Category Archives: Wizard 101 basics

A few hours of double pets and strange times at Loremaster

Miss Gigi at Mega

January 7, 2018

I”m again very late making note of a Double Pet Rewards event but you have till something like 8 a.m. tomorrow e.s.t. to train those pets for double points from the games and the snacks.   Hurry and you can get a few pets trained up while it’s still on.

Having been seized with a longing for one of my Life wizzes to get Pigsie, I’ve been farming Loremaster (the only place it drops) with three of my Life wizards.  Two of them have joined a Storm wizard in getting Krampus — pretty much useless to me for any of them as I don’t have a Fire Amulet and don’t intend to get one…

The Storm got it on her one and only battle with Loremaster before she was even in Dragonspyre by porting in to help someone, which led to me realizing you can pick up the Loremaster quest without having attained the world (she was almost finished with Mooshu and had done most side quests too so she was at a level that could have been in DS if she’d finished the main quests so I don’t know how low a level you could be to pick it up).

So today I put my one Fire wizard in just to see if she could get it and sure enough on the second try she got it.  Leaving me with four wizards who’ve gotten Krampus, three of whom won’t ever use it and one who will.  And no wizard has gotten any other permanent spell from Loremaster.  None.  Ever.  I keep thinking in these dungeons where you can get a spell dropped it would make more sense if KI tuned it up so you’re more likely to get the spell for your wizard’s school. But then I don’t do secondary schools…

Meanwhile I’ve been mostly farming with Rylee W., my level 93 Life wiz.  Not only is she not getting Pigsie but in almost every team she’s winding up directly across from Loremaster — which means she’s taking most of her hits — and only getting one drop.  Every time.  One drop.  And it’s always a low level item of gear, not any treasure cards, not any housing items and definitely no spells.  I’ve farmed it enough to know you often get 2 or 3 TCs, a gear item and a snack or a housing item so I find it very weird that randomly this particular wizard receives one and only one drop (besides the gold) 99% of the time.*

Meanwhile, back on the Double Pets.  I did decide to train a pet for my Fire wiz and wound up with a pet with 4 may-cast heals and a Fire damage boost, so pretty pleased.  The weird thing here was that I trained a bunch last night and then shut down.  Something like 14 hours later I got on today to finish mega and her energy had still not filled all the way back up from last night’s training.  I don’t have super energy gear, so she only needed to get to 114 from something like 6, but she’d only made it to 99.  In 14 hours.  Really?  I usually can come back after more like 8 or 10 hours and find the energy globe full.

I know many of us have been noting during Double Garden events that KI seems to be slowing down the growing time on various plants so there are several you can no longer plant at the beginning of a Double event and get it to elder harvest during the event.  So I’m wondering if now they’re also slowing down the refill time on the energy globes during Double Pet events?  Is anybody else having this experience?

Okay, so that’s my current noting of mysterious events in the spiral 🙂

What’s left of today is also our last shot at holiday drops and dungeons.  Have fun!

* Actually for Rylee, I’ve noticed her regularly receiving one drop to Morgan’s many a huge amount of the time when I have the two of them questing together, so it may not just be quirk of Loremaster … might be a quirk about Rylee 🙂


Funny time for dead zone

Picture 2017-07-10 23-56-41

On the Adult non-PVP group today people were commenting on the inactivity on Wizard101 and somebody mentioned it seemed odd to have nothing going on during a major school vacation time.  It’s a thought I’ve had every year.  One expressed hope for Double Garden XP; since I’ve had gardens sitting at elder harvest waiting for a double event since early October, I sure get that wish!

As I mentioned in the last post, every year KI just kind of disappears at the end of the 12 Days of the Spiral event.  A game that’s supposedly for children and they provide nothing in the way of extra entertainment or diversion during the whole Christmas vacation every year …  seems strange.

When they shut down for maintenance last night people were hoping there’d be a Double Garden or something special happening today but the Yule stuff continues.  You can still buy the Christmas housing items in the Crown Shop (most available for gold as well).  The holiday drops and bundles seem to be around and apparently will be through this Sunday, January 7, 2018.

Which means you can probably plan on waiting at least until next week to see any new or special activities in the spiral.  The holiday dead zone at Wizard101 continues…

Good membership sale


Colossus Holiday Dungeon Sigil

KI is offering the membership deal I think is possibly their best.  Now through January 4, 2018 at 11:59 p.m. you can pay $74.99 and get a year of membership plus 13,250 crowns.  And the mystery discount deal is still going on (I think through the 31st? — they’ve taken down the page with the info) so if you haven’t used it yet you might get the deal for less.

One year I lucked out and got the 50% off discount on this deal!  Now that is a fantastic membership price.

In the meantime, we’ve hit the point I think of as the annual dead zone.  Once the 12 days of the spiral finishes, KI seems to shut down other than techs and nothing new happens for something like 3 weeks.  The holiday dungeons will still be there and you can farm for drops.  But no double pet or garden events, 5 BOXES or Lost Pages, etc. will be coming and going until a bit into January.  So enjoy the remaining time with the special holiday stuff and don’t expect surprises for a while.

Christmas Festivities

Banquet Room Holiday Dungeon

I’ve been remiss about posting on the Christmas festivities in the spiral.  The usual 12 Days of the Spiral event is already on day 9.  The Yuletide vendor is in the Shopping District.  Certain bosses are dropping Christmas pets and decorations.

As usual, the 12 days event is a mixture of giving away some free items and inviting you to spend crowns on new seasonal pets, mounts, etc.  They’ve given away new holiday packs a couple of times already.

The Stormdrain is the easiest, fastest place to farm for seasonal pets and decorations, etc.  If you want to get other drops that are higher level and will garner more gold for your farming time, try something higher level like the Jade Oni in Mooshu.  Some of the places to go:

A nice gift for your favorite Wizard101 player is my guide to the game, available on Kindle for $2.99.  It’s comprehensive and especially for wizards from levels 1-50:
Wizard Guide Cover
In the meantime, I’ve been waiting since early October for a double garden event with no luck so it looks like it might be after the first of the year before I can finally collect those elder harvests.

Halloween fun drawing to a close


I’m realizing we’re running out of Halloween time in the Spiral and I haven’t participated very much.  My main activity involved two of my wizards fighting through Nosferabbit’s dungeon enough times for each of them to create a Nosferabbit house guest.  Which meant I also had enough veggie revenants to create a bunch of house guests from them.


I haven’t been too interested in Monstrology and since I find most of the creatures you can use to create guests yucky, I haven’t even wanted to do that.  But I do think Nosferabbit is funny and the veggie revenants are pretty cute, so…

I’m kinda done with the Stormdrain Tower since I don’t like the way so many people behave in there and I’ve gotten most of the pets and realized.. they’re not particularly good…   I’ve run through a bunch of the Jack Hallow quests — I DO get a kick out of the ghost collecting bit.  With one wizard I did the highest level of the Ravenwood dungeons — never have found that I get anything worth the time it takes to do those towers.  Not sure if I just have really bad luck or if the drops aren’t that great in general.

I must admit I’m more ho hum about the game lately than I usually am — and immersed in some genealogy research that’s calling to me more persistently — but I just couldn’t get too excited about the same old Halloween stuff.  There’s a new bundle that does look fun but I can’t afford it at this time.

And the test realm has been open for a new world.  As usual, only those who’ve made it through the last world (Mirage) can get in to see the new one.  I’ll never understand why they don’t make up some little quest anyone can do that lets everybody see the new world — seems like it would be a way better PR/advertising move to entice people by giving them a taste.  Since I can’t see it I’m not at all moved to log in to the test realm.

If you want those Halloween drops and your Frankenbunny, etc. start hustling, your days to collect Halloween goodies are dwindling.

Halloween festivities begin


Jack Hallow

The month of special Halloween events begins.  You can farm the Stormdrain Tower for special drops or farm Baron Mordecai, who is only around for this event.  Win your bunny pet by doing Dworgyn’s quest (level 13 and up).  Take part in the Jack Hallow quests.  Complete the special towers in Ravenwood.

For much of the fun you don’t have to have a paid membership, so this is a nice chance for free players to pick up some good drops.  Spooky Bob is, as always, selling the special Halloween pets and costumes in The Shopping District and most of the items he sells are available as drops from Lord Nightshade and Baron Mordecai.

While I enjoy this event, I’ve seen some comments about it being the same stuff every time and I can’t disagree.  I’ve participated for enough years that I find myself wishing every time that a couple of the quests would change or a new quest would be added to the mix.  Still, it’s a bunch of stuff that only shows up once a year for a few weeks so I find it a fun diversion.

If you’re farming I have one main piece of advice:  in the Stormdrain Tower there tend to be an inordinate number of players who go in on Team Up and wipe everybody out before all wizards are in the circle (people who are actually on the main story quest are stopped at the door by a chat with Nightshade).  They don’t care that some people get no drops and they will not let lower level wizards participate in the battle.  For some reason (probably that it’s a little harder and takes a little longer) more of the patient and kind-to-other players wizards farm at Mordecai.  So if you want to go fast and don’t give a crap about anybody else, go to Stormdrain.  If you want to hang out with really nice folks, have a chance to participate, get some drops and don’t mind moving a little slower, farm Mordecai.

Have fun!

Attacks seem to go on

Miss Gigi

Miss Gigi at Mega

Since I’m one of the lucky ones who’s been able to get on the game since pretty early in the DDOS attacks, I’ve been enjoying the extended birthday celebration — in fact, I’d say I’m wearing out a bit on it…

Every day I’m aware of glitches that I assume are being caused by the attacks.  I’m still having the pet games freeze up in the midst of play and winding up having to close out the game and log back on.  I’m still having freezes and weird happenings while gardening as well, some of which also wind up requiring me to either quit and come back in or log out altogether.

It took me a while to catch on to one glitch.  I kept thinking it was odd that the double harvests were garnering so few treasure cards from plants that usually drop quite a few.  Finally I realized for most of my gardening wizards Harold Argleston has not been popping up when I hit max on the TCs.  That’s always my signal to stop harvesting and go sell a bunch of cards.  Without it, I kept harvesting and apparently have lost most of the treasure card drops this time.

Be aware that you may want to keep stopping your harvest to check on your TC totals and see if you need to pop to the Bazaar.  With a few wizards hatching like crazy during double pets time, I’ve really needed the gold and it hurt my game plan that I wasn’t able to sell all those cards and turn the gold to pricey amulets I could toss in the Shared Bank to keep the coffers up for the ones I have hatching.

Hatching has been grueling so far.  Thanks to a patient member of the Adult Non PvP Player group on Facebook, I got the desired quint heal pet you see above for Jasmine in about six hatches.  Then the same member and I started hatching with Rylee W., on the second account.  We’re up to seven, I think, and the latest one failed at adult.  I’ve had Jasmine hatching with Heather G., on the third account.  It took six tries to even get a porpoise and I’m now on eight and that one failed…

In the meantime, I haven’t been able to find an indication from KI as to when they’re going to cut off this extension to the birthday celebration.  Don’t forget this is a time when people are gathering so many extra snacks, reagents and treasure cards from their gardens that many otherwise tough to find items are plentiful at the Bazaar (and often cheaper than usual).  Take advantage while you can!

Another Double Pet Rewards

July 30, 2017

I’m very behind on posting so I’m just in time for the last day of Double Pet Rewards.  You have till something like 8 a.m. EST Monday morning to get double XP on pet games and snacks if you’re a member.

It’s been a little odd this time.  I’ve had several wizards who either couldn’t get into the Pet Pavilion without closing out and starting again or took several tries.  And the Gobbler game froze midstream and I had to close the game and log in again — of course lost the energy points anyway…

I have managed to finish training some decent pets:

I’ve also tried to find hatches for my Storm and Fire girls, who’ve never managed to have very good pets, but no dice this time…


Questing with Storm and Fire after Death and Life

Tatiana, Level 74

With my level 92 Death and Life wizards stalled in Azteca as I drag my feet about preparing for the tricky final dungeon (have I mentioned how tired I am of tricky dungeons 🙂 ?), while longing for more wizards with Plant All, I decided to finally spend some time on my then-level 56 Storm (Destiny S.) and Fire (Tatiana F.) wizards; at least to get them to the point in Avalon where the gardening spells become available.

I’ve quested them through Celestia and Zafaria and have made it to the Wild in Avalon in the last month or so.  I still really love my Death and Life girls but I have to say it’s startling to me how much faster I’m moving through these places with my Storm and Fire wizzes.  And I’m feeling like the game has been weighted a bit in favor of these two schools (at least compared to Death and Life; don’t play the other schools much).  Not only are their spells much more powerful — most of the time I’m overkilling without even trying to– but they get enough pips so much faster. In fact I’d worried a bit about this stage and the lower health after having my Life and Death girls hit for round after round while waiting for pips but they’re able to make the kill shot so much faster it hasn’t been a problem.  At this stage I’m using 7-9 pip spells for all of them most of the time so it isn’t that their spells use less pips.

With my Death and Life wizards I always make sure some of their gear includes pip enhancements because it takes so freaking long to get enough pips to cast one of their not-as-powerful spells.  With Storm and Fire I haven’t purposely done anything to enhance pips (i.e. I may have equipped something with a pip boost without aiming for it or noting it but I know they don’t have as much pip boost in their gear sets as the other two)  I’m puzzled as to why KI felt the need to give Storm and Fire not only the big spells advantage but to seemingly give them a better rating for pips.

I’ve also teamed Life wizards on two accounts who’ve made it to Avalon, so I know Destiny and Tatiana are benefiting from the knowledge I’ve gained in getting four other wizards to levels 92 and 72.  But the speed with which they’re mowing down the bad guys is just too far beyond what I’ve been able to do with my Life and Death characters for me to think has much to do with my greater expertise.

I know KI is trying to balance the talents and skills of the different schools so the great power of Storm, for instance, counterbalances Death’s steal health spells–which are lower power but give all that health back — and the hefty over time spells of Fire balance against, say, Life’s many heals.  I kind of get Death having smaller damage in exchange for the health return but I don’t get why Death also has to be handicapped with being challenged as to pips.

The deficits for Life particularly puzzle me.  Life’s spells are less powerful and Life doesn’t get as many damage spells because they get all these heals and the heals theoretically give them an advantage.  The thing is, in my experience, since Life is the only one who can cast all heals on anybody, everyone expects Life to cast heal spells to help them.  So Life’s heals don’t just help Life — in fact I’ve had my Life girl in battles with others many times when she’s not only healed everybody else but then wound up defeating all or most of the enemies–but everyone benefits. I think Life should get bigger damage and a better pip rating to get a little more power in exchange for being really the only school that’s routinely expected to help everybody else.

Besides puzzling over these mysteries,, I’m also trying to decide, as I race Destiny and Tatiana toward Morgan and Rylee, whether there would be a benefit to switching how I have them teamed once they’re all at the same place in Azteca.  I kind of like pairing Spirit and/or Elemental wizards because of being able to assist one another with the Spirit/Elemental blades and traps.  But I can see that adding Destiny’s Storm power to Rylee’s Life talents and/or Tatiana’s Fire to Morgan’s Death abilities or vice versa might work better.

I’ve paired Tatiana quite a bit with lower level Death and Life wizards on a couple of accounts when they’re facing major dungeons and I want to speed it up and that, of course, works great.  But I’ve not paired same level Fire and Life or Storm and Death, etc.  If anyone else plays two accounts and has experience, I’d be interested to hear.

A good pet and questions about ultra

Prince Peanut Mega

Prince Peanut at Mega

I finally decided to try again at pets during this last weekend’s Double Pet Rewards event.  I’d unsuccessfully tried to get a hatch through the wizard central site so my hatching till now has been totally between my accounts and between pets on each account.  But I joined the adult non-pvp players Facebook group a while back and noticed there are lots of folks who help out with hatches, so I gave it a try.

One of the folks with a great pet for every conceivable desire in a pet hatched a Death damage pet with me and for the first time ever I got what I wanted on the first attempt at training.  I wouldn’t have minded having another critical or damage talent as the fifth, but I also don’t mind having energizing battery in there.  I now plan to periodically ask for help with developing a roster of pets for different purposes.  Of course since I still can’t stand much pet training, I will be training them only during Double Pet Reward days 🙂

Since I was on a roll I decided to train Prince Peanut on up to Ultra as I’d become hazy about why I swore off bothering with the final stage of training (you know, besides the I hate it thing 🙂 ).  Now I’m puzzling over KI’s thinking.  The Ultra bit with its jewel socket would make some kind of sense if you only got a socket at that stage (or a second one), but most of my pets have gotten a socket by ancient and I’ve been able to put any eligible level of jewel (i.e. eligible to the level of the wizard) in the socket.  When I got to Ultra this time, I’d already put a fairly high-level damage jewel I quite liked in there and the jewel given for achieving Ultra didn’t inspire a desire to shatter the one I’d already placed.

If KI wants the Ultra to mean something, they should either (1) make the jewel socket available only when you get to that level, or (2) give you a second socket for Ultra, or (3) make the reward for achieving Ultra something else–leaving one jewel socket to arrive at earlier stages of training, as they have been.

My personal favorite idea would be to let you choose, upon achieving Ultra, which of the remaining potential talents for your pet it will get.  That for me would make it absolutely worth training every pet to Ultra–or at least every pet with an unrealized potential talent I’d like to add.  To get a random jewel for a slot I’ve already filled?  not much of an incentive for me…  So I’m back to eschewing any further training after Mega.