one is “watching” an endless animation go on and on and on, I can feed a pet a snack or set up the next game or fire off a shot for the other.
The ability to push two pets through training at about the same time really helps at a moment like this when I have training to do for pretty much every wizard on three accounts. Since I don’t like pet training, these double reward days are the main time I get it done.
It’s a great time to do some hatching and whiz through some training. I always wish the hatch times would get halved on these weekends so I could get back in faster when the first hatch turns out to be a bust.
Since I recently figured out how to get two accounts open on one computer I’ve been working with two wizards at a time much more than when I had to do it using two computers at once. And experimenting a bit with getting around and how I want to use the two account advantage.
In many cases, I’ve been moving two wizards, one on each of two accounts, along at a similar pace so they can do the hard dungeons together. Sometimes, though I have a wizard who’s all alone at some stage — like Heather on the third account, who’s only on membership, with the ability to go everywhere, on the occasional month when I join to get double gardening benefits — and I just send in a higher level wizard to second on tough dungeons. Increasingly, though, since getting dual mounts, I have some of my same-quests pairs joining forces and doing all their quests together. At the moment I have a wizard on each account just starting Celestia, so I’m thinking about seeing what it’s like to open all three accounts at once.
I have one dual mount on each account so I can just move it through the Shared Bank to whichever wizard needs a companion. Sometimes, though, I just keep both wizards on their own mounts and have them porting to one another. I haven’t quite decided which is better though I’m starting to conclude sometimes one serves and sometimes the other. [Click here and scroll down for instructions on how to use a dual mount]
For some running around quests I find it’s much handier to have them together on one mount if they’re both on the same quest*. But sometimes it works out quite well to just keep having one port to the other. When I have a high level wizard along just to help, I find it works well to use separate mounts. I can leave the one who’s not on a quest sitting at the perpetual return point and the other can keep running off on the various find and click and talk-to jaunts and keep porting back to her pal who’s hanging out with the quest-giving NPC.
Using a dual mount at a dungeon sigil has been a problem for me. On the one hand, you can just click “X” for the wizard whose dual mount you’re using and they both jump on the sigil without having to click the second time. But quite a few times the second wizard didn’t get credit for it and I had to do it over to clear the quest. Now, even if I’m using the dual mount, I click “X” first for the wizard sitting in back, which takes her off the mount, and then click “X” for the wizard in front. Every time I do that they both get credit for the quest that took them into the dungeon. [As an aside, I’ve also had multiple issues with not getting credit for dungeons for which I’ve used Team Up.]
Dual mounts make fighting mobs a little easier generally. You can plunge them both into the mob at once — although occasionally the mob somehow separates them and opens two separate dueling circles with each of your wizards in a different battle. I generally have one of them flee, fill up and port back to the other. As long as they both get pulled into the circle, it’s easier to time getting them both in at once if they’re both on the same mount.
One thing I don’t like about the dual mounts (at least the three I have), is that they’re unnecessarily huge, feel unwieldy to get around on and, because they’re sticking out all over the place, it’s really hard sometimes to get a good look at whatever you’re seeking in a given area. I have to do a lot more turning the mount from side to side in order to see where a collect item is or where the mob creatures are, etc. On that score, it can be easier to run one of them along on a broom — much greater visibility, smoother ride and easier to negotiate around the many obstacles — and just keep porting the other to the goal, whether it’s a collect item, a mob, an NPC or a dungeon.
In the few dungeons where you’re allowed to stay on your mount, the dual mount can make it a bit easier to get them both around (Shirataki for instance, in Mooshu). Most dungeons, of course, strip you of the mount when you enter and you just have to run both wizards around. For reasons I can’t fathom, the dungeons you’re not allowed to port into from outside you also can’t port around WITHIN, which is a big pain in the neck when you’re running two wizards.
Dungeons like The Great Spyre that let you port within the dungeon make it so much easier — I just have one wizard run to the crystal, for instance, and then port back to the other without having to get back through the mobs in Dragon’s Maw. (You can also mark location in there, which also helps). But in many dungeons I have to negotiate one through and then turn to the other account and negotiate the other through exactly the same stuff…
In spite of all the advantages sometimes I just open one account and quest with one wizard, enjoying the relative simplicity of keeping up with only one wizard and her quests. But I’m enjoying being able to advance two wizards at once or to send a higher level wizard in with a lower level to make a long tough dungeon go quickly and easily. And for right now, I enjoy switching it up between using the dual mount or using separate mounts and porting.
*You also have to make sure you remember you have to click all the quest steps for both wizards (which includes having to run through all the NPC’s chat boxes twice in a row…) if you want to keep their progress synced.
1/26/16. While, on the one hand, I’d have loved an extra day or two to get elder harvests from some slower growing plants, on the other hand, I’m relieved to be done with the extra attention to gardening (during these events I have more wizards tending gardens and for some, bigger gardens than usual).
I did pretty well this time. Several wizards had Evil Magma Peas reach elder harvest quite early in the event and were able to get another round to elder harvest by the end, so my mega snack supply is pretty nicely replenished. Since I quit gardening for a while and there was a Double Pet Rewards event, I hatched and trained my way through a huge amount of snacks.
As often seems to happen, the first account, which is already more well endowed and stocked, etc. did better than the third account, which is the one that could have seriously used a massive influx of snacks, reagents, etc. But I got elder harvests on all three accounts, which seriously helped with mega snacks, .
Doubled my Sword Fern seeds on the second account to 24 (which, thanks to the 12 I’ve been growing, is supplying blade TCs to all three accounts. [For that account I trade them over to one of the other accounts and then trade them back to whichever wizard needs them.]
Got some extra Braided Vine and Amber. Which is still pretty tiny amounts… but will help for Seed Vaults and, as more wizards level up, crafting spells. Replenished my Pink Dandelion seeds somewhat — those Seed Vaults really burn through them! — but I can see a bunch of Charmed Slaves battles in the future if I keep crafting those Vaults. Wish I could pass a couple to my third account, as I’ve not had luck with getting Silver Trumpet Vine drops, so won’t be getting any Braided Vine.
For all of this, I only bought energy elixir for two wizards — one time each — so they could plant more seeds all at once. Otherwise, I still grow gardens only with numbers of plots and plant needs I can plant and care for within the limits of energy (including some energy gear). If you’re playing on a budget and you plan carefully you can do very well without having to use energy elixir — and these Double Garden Reward events really help.
I’ve set a higher goal for the amount of mega snacks I’d like the growing wizards* to keep on hand (obviously moving up and down with training and harvests) and how much I’d like to have in the Shared Bank and I still haven’t reached it. Leaves a dilemma about gardening for the next few weeks. I’d like to let all the gardens “go fallow” as the elder harvests arrive and step away from gardening for a while but I’d also like to have a bigger store of snacks when I do… We’ll see.
In the meantime, I’m so grateful for the Double Rewards events — I’m thinking it was just last January they started???– and what a boon they are to gardening and harvesting, pet training, etc.
*For the most part only a couple of the highest level wizards on each account do the major gardening, though I start gardening with all of them at level 12 and occasionally I have some lower level wizard grow one crop. For instance, right now I’m feeling a need to get more amber so I have a couple of lower levels growing just King Parsley (with a couple of other liked plants) while the girls with more energy grow larger crops for mega snacks.
After polishing off Morganthe, it didn’t take long to whiz through the final dungeon of Avalon and complete the little Marleybone adventure that gets you the next spiral key, enabling you to enter Azteca.
Having finally figured out how to get two accounts open on one computer*, I’ve been pairing Rylee (level 83 Life) and Morgan (level 84 Death) pretty constantly. When I had to use two computers, I tended to have each of them do the minor quests alone and just put them together for the particularly tough dungeons. But lately I’ve had them racing around on Rylee’s dual mount, completing the same quests at the same time. Makes everything move along a little faster — especially those pesky “collect” quests. And it makes it really easy to scoot through these harder worlds.
I’ve just done a couple of the first quests on Azteca so I’ve only seen a small portion but I’m enjoying the “look” and the interesting creatures –especially the NPCs– roaming around. I’m especially pleased that most of it so far is sunny and bright. I’ve not fought any bosses, but the minions so far are in line with the strength of the mobs in the second half of Avalon, which often seems to be the case.
I haven’t run into any commentary about particularly tough dungeons here (like, I knew the Jabberwock was coming long before I got there…) but I also haven’t researched to see if there are any tricky ones here. Mostly it doesn’t seem like people chatter about the toughness of Azteca as much as some of the other worlds, so I’m hopeful this is going to be a straightforward ride for a change.
I’d REALLY like to get a couple of wizards leveled all the way up, but I’m also pretty tired of slogging and definitely weary of everything getting harder. It feels kind of good, I guess, to get past some of the tricky ones by doing research and going in ready for the tomfoolery, but at the same time I’ve kind of tired of having to figure all this stuff out and work so hard at it.. Anyway, fingers crossed Azteca isn’t going to start seeming impossible — and working with two accounts at once definitely helps.
*Neither of my computers will let me use “open program” from any location to open it twice, so for a long time I’d open one account on one computer and sit kind of sideways with the other one in my lap, opened to another account. Finally figured out I could open two by pinning the program to the task bar. For some reason I don’t get the “program already running” message when I click on the game icon in the task bar so I can log into one, then click again and log into another. I’ve run into someone who says he opens three at once, but on my screen I’d have to do so much toggling back and forth it wouldn’t be worth it for me. My computer won’t let me size the screens other than the maximum and minimum settings that come with the game so I can’t get them small enough to see three at once –in fact I have to toggle back and forth to work with two….
I finally reluctantly have trained a few pets up to ultra. So far not feeling that happy I wasted the time and mega snacks.
Bear in mind, I really, really don’t like pet training. And I’m getting a little tired of constant vigilance in gardening for mega snacks. And then add in that I’m not convinced you really have to have a great pet if you aren’t taking part in PvP (see post)…
One myth I’ve seen many people operating under is the illusion that spending five or six days playing boring games in order to get from mega to ultra will give you another pet talent. The ONLY thing you get for the time and effort is an open socket into which you can put a jewel. Sorry folks, no sixth talent.
So far none of my wizards has a star jewel (the only type the pets take) with any kind of talent or stat boost I’m interested in–and that’s looking at backpacks of every wizard on the account and checking what I have in the Shared Bank. So all that work and my pets don’t have an iota more to offer than they had at mega. In fact, even the talents like Spell Defy or Life Shot that usually go up a percentage or two each time the pet levels up stayed exactly the same.
More importantly for me, once you put a jewel on a pet you can’t put the pet in the Shared Bank. Right now I’m constantly shuffling pets around in order to do hatches and to let non-gardening wizards train while others garden.
When I have a good pet I’m trying to replicate, I’ll often open two accounts and pass the pet from one wizard to another so all six wizards on one account can hatch with all six wizards on another (thus bypassing the long wait time between allowed hatches for one wizard). If I attached a jewel I wanted, I’d have to shatter it, losing it altogether, in order to pass the pet around. And to pass as often as I sometimes do I’d have to get multiples of any jewel I wanted.
So, for right now I’m not seeing any benefit to training more pets to ultra. If I get some great pet jewel drops and finish all hatching, I may look into it again in the future.
I’ve been taking more and more advantage of having three accounts when it comes to pets. I’ve kind of randomly had wizards on each account get a pet with good stats. Once I have a great pet for Life, say, I log in on two accounts and start hatching so I can pass those stats over.
Sometimes it takes a few generations of hatching to get those stats to show up on the second account pet, sometimes, if the second pet has a couple of the same talents already, I get lucky and add exactly the ones I wanted the first time.
One of my Life wizards has had the best luck with creating a couple of good pets so I’ve done quite a bit of hatching with the Life girls on my other accounts. Now I’ve reached a point where one of them only has one Life-specific talent and four other good ones so I’ve been hatching it with pets from other schools.
I’ve struggled quite a bit to get a good Death pet so I finally hatched with one of the great Life pets and then have also managed to add Fearless Fortifier and Energizing Battery off an Ice pet and a Storm pet, respectively; although not both on one pet yet.
I really wanted a Death pet with boosts to accuracy, Death damage, all damage, and pips more than I wanted the dubiously helpful “may cast” talents (a post will be forthcoming about that) but I an array of Death pets taken to mega failed to get those talents. Attempts to get someone to hatch through the Pet Mixing boards on the wiki failed completely.
Instead, by hatching with a Life wizard on my third account, I have a couple of Death pets on the first account who have some combo of Spritely, Unicorn, Spell Defy and added Energizing Battery via a Betta Fish. Unfortunately also a health boost I don’t much care about but have trouble getting rid of. And some of those pesky “useless” talents keep showing up. Haven’t gotten the fifth talent yet for most of them.
But you can see below, I’ve got one pretty good one with Pip o’Plenty, Spell Proof, Spritely and Energizing Battery at mega though that pesky Health Gift is still in there. Another is at epic with Spritely, Unicorn and Energizing Battery… and again the Health Gift… If the fifth talent suits me she may become the model I blend with many pets on all accounts. (BTW I don’t pay to change the name till I get to Mega and decide if I’m keeping or selling the pet.)
I don’t really have the patience to hang around at the pet pavilion waiting for someone to happen along whose pet has the talents/stats I’m seeking. When I’m there to pet train anyway, sometimes I check out some of the pets around me to see if any have the right stuff but I’ve never found one with anything I’m after. Can’t imagine how long it might take to luck into someone with just the pet you want.
My experience has been that with two or more accounts, the odds are that one — MAYBE two — wizards on each account will luck into a pet who levels up with a good set of skills.* Once you have that one it becomes easy to hatch between accounts and starting spreading the good pets among your wizards.
*Most of my best pets from the first generation or with minimal hatching have come from bundles
Heather G. on the third account has arrived at the Labyrinth. I like to do that one with two accounts even though I’ve soloed it several times, so I looked over the choices and realized Jasmine R. had just entered Dragonspyre Academy.
So I picked up the Obsidian Chest quest, thinking then I could have her ready to pick up the last one. I figured she could help Heather and pick up the Labyrinth Chest at the same time. Then I set out for Krokotopia since the quest helper pointed me to the Royal Hall.
Picked that one up and then decided I was sure I remembered a couple in WC, so I looked at the quest. I saw one in Haunted Cave but noted there wasn’t another there and weren’t any more in Krok though I thought I remembered picking up two.
Next stop was Chelsea in MB but the second one there again didn’t show up. Then I went to Mooshu, where I went to Ancient Burial Grounds and got dragged into battle when I tried to skirt around and get the chest. After defeating Crazed Forest Spirit (amazing since I’d not fixed my deck and had no Life Prisms) I was stunned to be directed back to Ashley (Dragonspyre Fire tree, who gives the quest). Checked quests and indeed, nothing there indicated any more chests.
While I’m pleased that you no longer have to do the Labyrinth twice, I’m a little disappointed that I can no longer knock two quests off at once by doing it with two accounts. Heavenly, though, to so quickly finish that quest without having to run all over. You used to have to go nine places and now it’s just four!
I never saw an announcement on this. I couldn’t find it mentioned in the latest updates A Google search revealed no recent articles mentioning it. Even the wiki still shows nine stops for the quest though there’s a note at the top mentioning the change and asking for it to be updated.
Meanwhile, Heather hasn’t gotten to her level 48 spell yet (she’s just hit 47) and I don’t want to do the Labyrinth without being able to defeat Skarrik Gallowgaunt while I’m in there so she can collect Rebirth. So I’m wandering back to some side quests, hoping to push her up there. Gives me time to figure out someone else to second her… Probably gonna be Morgan D. (level 76) since her power will make it go faster 🙂
There are only a couple of wizards on each account that I’m really leveling up much, but a couple more on each have steadily been gardening. That means some not-so-high level wizards have a very high gardening rank (I have one level 33 who’s rank 16) but no access to the areas with higher level gardening spells.
They are allowed to port to wizards who have access to those areas. So today level 47 Destiny (Storm) ported to Rylee (level 69 Life) in Celestia so she could get the 48-hour pest spell.* And Alura (level 33 Death) also ported there to get the large area spells and the 48-hour pest spell.
The highest level required for those is level 10 for the Pungent Bug Spray (prevents level 1 pests for 48 hours) and both wizards are far beyond; they just needed access to Celestia (the large area spells are also available on Mooshu, but easier to just go to Celestia where Alura could get both).
Since I’ve been madly working on taking advantage of the double rewards days (see post), I built large area patches for a couple of wizards and needed the spells to take care of it. For Destiny, she’s had the large area spells for a while but I didn’t think about porting her in for the Pungent Bug Spray till now. Love those 48 hour spells.
Obviously if you have higher level friends who let you port, you can also do it that way. But this was nice — since it just involved me, I could take care of a few wizards all at once just by logging into two accounts and doing a little porting.
* When you get to Zafaria, this is no longer true. You have to complete some of the quests there to even get the gardening quest that opens the training. So Destiny, sadly, can’t get the 48 hour spell for rank 2 pests till she gets partway through Zafaria.