Category Archives: Uncategorized
The Five B.O.X.E.S. have been going for a week or so and a double experience for Daily Assignments event just started. Both will end on March 4, 2018.
I started to do a little farming in the WC box for sonic springs, but as usual, one spring in multiple runs through. It’s 4 battles in there plus running around quite a bit and I lose heart when I keep having to put in that much time and not one of the battles produces a sonic spring.
I’ve mentioned before that I don’t find the rewards for Daily Assignments to be worth the effort they often entail, so I rarely do them. I check to see what it is and mainly only do the ones that involve just going some place easy to get to. They like making you fight a battle (and often some place remote) or to go to some obscure place that takes quite a while to reach. In the same amount of time I could generally earn more XP and more drops doing other things, so I have yet to see the value.
However, I am slightly more interested when the rewards double. Not sure what I’ll do tomorrow as none of the doubles received today were all that exciting…
If you haven’t done the B.O.X.E.S. yet, they’re kind of fun initially, have some special drops and, the first time for each box gets some decent XP. If you like the Daily Assignments, this is a great opportunity to get more for your effort. Have fun!
Once more, I’m late giving a heads up about double pet xp — it’s been on for a couple of days and will end Sunday, February 24, 2018. Usually it doesn’t actually get taken down till something like 8 or 9 a.m. central time so you can get in some extra training Monday morning if you’re so inclined.
Everything doubles: the points you get for playing the games, the points you get for feeding the pet gear or housing items, the xp you get for feeding pet snacks. You can zoom really quickly through the first few levels during this time, which means if a talent you don’t want shows up in the first 2 or 3 you know you don’t want it and can start over without wasting as much time as usual.
I’m still feeling kind of bummed by the poor showing on the last go-round, so I’m not bothering this time…
February 16, 2018
For “a short time” — which probably means through Sunday February 18 — you can fish without using any energy. If you like to fish (and you know I do not 🙂 ), this is a great opportunity to get a lot done without having to buy energy elixir.
One of the things that has always driven me nuts in this game is the group of highest level wizards who have figured out a particular strategy to play the game and swagger around discussing it as the one and only right way to play. Even worse are the ones in this group who jump into battle with you or join your team on Team Up and proceed to criticize the way you’re playing.
They play with really pared down decks and have particular team strategies in which each person plays a certain position (I can’t explain it because I’m not interested enough to look into it) and it’s apparently the way to move as fast as possible through the game. The thing is, (1) I don’t want to move as fast as possible through the game; I’m playing for fun and I want to keep enjoying it and (2) it’s perfectly possible to reach the highest ranks without playing that way.
In fact, as far as I can tell there are a number of strategies people use, including different favorites among their school cards. For instance, I have Death cards I NEVER use and yet I play with other Death wizards who use them all the time. I wouldn’t think of telling my teammate he or she is nuts for using that card. As far as I’m concerned, if they have a strategy that uses that spell and keeps them advancing through the game, they’re succeeding.
As I’ve written before, I don’t like the small deck strategy, not only because I don’t care about speeding through, but also because I find it boring. I like not knowing how the random hands I receive will impact the battle and having to think on my feet, developing a strategy based on each draw instead of knowing exactly what will happen every time.
Sometimes I’m playing offensively, sometimes defensively and I like the challenge of figuring out which way to go every time based on the luck of the draw. I’ve made it to level 93 with a couple of wizards and into the 80’s with four more, so my assertion is that my way of playing works perfectly well.
In my most recent example, an arrogant Storm wizard jumped into a couple of my battle circles in Stone Town (Zafaria). By the time anyone has gotten that far I think you should have the courtesy of assuming they play well enough. But in the second battle this guy started criticizing me for casting a couple of shields (I was playing two accounts, so one for each).
I told him I didn’t have a damage card yet (and didn’t mention neither of them had enough pips yet to cast anyway) and he instantly told me that meant I didn’t have a good deck. I told him I don’t like playing with a small deck and it depends on how you like to play the game. He informed me I don’t know how to play well. The thing that bugs me is that generally none of us who play other strategies hang around telling other wizards they’re screwing up.* And he couldn’t even “hear” me trying to say it’s a question of choice (in that crowd it seems they never do).
Now in the first battle this same guy had put up one blade and then cast Tempest without nearly enough pips to defeat the enemies, so I thought he played kind of stupid, but I didn’t say anything — and this was basically the strategy he was touting. I had a somewhat higher level Storm in but I don’t like to cast Tempest until I figure I have enough pips to finish it.
And, since I don’t enjoy running around trying to find health wisps afterwards, I prefer to shield while I’m amassing pips so my health isn’t down so far. Just the way I like to do it, not saying anyone else needs to play that way. Don’t care if anyone else plays that way. 🙂
The other wizard I was playing was Death and I notice often that Storm and Fire wizards, who have way more powerful spells with fewer pips, don’t seem to realize it takes an extra pip to cast Crow or Forest Lord (compared to Fire Dragon, for instance) AND they’re weaker so you need more rounds of setting up blades and/or traps before you cast.
It’s a game people. It’s supposed to be for fun. So I don’t really understand why racing through as fast as possible would be a goal. But I do get that some people just have to do everything fast and be first and think they are best, etc. If you’re one of those, please keep your opinions to yourself. Especially once you get past the first few worlds, assume that anyone who has made it that far has developed a strategy that works. It doesn’t have to be yours, it just has to keep them leveling up and it isn’t your business how someone else likes to play.
If you have strong opinions about how to play and you don’t like playing with people who have a different strategy, DON’T jump into battles with strangers and DON’T Team Up. If you do either of those things, keep your mouth shut about how other people play. Seriously.
*Beyond the lower levels, anyway. In the earliest stages I run into a fair number of folks I’m guessing are children who randomly toss off weird, off-the-wall criticisms and advice.
I’m coming to the end of the month of membership I purchased on my third account in order to participate in the Double Garden event in January. Last night I got Alura N. through Mirror Lake and today I completed the quest for the key to Avalon.
She joins Heather G. and Jasmine R., who are most of the way through Avalon and four other wizards who completed Avalon and are in Azteca. 7 wizards on three accounts who’ve made it through Zafaria and into Avalon!
Unless I decide Alura needs Plant All, this is probably the end of the road for her since the third account was always intended to be mainly for starting wizards, running them through the first couple of worlds, deleting and starting new ones.
Now, with a few days left, I’m pondering whether to stop where I am, which is with Heather having gotten Plant All and her level 75 spells and Alura finished with Zafaria. Both are beyond my original plans for the two gardeners/suppliers of snacks and reagents for the account. Tempting to get Heather and Jasmine through that last stage of Avalon and into Azteca… Or maybe more tempting to try to push Alura to Plant All though that’s a LONG slog into Avalon and I’m not sure I want to devote the next few days entirely to that…
After some more pet debacles during intense hatching and training during the birthday celebration, I eschewed the next two or three (or more?) Double Pet events, having thrown up my hands in defeat. But I decided to do some training on incomplete pets and to try a bit of hatching between two of my accounts.
As usual, none of the pets have all five talents I was aiming for, though I’ll admit all the ones you see above are pretty good, so I’m just shrugging and settling for these as I’m again pretty much disgusted at the whole process…
Sword and Shield has been the hardest thing to get rid of — and it’s such a dumb ability, I can’t imagine why it’s even on offer. The pet can randomly cast both a blade and a shield on you but pretty much 100% of the time the blade isn’t for your school and the shield isn’t one that helps against your opponents. Useless.
In the early fall hatching, etc. I managed one pet that was what I wanted and have been unsuccessfully trying to get the same thing (quint heals–see pic below) for many of my wizards. Last fall’s efforts included 12 unsuccessful hatches with a kindly wizard from the Adult Non-PVP players group… Also something like 8 hatches between the wizard who has the quint heal pet on my first account and another wizard on my third account… all unsuccessful though she is questing with the “best I could do” pet and it’s ok enough.
I keep wondering why KI felt the need to make it THIS hard to get a pet you want — and why they think this random bit–with the endless hours you can waste on a basically boring and tedious process–is fun. The people with the patience to do this to have different pets for different circumstances for every wizard astonish me — can’t imagine doing it!! 🙂
Through February 4, 2018, all packs are on sale at the crown shop. As I’ve mentioned a few times, I find packs mostly kind of waste of crowns. While you can sometimes score a pricey item of gear or a mount or a pet, an awful lot of them have a big bunch of nothing. You can also get a free pack– head to this page to pick yours up.
But if you have an interest in trying for some items you can get through packs, these sales are the best time to take your chances and see what shows up.
KI started another Double Pet Rewards event, which runs through Sunday, January 28, 2018. Double XP from playing games AND feeding pet snacks AND if feeding pet gear or housing items triggers pet XP. So, for instance, if you get all the points for a game and feed your pet a “loved” 50 XP mega snack, you wind up with 112 XP– 4 points for the game becomes 8, 50 for the snack becomes 100, and 2 points for the “love” becomes 4. Good time to train some pets!
I finally have restored my gold supplies after total depletion last fall due to a combo of lots of pet training and several wizards hitting the point of buying Plant All (300,000 gold at a stage when that’s your max). So, I’m considering whether I should do some pet training.
I felt pretty burned after getting up to 12 hatches for a couple of wizards without getting the stats I wanted and I don’t like pet training, so it’s a toss-up. But at least I have the gold to do it if I choose (plus lots of pricey amulets in the Shared Bank so I can sell some and get the gold levels back up). We’ll see. I took a pass on day 1. Might or might not on day 2…
I’ve been off and on farming Loremaster with various of my Life wizards, hoping to get the permanent Pigsie for at least one of them. I never did a lot of farming there and none of my wizards had made it much past the level where you generally pick up the quest (i.e. new to Dragonspyre; it IS possible to port to someone and pick up the spell before that) so it seemed really hard and I failed to notice some points about it that make it easier than it seems.
I’m not going to do a walk-through or battle plan, as there are plenty of those, just point out a few things worth noting:
- You’re always facing Loremaster and three minions whether you’re solo or on a full team.
- Two of the three minions cast NO damage spells and the third only has one but pretty routinely casts a bunch of other stuff before casting that one. So, while their health looks formidable when you’re at that level (say 38-45), they aren’t as much of a threat as it seems at first glance.
- The minions cause trouble instead by casting weakness and traps on you, blades on Loremaster, and shields on themselves. The Life one also heals them incessantly and casts Spirit Armor. They also cheat, including stealing a turn at the start of the game and casting a bunch of stuff.
- The Ice minion casts a 40% weakness on your whole team in the initial cheat. If you make your first cast a wand or one pip spell, you get rid of the weakness. The second weakness it casts is only 20% so less important to ditch that one before you cast your damage spell. Some wait until both have been cast and then launch a wand spell to get rid of all of it.
- If you’ve teamed up, before you freak and flee on sight of the opponents, check your teammates. Lots of wizards level 100 and up farm this one and if even one is in there with you, he or she is probably going to wipe out the whole bunch of them by the second or third round. You don’t really have to do anything. If you’re already in the circle, look at their health. Anybody with ca. 5500 and up in health is gonna be somewhere in the level 100 and up range.
- If you’re less than level 70 or 80 and any of your teammates are level 100 or more, just let them do it. If you have a chance to blade them or cast a trap or feint for them to use or you can just shield yourself so you aren’t in danger of defeat, just do those things.
- Use AOE spells so you can get rid of the minions ASAP. Once they quit casting all those obstructive spells, getting Loremaster is easy.
- Sometimes there will only be a bunch of low-ish level wizards on your team so you need to have a different strategy in mind in case there isn’t a level 120 to defeat the whole enemy team in one blow.
As I’ve mentioned before, I like a big fat deck and I really use a big one for teaming up here. Since I never know whether I’m going to be the highest level (a couple of level 80-ish and a level 93 Life) or the lowest or somewhere in between I prepare for different possible teams. People move fast in here so you don’t have time to fiddle with your deck after you get in.
Mostly I plan on being support so I put more Feints and Spirit Blades in my deck than normal and try to make it easier for higher level folks to defeat Loremaster and her buddies faster. Ninety percent of the time I’m in with one or more level 100+ wizards so that’s all I need to do.
Sometimes, though, I’m the highest level and I wind up both shielding and healing my teammates and delivering most of the damage to the other side. Other times I’m maybe the second highest and I might cast Deer Knight (I’ve crafted it for Life wizards who have Death amulets) or Forest Lord to help along with knocking out minions or I might just put on traps and blades for the higher level person. I like to go in with my deck prepared for me to take on any of those roles.
In the photo above, my wizard, Heather, is in between. You can see the two to her right are much higher level (look at health) and the one to her left is much lower. I mainly wound up adding a special Life Feint and a blade for the higher level Life but I also kept an eye on the health of the one to my left. In this case she didn’t need help but I was prepared with shields and some heals if she did.
Most of the time with a team, it’s a pretty fast battle, so it’s an easy place to farm. Personally I won’t farm the places like Waterworks that take a couple of hours even with a team — for me there’s no such thing as rewards worth that kind of time and I’ve pretty much never gotten ANYTHING worthwhile in those long dungeons…. Don’t let the fact that there are four of them nor the big health of Loremaster intimidate you. This one is easier to beat than it appears when you first go in.
Back when I started my third account (see post), I intended it to be a non-member account on which I’d just create wizards, buy WC and possibly KT and run wizards through the first two worlds, delete and start over. Then I decided that I wanted those beginners to be able to have good pets and enough gold to buy better gear at the Bazaar… So I decided the first wizard would go farther along so she could supply the account.
I’ve wound up getting Heather to level 77 and now am not sure what to do from here.The original reason for starting the 3d was that I was working on my guide to the game and I felt I needed to work a bit more with beginning wizards to see how things worked, and especially how it all went for a non-member. I’d created 12 wizards on the first two accounts and moved them all farther along; although I eventually deleted and started new ones for some of those slots, at the time I didn’t want to.
The first wizard, Heather, received packs (and thus a decent pet or two) and a few seeds gifted from my other accounts, and started gardening and pet training as soon as she was able. Before long I was leveling her up higher so she’d have more energy for the gardening and pet training. There was also a lot of pet hatching between accounts. I figured I’d take her through DS, joining for a month only during double garden or pet events and moving her along as far as I could.
Then I wanted a second wizard to help with gardening (especially for mega snacks), so I started moving Alura along. Pretty soon I wanted Heather to have the Pest Zapper spell that you have to get a bit into Zafaria to receive. Then, having hit Zafaria, I decided it would be nice if Heather and Alura finished Zafaria so I could buy access to Mirror Lake and let them farm there.
In the meantime a couple of wizards on the other two accounts got through Avalon and I discovered the wonders of the Plant All spell and suddenly I wanted to get Heather at least that far so she could have Plant All. I’d been slowly moving Alura along as well, so she’s made it into Zafaria. The goal at the moment is still just to finish Zafaria… but it sure would be nice to have Plant All 🙂
I have a month of membership on that account at the moment (so I could get double harvests in last week’s double garden event) and I’ve gotten Heather the Plant All spell. Here I am, well beyond any goals I had for this account at the start and not sure what I want to do.
First of all, I really like the wizard I created in Heather, from the look to the name to her chops as an awesome Life wizard. Second, I’ve paired her for questing with Jasmine R. on my first account and I have no other membership account wizards who are anywhere near Jasmine’s level — and the closest ones are already paired so it would be a long slog to get another wizard leveled up to partner with her. Third, on the other hand, I didn’t intend to take any wizards on the 3d account even this far and every time I join and do a marathon of questing with this account, one of the accounts I’m paying for just sits there. Finally, since the rest of the wizards are just a rotating crew of newbies, I don’t really need to store reagent and snack supplies at the rate I do for the two membership accounts, so why????
Right now I’ve turned to working on Alura. At the moment I have her soloing and just bring in a higher level from another account for major dungeons. I’d had her trio-ed with Destiny from the first account and Tatiana from the second but (a) I found three accounts open at once to be cumbersome; and (b) I wanted to move those two ahead during a spell when I didn’t have Alura’s account on membership so they’re in Azteca now. I think I can get her through Zafaria before this month of membership ends so my Mirror Lake farming plan can happen.
Heather is the big question mark. She and Jasmine never finished Wintertusk which means they didn’t get the call for their level 75 spells so I may quest the two of them in Wintertusk till I get the opportunity for those spells — I enjoy the level 75 minions. Part of me feels like it’s then time to stop. Part of me wants to take Jasmine and Heather together to at least level 100, which is probably where I’ll stop all my wizards.
I’m always curious about others who have more than one account and how they decided what to do with the various wizards. And those who have one account and take only one wizard at a time all the way up. What motivates these choices?