Category Archives: Wizard 101 basics
The month of special Halloween events begins. You can farm the Stormdrain Tower for special drops or farm Baron Mordecai, who is only around for this event. Win your bunny pet by doing Dworgyn’s quest (level 13 and up). Take part in the Jack Hallow quests. Complete the two special towers in Ravenwood.
For much of the fun you don’t have to have a paid membership, so this is a nice chance for free players to pick up some good drops. Spooky Bob is, as always, selling the special Halloween pets and costumes in The Shopping District and most of the items he sells are available as drops from Lord Nightshade and Baron Mordecai.
While I enjoy this event, I’ve seen some comments about it being the same stuff every time and I can’t disagree. I’ve participated for enough years that I find myself wishing every time that a couple of the quests would change or a new quest would be added to the mix. Still, it’s a bunch of stuff that only shows up once a year for a few weeks so I find it a fun diversion.
If you’re farming I have one main piece of advice: in the Stormdrain Tower there tend to be an inordinate number of players who go in on Team Up and wipe everybody out before all wizards are in the circle (people who are actually on the main story quest are stopped at the door by a chat with Nightshade). They don’t care that some people get no drops and they will not let lower level wizards participate in the battle. For some reason (probably that it’s a little harder and takes a little longer) more of the patient and kind-to-other players wizards farm at Mordecai. So if you want to go fast and don’t give a crap about anybody else, go to Stormdrain. If you want to hang out with really nice folks, have a change to participate, get some drops and don’t mind moving a little slower, farm Mordecai.
Since I’m one of the lucky ones who’s been able to get on the game since pretty early in the DDOS attacks, I’ve been enjoying the extended birthday celebration — in fact, I’d say I’m wearing out a bit on it…
Every day I’m aware of glitches that I assume are being caused by the attacks. I’m still having the pet games freeze up in the midst of play and winding up having to close out the game and log back on. I’m still having freezes and weird happenings while gardening as well, some of which also wind up requiring me to either quit and come back in or log out altogether.
It took me a while to catch on to one glitch. I kept thinking it was odd that the double harvests were garnering so few treasure cards from plants that usually drop quite a few. Finally I realized for most of my gardening wizards Harold Argleston has not been popping up when I hit max on the TCs. That’s always my signal to stop harvesting and go sell a bunch of cards. Without it, I kept harvesting and apparently have lost most of the treasure card drops this time.
Be aware that you may want to keep stopping your harvest to check on your TC totals and see if you need to pop to the Bazaar. With a few wizards hatching like crazy during double pets time, I’ve really needed the gold and it hurt my game plan that I wasn’t able to sell all those cards and turn the gold to pricey amulets I could toss in the Shared Bank to keep the coffers up for the ones I have hatching.
Hatching has been grueling so far. Thanks to a patient member of the Adult Non PvP Player group on Facebook, I got the desired quint heal pet you see above for Jasmine in about six hatches. Then the same member and I started hatching with Rylee W., on the second account. We’re up to seven, I think, and the latest one failed at adult. I’ve had Jasmine hatching with Heather G., on the third account. It took six tries to even get a porpoise and I’m now on eight and that one failed…
In the meantime, I haven’t been able to find an indication from KI as to when they’re going to cut off this extension to the birthday celebration. Don’t forget this is a time when people are gathering so many extra snacks, reagents and treasure cards from their gardens that many otherwise tough to find items are plentiful at the Bazaar (and often cheaper than usual). Take advantage while you can!
July 30, 2017
I’m very behind on posting so I’m just in time for the last day of Double Pet Rewards. You have till something like 8 a.m. EST Monday morning to get double XP on pet games and snacks if you’re a member.
It’s been a little odd this time. I’ve had several wizards who either couldn’t get into the Pet Pavilion without closing out and starting again or took several tries. And the Gobbler game froze midstream and I had to close the game and log in again — of course lost the energy points anyway…
I have managed to finish training some decent pets:
I’ve also tried to find hatches for my Storm and Fire girls, who’ve never managed to have very good pets, but no dice this time…
With my level 92 Death and Life wizards stalled in Azteca as I drag my feet about preparing for the tricky final dungeon (have I mentioned how tired I am of tricky dungeons 🙂 ?), while longing for more wizards with Plant All, I decided to finally spend some time on my then-level 56 Storm (Destiny S.) and Fire (Tatiana F.) wizards; at least to get them to the point in Avalon where the gardening spells become available.
I’ve quested them through Celestia and Zafaria and have made it to the Wild in Avalon in the last month or so. I still really love my Death and Life girls but I have to say it’s startling to me how much faster I’m moving through these places with my Storm and Fire wizzes. And I’m feeling like the game has been weighted a bit in favor of these two schools (at least compared to Death and Life; don’t play the other schools much). Not only are their spells much more powerful — most of the time I’m overkilling without even trying to– but they get enough pips so much faster. In fact I’d worried a bit about this stage and the lower health after having my Life and Death girls hit for round after round while waiting for pips but they’re able to make the kill shot so much faster it hasn’t been a problem. At this stage I’m using 7-9 pip spells for all of them most of the time so it isn’t that their spells use less pips.
With my Death and Life wizards I always make sure some of their gear includes pip enhancements because it takes so freaking long to get enough pips to cast one of their not-as-powerful spells. With Storm and Fire I haven’t purposely done anything to enhance pips (i.e. I may have equipped something with a pip boost without aiming for it or noting it but I know they don’t have as much pip boost in their gear sets as the other two) I’m puzzled as to why KI felt the need to give Storm and Fire not only the big spells advantage but to seemingly give them a better rating for pips.
I’ve also teamed Life wizards on two accounts who’ve made it to Avalon, so I know Destiny and Tatiana are benefiting from the knowledge I’ve gained in getting four other wizards to levels 92 and 72. But the speed with which they’re mowing down the bad guys is just too far beyond what I’ve been able to do with my Life and Death characters for me to think has much to do with my greater expertise.
I know KI is trying to balance the talents and skills of the different schools so the great power of Storm, for instance, counterbalances Death’s steal health spells–which are lower power but give all that health back — and the hefty over time spells of Fire balance against, say, Life’s many heals. I kind of get Death having smaller damage in exchange for the health return but I don’t get why Death also has to be handicapped with being challenged as to pips.
The deficits for Life particularly puzzle me. Life’s spells are less powerful and Life doesn’t get as many damage spells because they get all these heals and the heals theoretically give them an advantage. The thing is, in my experience, since Life is the only one who can cast all heals on anybody, everyone expects Life to cast heal spells to help them. So Life’s heals don’t just help Life — in fact I’ve had my Life girl in battles with others many times when she’s not only healed everybody else but then wound up defeating all or most of the enemies–but everyone benefits. I think Life should get bigger damage and a better pip rating to get a little more power in exchange for being really the only school that’s routinely expected to help everybody else.
Besides puzzling over these mysteries,, I’m also trying to decide, as I race Destiny and Tatiana toward Morgan and Rylee, whether there would be a benefit to switching how I have them teamed once they’re all at the same place in Azteca. I kind of like pairing Spirit and/or Elemental wizards because of being able to assist one another with the Spirit/Elemental blades and traps. But I can see that adding Destiny’s Storm power to Rylee’s Life talents and/or Tatiana’s Fire to Morgan’s Death abilities or vice versa might work better.
I’ve paired Tatiana quite a bit with lower level Death and Life wizards on a couple of accounts when they’re facing major dungeons and I want to speed it up and that, of course, works great. But I’ve not paired same level Fire and Life or Storm and Death, etc. If anyone else plays two accounts and has experience, I’d be interested to hear.
I finally decided to try again at pets during this last weekend’s Double Pet Rewards event. I’d unsuccessfully tried to get a hatch through the wizard central site so my hatching till now has been totally between my accounts and between pets on each account. But I joined the adult non-pvp players Facebook group a while back and noticed there are lots of folks who help out with hatches, so I gave it a try.
One of the folks with a great pet for every conceivable desire in a pet hatched a Death damage pet with me and for the first time ever I got what I wanted on the first attempt at training. I wouldn’t have minded having another critical or damage talent as the fifth, but I also don’t mind having energizing battery in there. I now plan to periodically ask for help with developing a roster of pets for different purposes. Of course since I still can’t stand much pet training, I will be training them only during Double Pet Reward days 🙂
Since I was on a roll I decided to train Prince Peanut on up to Ultra as I’d become hazy about why I swore off bothering with the final stage of training (you know, besides the I hate it thing 🙂 ). Now I’m puzzling over KI’s thinking. The Ultra bit with its jewel socket would make some kind of sense if you only got a socket at that stage (or a second one), but most of my pets have gotten a socket by ancient and I’ve been able to put any eligible level of jewel (i.e. eligible to the level of the wizard) in the socket. When I got to Ultra this time, I’d already put a fairly high-level damage jewel I quite liked in there and the jewel given for achieving Ultra didn’t inspire a desire to shatter the one I’d already placed.
If KI wants the Ultra to mean something, they should either (1) make the jewel socket available only when you get to that level, or (2) give you a second socket for Ultra, or (3) make the reward for achieving Ultra something else–leaving one jewel socket to arrive at earlier stages of training, as they have been.
My personal favorite idea would be to let you choose, upon achieving Ultra, which of the remaining potential talents for your pet it will get. That for me would make it absolutely worth training every pet to Ultra–or at least every pet with an unrealized potential talent I’d like to add. To get a random jewel for a slot I’ve already filled? not much of an incentive for me… So I’m back to eschewing any further training after Mega.
I’m very pleased to announce that an updated guide to the game, Wizard Game Basics 101, is now available on Amazon. The guide has been completely revised and updates include a section of tips for Wizard City and info on the 2016 and 2017 updates (so far). If you already have the Kindle version, it should update with the new edition.
KI also started yet another Double Pet Rewards event Thursday (6/22/17). I didn’t see an end date but through Sunday 6/25 is likely. Get double XP from games and snacks and speed your pet training along!
June 19, 2017
Today KI launched a lengthy Lost Pages event–three weeks–ending on July 9. If you’ve never participated, see Harold Argleston for the opening quest.
There are quests on a number of worlds and all involve fighting a bunch of “spellwrit” creatures and then a dungeon. The Spellwrits usually – but not always — are from the opposite school from the usual one for that creature and they appear kind of ghostly, or at least white.
These creatures generally have considerably more health than their normal counterparts. You have to defeat 10 of them and most of the time they’re so scattered through the mobs that you can only get one at a time, so it’s a lot of fights. You don’t get a very high XP for the huge amount of time it takes and, though you can supposedly get good drops, I’ve never gotten anything noticeably better than the normal drops for the area.
You might be guessing I rarely bother to participate any more, but it IS something different and you might get better drops than I have. If you’re looking for something new to do in the game, here’s your chance to take a break from questing and help find the lost pages.
Wow, quite a week KI is presenting for us. After a day of Double Pet XP, we now have Double Garden Rewards from today (6/7/17) through Sunday!
If you plant Evil Magma Peas, Couch Potatoes, Boom Shrooms, Snapdragons or Tiger Lilies today and provide them with all the likes, you can collect double XP, gold, treasure cards, seeds, pet snacks, etc. before the event is over. [I’m sure there are other short-term items, but these are the ones I happen to grow..]
I’ve had gardens sitting at elder harvest for four of my wizards so I’ve already collected a round of double harvests– including feeding a bunch of Evil Magma Pea seeds to pets on an account on which attics and Seed Vaults are already bursting with them! And I’m planting some EMPs and Couch Potatoes to get a second round of pet snacks. And on one of my accounts I’ve harvested an abundance of blade TCs from Sword Ferns.
Make sure to take advantage of this great opportunity!
June 5, 2017
I was surprised to see a Double Pet XP event started today. It’s “limited time” so no clue when it’s over; it’s quite unusual to have it start on Monday, so I don’t have a “normal” to use for guessing. Normal would be to start on Wednesday or Thursday and run through Sunday. Sometimes they have one just for a day. Update: I finally ran into a tweet from KI that it is just for today, 6/5/17
During the event, pets receive double XP for pet games, eating gear, seeds and housing objects, and from pet snacks. You can get as much as 112 points playing a pet game if you get all the points for the game (8 when doubled), and feed a 50 XP “loved” pet snack (the 50 doubles and so does the 2 points for being loved, so 104).
Get into your energy gear, put your mega snacks in your backpack and train up your pets at double speed!
Finally got around to crafting a Jewel Vault so I could check it out. I’ve been kind of ho hum about the game so I’ve been slow to post about it and in the slowness I’m quite late mentioning the Five B.O.X.E.S. event that’s been going on for a while now and continues through Sunday, May 14, 2017.
The Jewel Vault ingredients aren’t too bad. You can get the rubies from the vendor right next to Tashio (from whom you buy the recipe), Aubert Quickhammer in the Shopping District has the reinforced crate if you can’t find one at the Bazaar, a number of treasure card vendors have the required cards. Since I garden and pick up reagents whenever I see them, the pearls, scrap iron and mist wood were already in my back pack.
You use the Jewel Vault the same way you use the Seed Vault and Gear Vault: open the housing interface, click on the Jewel Vault and when the move/pick up icons show up, click on the vault icon that appears above them to open the vault. Once open you get the same tabs as the others have, one for what’s in your back pack, one for what’s in the vault and you can move jewels from one to the other.
The B.O.X.E.S. are located in Wizard City (level 10 and above), Marleybone (level 30 and above), Mooshu (level 40 and ab0ve), Zafaria (level 60 and above) and Avalon (level 80 and above) . The B.O.X.E.S. have some special drops and vendors with some great recipes for housing items. Every recipe requires a sonic spring and the only place to get them is in the B.O.X.E.S.
I usually do a few rounds in the WC box to try to collect some of the springs as I have more recipes for some of my wizards than springs with which to craft them. Since every box has them and WC is the easiest and fastest, I prefer farming there. If you want to try for some higher level gear, you’d have to take the extra time to farm a B.O.X. appropriate to your level.
I’ve been fairly ho hum for a while about playing the game. I’ve left my two highest level wizards stuck at Azteca since last September. Stopped for the Halloween stuff, sidetracked on starting new wizards on a new account to try some theories and update my guide to the game and having read about the tricky final dungeon in Azteca, have been dragging my feet about getting back to it… Nothing about the increasingly tricky stuff above that level is enticing me and I’ve pretty much decided to just try to get them to level 100 (both now level 92) so I can get the level 100 spells. I’ll probably try to get several of the higher level ones I now have to 100 also — I at least have a goal of getting some more far enough through Avalon to get the Plant All spell.
When I do want to play I’ve been slowly bringing some of my lower level wizards along. They’re at stages where I do it solo instead of opening two accounts and sometimes that’s all I feel like doing…