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The month of special Halloween events begins. You can farm the Stormdrain Tower for special drops or farm Baron Mordecai, who is only around for this event. Win your bunny pet by doing Dworgyn’s quest (level 13 and up). Take part in the Jack Hallow quests. Complete the two special towers in Ravenwood.
For much of the fun you don’t have to have a paid membership, so this is a nice chance for free players to pick up some good drops. Spooky Bob is, as always, selling the special Halloween pets and costumes in The Shopping District and most of the items he sells are available as drops from Lord Nightshade and Baron Mordecai.
While I enjoy this event, I’ve seen some comments about it being the same stuff every time and I can’t disagree. I’ve participated for enough years that I find myself wishing every time that a couple of the quests would change or a new quest would be added to the mix. Still, it’s a bunch of stuff that only shows up once a year for a few weeks so I find it a fun diversion.
If you’re farming I have one main piece of advice: in the Stormdrain Tower there tend to be an inordinate number of players who go in on Team Up and wipe everybody out before all wizards are in the circle (people who are actually on the main story quest are stopped at the door by a chat with Nightshade). They don’t care that some people get no drops and they will not let lower level wizards participate in the battle. For some reason (probably that it’s a little harder and takes a little longer) more of the patient and kind-to-other players wizards farm at Mordecai. So if you want to go fast and don’t give a crap about anybody else, go to Stormdrain. If you want to hang out with really nice folks, have a change to participate, get some drops and don’t mind moving a little slower, farm Mordecai.
Even though I didn’t take as much advantage of the extended birthday celebration as I once would have, I feel kind of relieved the party is over so I no longer feel compelled to keep trying for another garden or to keep hatching and training pets.
I did very well with the gardening in spite of not planting one batch immediately following another nor planting the biggest gardens for every wizard. Pets ate LOADS of seeds and my mega snack coffers are well stocked. Wizards are well supplied with blades of many sorts, thanks to the Sword Fern crops that were already sitting at elder harvest when the event began.
Pet training wound up mostly being disappointing as usual, with one exception. I did get a great quint heal pet for Jasmine R. Tried to hatch hers with Heather G.’s triple heal Seraph and at 12 failed hatches I gave up. For one the fail was Life Giver, which I’m not that unhappy to have for a Life wizard so I trained the final step and got the fourth heal and Heather will just have to muddle through with that 🙂 The lovely lady from the Adult Non PvP group on FB who helped Jasmine then helped me with Rylee W., for whom I also wanted to get a quint heal pet. I kind of lost count but we’re at something like seven, maybe eight, hatches and the latest one is a fail there too.
Some of the pundits in the world of pets claim quite authoritatively that it takes seven generations or less to get a replica. I’d never hatched that many times on one so I’ve assumed it was true. Very lowering to find out that KI has set this up so apparently there’s no limit to how many hatches it could take to get the pet you want. Just adds to my general feeling that I don’t want to be bothered when it comes to pets.
I only train pets when they have double pet rewards so I’m done with that for a while. Rylee has a couple of miscellaneous plants that didn’t manage to reach elder before the double gardening was over but otherwise all gardens are empty and I plan to leave them sitting for at least a week.
My general plan once I’ve had time off is plant gardens for two wizards on an account, get all theirs to elder harvest and leave it then two wizards on another account, etc. until as many wizards as I want to participate in double rewards have elder harvests ready to go. That way I don’t have to put in too much time per day on gardening but manage to get plenty of double rewards when an event shows up. I’ve been doing it that way for a while and it makes the gardening very relaxed.
I spent so much time on the pets and gardens that once again I barely participated in the BOXES event and never did any of the Lost Pages stuff at all. As always, I enjoyed the party and it was really nice to have the extension so I was able to accomplish a bit more than usual without putting in tons of extra hours at the game. Now the Halloween festivities are just around the corner!
Kingsisle put out the announcement below. You have till October 1 to get the free crowns, packs and elixirs, but the double rewards stuff ends September 17, as do the Five Boxes and Lost Pages events. You also have until October 1 collect the other free birthday stuff. See here for the list of birthday events and the dates.
Thank You to Our Wonderful Community
We’re ending our 9th birthday with a special “Thank you!” for sticking with us through thick and thin.
You never cease to amaze us, and we are ever grateful to our loyal fans.
Redeem the code ‘BirthdayBash2017’ for a gift of 1250 Crowns, 3 energy elixirs and a Farley’s Gardening Pack in Wizard101, and 3 energy potions and a Snack Pack in Pirate101.
This giveaway ends Sunday, October 1st, 2017 at 11:59pm US Central Time. In order to be eligible for this giveaway, your account must have been created prior to September 12th, 2017. No new accounts created after this time will qualify. Keep in mind, there is only one redemption per account and the Crowns are non-transferable.
See all our Birthday details here: https://www.wizard101.com/game/happy-9th-birthday
Since I’m one of the lucky ones who’s been able to get on the game since pretty early in the DDOS attacks, I’ve been enjoying the extended birthday celebration — in fact, I’d say I’m wearing out a bit on it…
Every day I’m aware of glitches that I assume are being caused by the attacks. I’m still having the pet games freeze up in the midst of play and winding up having to close out the game and log back on. I’m still having freezes and weird happenings while gardening as well, some of which also wind up requiring me to either quit and come back in or log out altogether.
It took me a while to catch on to one glitch. I kept thinking it was odd that the double harvests were garnering so few treasure cards from plants that usually drop quite a few. Finally I realized for most of my gardening wizards Harold Argleston has not been popping up when I hit max on the TCs. That’s always my signal to stop harvesting and go sell a bunch of cards. Without it, I kept harvesting and apparently have lost most of the treasure card drops this time.
Be aware that you may want to keep stopping your harvest to check on your TC totals and see if you need to pop to the Bazaar. With a few wizards hatching like crazy during double pets time, I’ve really needed the gold and it hurt my game plan that I wasn’t able to sell all those cards and turn the gold to pricey amulets I could toss in the Shared Bank to keep the coffers up for the ones I have hatching.
Hatching has been grueling so far. Thanks to a patient member of the Adult Non PvP Player group on Facebook, I got the desired quint heal pet you see above for Jasmine in about six hatches. Then the same member and I started hatching with Rylee W., on the second account. We’re up to seven, I think, and the latest one failed at adult. I’ve had Jasmine hatching with Heather G., on the third account. It took six tries to even get a porpoise and I’m now on eight and that one failed…
In the meantime, I haven’t been able to find an indication from KI as to when they’re going to cut off this extension to the birthday celebration. Don’t forget this is a time when people are gathering so many extra snacks, reagents and treasure cards from their gardens that many otherwise tough to find items are plentiful at the Bazaar (and often cheaper than usual). Take advantage while you can!
September 6, 2017
KI announced yesterday–the original end date–that the birthday celebrations will be extended because of the DDOS attacks (see here for their announcement, keep scrolling down) which have been keeping many players from participating. This includes everything; double pets, double gardens, BOXES, Lost Pages, extra rewards on daily assignments and PvP, double monstrology, etc. So far they’re not saying when this ends.
I know from comments I’ve seen that in some parts of the world they’ve still never been able to get back on since the attacks started last Thursday so I’m hazy as to whether the plan is to keep it going until some point after everyone gets back on??? I’m having intermittent problems with the same glitches I previously noted so I gather there are ongoing issues in many places.
I’m both pleased and daunted as the celebration always leads me to spend more time on the game than usual. I’ve been gardening quite a bit on three accounts (I often give a month of membership to one of the two non-member accounts during these events), hatching with some very kind and patient wizards on the Facebook Wizard101 for Non PvP Players group, and that of course leads to lots of the dreaded pet training (those of you who’ve read this blog for a while know how I feel about that 😬).
I’ve barely found time to take a couple of wizards through any of the BOXES — not very encouraged to keep trying by the zero sonic springs I’ve garnered so far (the only reason I do it at this point). As I’ve mentioned before, I find the Lost Pages event is too time consuming/difficult relative to the rewards you get so I’ve not worked on it at all.
The way the Spellwrits are scattered, it often takes the whole 10 fights to get the total you need and the Spellwrits are always quite a bit higher health than the normal mobs in the area. The dungeon then takes a bit of time and has a boss that’s tougher than the usual bosses in whatever area. And I’m always flabbergasted at the tiny amount of XP I get for the time all that takes as well as the relatively innocuous drops. If there are great drops, I’ve sure had no luck at getting any. I generally do so much better just questing…
Looks like some plants for which I thought I’d just get a few double mature harvests are going to make it to elder while it’s still double–though I’m starting to see signs they’ve slowed down the plant timers. As a just-in-case I’ve planted some Couch Potato and/or Evil Magma Pea gardens today for a few wizards who already raked in two elder harvests (plants already there the day it started and then planting and harvesting another round) in hopes of replenishing both some mega snacks and my hatching-diminished gold supplies. If the event keeps going even a few more days I’ll get the gold back up for sure and possibly make it to another elder harvest. My pets will be eating a lot of seeds 🙂
Anyway, if you’re fortunate enough to be in one of the areas where you can get on the game, keep on enjoying the birthday party!
One of the things I most dislike about reinstalling the game is the kerfuffle that happens with tutorials. With every one of my wizards the game acts as if I’ve started a new wizard and starts popping out tips and the quests that just pop up from a professor or character in a bubble on the right. To some extent all my wizards have issues with repeated tutorials and summons to quests (I think my level 92’s have been told they have text chat and what a treasure card is a few dozen times), but it’s especially bad when you start over.
Now to add to the madness, KI has added a page in the spell book that keeps a list of these. You open to the quest pages and in the upper left hand corner you can click for a list of these tips. The problem is there doesn’t appear to be any way to delete any of them. The few times I’ve done one of the quests and gone back to look, the call to the quest has still been there. Same for tips I’ve looked at. At the beginning it also kept the repeats, so the “this is a treasure card” tip could be in there more than once.
It seems like something has been activated that keeps out the duplicates and sometimes takes a completed quest out automatically but otherwise they seem to stack up and I can’t find a way to get rid of the ones I don’t need. It means the log doesn’t help me much because I can’t tell whether the call to Ambrose, say, is a new one or one of the ones that’s popped up half a dozen times since I completed the quest. I can’t tell you how many times I’ve popped in to Ambrose’s office after one of these “calls” only to see a grayed-out punctuation mark over his head and no new quest on offer.
I used to wish that the quests that showed up over there would get put in the quest book as I sometimes forgot I was supposed to go see Moolinda Wu or whoever. But this doesn’t help any more than seeing the tip and having it disappear because the list seems to take on the weirdly-recurring tips, as well as the new ones.
I think the new list is a great idea but the whole tutorial/professor quests thing needs some tweaking so you don’t keep getting the same tips and quests over and over. Even more the new list needs to be tweaked so it doesn’t accept the same quest again once it’s been in there and so they either get automatically erased when you’ve read the tip or done the quest or you can delete each one after you’ve read it or done it. Then it will be a great addition.
Three something in the morning, I’m up because my muscles are causing trouble, and taking advantage of the birthday celebration by training a pet. Grumpy Gobblers is the game in which I can collect all four (in this case eight) points pretty much every time so I’m lobbing my pet at the lego-like structures. Suddenly the game freezes and I can’t get anything to go again. I wind up using control-alt-delete to close the program, get on again and same thing happens.
I’d used the free elixir and wound up wasting at least half, first spending 10 points a round on nothing– game didn’t finish and couldn’t feed pet so zero points–and then by having to quit before I’d used it all. I logged off and tried to get back on the game. No dice. Tried a couple of times and finally gave up.
Early the next afternoon I tried to get on again and couldn’t do it. Waited a while and couldn’t get on again. I kept getting an error message I’d had before and started running all kinds of fixes as well as the usual, restart computer, turn off/turn on router, try a second computer, change firewall settings, etc. Finally it occurred to me I should check the Wizard101 Non PvP Facebook group to which I belong and there discovered the game was down for everybody.
I couldn’t get back on till after midnight and then I ran into glitches so often everything took ages. Every wizard with a garden froze upon casting the first spell. When it started up again it would close the gardening menu, take the wizard off her mount (literally no longer equipped) and prevent casting any further gardening spells. Each time I had to “quit” and re-enter. When I tried to plant gardens, it would disconnect from the server every 5 or 6 seeds and then I couldn’t select a seed or do anything else until I quit and came back in again.
Also tried to do some pet training. It kept freezing, either during the game or when I tried to feed my pet. Eventually a “Connection Lost” message would pop up, I’d quit and then come back in. This time the xp would have registered when I came back in, but still, a tiresome way to play.
There was much speculation today as to what caused the game to go down. I’m not going to engage. KI will probably make a statement about what happened. And clearly, whatever went wrong, there are still glitches because of it. Hopefully all will be worked out soon. I’m hoping the birthday celebration will extend through Wednesday since we all basically missed a day.
Every year Kingsisle runs a birthday celebration week, usually starting in the first week of September, and this year’s began today and runs through Tuesday, September 5, 2017.
You can log in on the Wizard101 site and pick up free items. The Professor’s B.O.X.E.S. quests are back as well as the Lost Pages quests. Members get double pet xp, double gardening drops, double animus in Monstrology, and free training point buy back.
I’ve had a bunch of gardens sitting at elder harvest for weeks so it took several hours today to harvest, keep moving things around through the Shared Bank and into attics and Seed Vaults and popping to the Bazaar to sell TCs and miscellaneous snacks.
It’s a great time to buy treasure cards at the Bazaar as most gardeners have too many at this time. Same thing for snacks. Such big harvests, so many snacks… The treasure card exception is gardening treasure cards, as everyone gets busy gardening during these double rewards events and that means they’re buying up gardening TCs.
Lots to do. Good time to maximize benefits from gardening, pets and monstrology. It’s always fun so enjoy!
July 30, 2017
I’m very behind on posting so I’m just in time for the last day of Double Pet Rewards. You have till something like 8 a.m. EST Monday morning to get double XP on pet games and snacks if you’re a member.
It’s been a little odd this time. I’ve had several wizards who either couldn’t get into the Pet Pavilion without closing out and starting again or took several tries. And the Gobbler game froze midstream and I had to close the game and log in again — of course lost the energy points anyway…
I have managed to finish training some decent pets:
I’ve also tried to find hatches for my Storm and Fire girls, who’ve never managed to have very good pets, but no dice this time…
With my level 92 Death and Life wizards stalled in Azteca as I drag my feet about preparing for the tricky final dungeon (have I mentioned how tired I am of tricky dungeons 🙂 ?), while longing for more wizards with Plant All, I decided to finally spend some time on my then-level 56 Storm (Destiny S.) and Fire (Tatiana F.) wizards; at least to get them to the point in Avalon where the gardening spells become available.
I’ve quested them through Celestia and Zafaria and have made it to the Wild in Avalon in the last month or so. I still really love my Death and Life girls but I have to say it’s startling to me how much faster I’m moving through these places with my Storm and Fire wizzes. And I’m feeling like the game has been weighted a bit in favor of these two schools (at least compared to Death and Life; don’t play the other schools much). Not only are their spells much more powerful — most of the time I’m overkilling without even trying to– but they get enough pips so much faster. In fact I’d worried a bit about this stage and the lower health after having my Life and Death girls hit for round after round while waiting for pips but they’re able to make the kill shot so much faster it hasn’t been a problem. At this stage I’m using 7-9 pip spells for all of them most of the time so it isn’t that their spells use less pips.
With my Death and Life wizards I always make sure some of their gear includes pip enhancements because it takes so freaking long to get enough pips to cast one of their not-as-powerful spells. With Storm and Fire I haven’t purposely done anything to enhance pips (i.e. I may have equipped something with a pip boost without aiming for it or noting it but I know they don’t have as much pip boost in their gear sets as the other two) I’m puzzled as to why KI felt the need to give Storm and Fire not only the big spells advantage but to seemingly give them a better rating for pips.
I’ve also teamed Life wizards on two accounts who’ve made it to Avalon, so I know Destiny and Tatiana are benefiting from the knowledge I’ve gained in getting four other wizards to levels 92 and 72. But the speed with which they’re mowing down the bad guys is just too far beyond what I’ve been able to do with my Life and Death characters for me to think has much to do with my greater expertise.
I know KI is trying to balance the talents and skills of the different schools so the great power of Storm, for instance, counterbalances Death’s steal health spells–which are lower power but give all that health back — and the hefty over time spells of Fire balance against, say, Life’s many heals. I kind of get Death having smaller damage in exchange for the health return but I don’t get why Death also has to be handicapped with being challenged as to pips.
The deficits for Life particularly puzzle me. Life’s spells are less powerful and Life doesn’t get as many damage spells because they get all these heals and the heals theoretically give them an advantage. The thing is, in my experience, since Life is the only one who can cast all heals on anybody, everyone expects Life to cast heal spells to help them. So Life’s heals don’t just help Life — in fact I’ve had my Life girl in battles with others many times when she’s not only healed everybody else but then wound up defeating all or most of the enemies–but everyone benefits. I think Life should get bigger damage and a better pip rating to get a little more power in exchange for being really the only school that’s routinely expected to help everybody else.
Besides puzzling over these mysteries,, I’m also trying to decide, as I race Destiny and Tatiana toward Morgan and Rylee, whether there would be a benefit to switching how I have them teamed once they’re all at the same place in Azteca. I kind of like pairing Spirit and/or Elemental wizards because of being able to assist one another with the Spirit/Elemental blades and traps. But I can see that adding Destiny’s Storm power to Rylee’s Life talents and/or Tatiana’s Fire to Morgan’s Death abilities or vice versa might work better.
I’ve paired Tatiana quite a bit with lower level Death and Life wizards on a couple of accounts when they’re facing major dungeons and I want to speed it up and that, of course, works great. But I’ve not paired same level Fire and Life or Storm and Death, etc. If anyone else plays two accounts and has experience, I’d be interested to hear.