Category Archives: Wizard101 Basics

Another Double Pet Rewards

July 30, 2017

I’m very behind on posting so I’m just in time for the last day of Double Pet Rewards.  You have till something like 8 a.m. EST Monday morning to get double XP on pet games and snacks if you’re a member.

It’s been a little odd this time.  I’ve had several wizards who either couldn’t get into the Pet Pavilion without closing out and starting again or took several tries.  And the Gobbler game froze midstream and I had to close the game and log in again — of course lost the energy points anyway…

I have managed to finish training some decent pets:

I’ve also tried to find hatches for my Storm and Fire girls, who’ve never managed to have very good pets, but no dice this time…

 

A good pet and questions about ultra

Prince Peanut Mega

Prince Peanut at Mega

I finally decided to try again at pets during this last weekend’s Double Pet Rewards event.  I’d unsuccessfully tried to get a hatch through the wizard central site so my hatching till now has been totally between my accounts and between pets on each account.  But I joined the adult non-pvp players Facebook group a while back and noticed there are lots of folks who help out with hatches, so I gave it a try.

One of the folks with a great pet for every conceivable desire in a pet hatched a Death damage pet with me and for the first time ever I got what I wanted on the first attempt at training.  I wouldn’t have minded having another critical or damage talent as the fifth, but I also don’t mind having energizing battery in there.  I now plan to periodically ask for help with developing a roster of pets for different purposes.  Of course since I still can’t stand much pet training, I will be training them only during Double Pet Reward days 🙂

Since I was on a roll I decided to train Prince Peanut on up to Ultra as I’d become hazy about why I swore off bothering with the final stage of training (you know, besides the I hate it thing 🙂 ).  Now I’m puzzling over KI’s thinking.  The Ultra bit with its jewel socket would make some kind of sense if you only got a socket at that stage (or a second one), but most of my pets have gotten a socket by ancient and I’ve been able to put any eligible level of jewel (i.e. eligible to the level of the wizard) in the socket.  When I got to Ultra this time, I’d already put a fairly high-level damage jewel I quite liked in there and the jewel given for achieving Ultra didn’t inspire a desire to shatter the one I’d already placed.

If KI wants the Ultra to mean something, they should either (1) make the jewel socket available only when you get to that level, or (2) give you a second socket for Ultra, or (3) make the reward for achieving Ultra something else–leaving one jewel socket to arrive at earlier stages of training, as they have been.

My personal favorite idea would be to let you choose, upon achieving Ultra, which of the remaining potential talents for your pet it will get.  That for me would make it absolutely worth training every pet to Ultra–or at least every pet with an unrealized potential talent I’d like to add.  To get a random jewel for a slot I’ve already filled?  not much of an incentive for me…  So I’m back to eschewing any further training after Mega.

Revised guide and another Double Pets

I’m very pleased to announce that an updated guide to the game, Wizard Game Basics 101is now available on Amazon.  The guide has been completely revised and updates include a section of tips for Wizard City and info on the 2016 and 2017 updates (so far).  If you already have the Kindle version, it should update with the new edition.

KI also started yet another Double Pet Rewards event Thursday (6/22/17).  I didn’t see an end date but through Sunday 6/25 is likely.  Get double XP from games and snacks and speed your pet training along!

Lost Pages through 7/9/17

June 19, 2017

Today KI launched a lengthy Lost Pages event–three weeks–ending on July 9.  If you’ve never participated, see Harold Argleston for the opening quest.

There are quests on a number of worlds and all involve fighting a bunch of  “spellwrit” creatures and then a dungeon.  The Spellwrits usually – but not always — are from the opposite school from the usual one for that creature and they appear kind of ghostly, or at least white.

These creatures generally have considerably more health than their normal counterparts.   You have to defeat 10 of them and most of the time they’re so scattered through the mobs that you can only get one at a time, so it’s a lot of fights.  You don’t get a very high XP for the huge amount of time it takes and, though you can supposedly get good drops, I’ve never gotten anything noticeably better than the normal drops for the area.

You might be guessing I rarely bother to participate any more, but it IS something different and you might get better drops than I have.  If you’re looking for something new to do in the game, here’s your chance to take a break from questing and help find the lost pages.

And now it’s Double Garden Rewards!

Elder Harvest

Wow, quite a week KI is presenting for us.  After a day of Double Pet XP, we now have Double Garden Rewards from today (6/7/17) through Sunday!

If you plant Evil Magma Peas, Couch Potatoes, Boom Shrooms, Snapdragons or Tiger Lilies today and provide them with all the likes, you can collect double XP, gold, treasure cards, seeds, pet snacks, etc. before the event is over. [I’m sure there are other short-term items, but these are the ones I happen to grow..]

I’ve had gardens sitting at elder harvest for four of my wizards so I’ve already collected a round of double harvests– including feeding a bunch of Evil Magma Pea seeds to pets on an account on which attics and Seed Vaults are already bursting with them!  And I’m planting some EMPs and Couch Potatoes to get a second round of pet snacks.  And on one of my accounts I’ve harvested an abundance of blade TCs from Sword Ferns.

Make sure to take advantage of this great opportunity!

Double Pet XP again

new-brainy-assistant

New Brainy Assistant

June 5, 2017

I was surprised to see a Double Pet XP event started today.  It’s “limited time” so no clue when it’s over; it’s quite unusual to have it start on Monday, so I don’t have a “normal” to use for guessing.  Normal would be to start on Wednesday or Thursday and run through Sunday.  Sometimes they have one just for a day.  Update:  I finally ran into a tweet from KI that it is just for today, 6/5/17

During the event, pets receive double XP for pet games, eating gear, seeds and housing objects, and from pet snacks.  You can get as much as 112 points playing a pet game if you get all the points for the game (8 when doubled), and feed a 50 XP “loved” pet snack (the 50 doubles and so does the 2 points for being loved, so 104).

Get into your energy gear, put your mega snacks in your backpack and train up your pets at double speed!

Jewel Vault, B.O.X.E.S. and ho hum…

Finally got around to crafting a Jewel Vault so I could check it out.  I’ve been kind of ho hum about the game so I’ve been slow to post about it and in the slowness I’m quite late mentioning the Five B.O.X.E.S. event that’s been going on for a while now and continues through Sunday, May 14, 2017.

The Jewel Vault ingredients aren’t too bad.  You can get the rubies from the vendor right next to Tashio (from whom you buy the recipe), Aubert Quickhammer in the Shopping District has the reinforced crate if you can’t find one at the Bazaar, a number of treasure card vendors have the required cards.  Since I garden and pick up reagents whenever I see them, the pearls, scrap iron and mist wood were already in my back pack.

You use the Jewel Vault the same way you use the Seed Vault and Gear Vault:  open the housing interface, click on the Jewel Vault and when the move/pick up icons show up, click on the vault icon that appears above them to open the vault.  Once open you get the same tabs as the others have, one for what’s in your back pack, one for what’s in the vault and you can move jewels from one to the other.

The B.O.X.E.S. are located in Wizard City (level 10 and above), Marleybone (level 30 and above), Mooshu (level 40 and ab0ve), Zafaria (level 60 and above) and Avalon (level 80 and above) .  The B.O.X.E.S. have some special drops and vendors with some great recipes for housing items.  Every recipe requires a sonic spring and the only place to get them is in the B.O.X.E.S.

I usually do a few rounds in the WC box to try to collect some of the springs as I have more recipes for some of my wizards than springs with which to craft them.  Since every box has them and WC is the easiest and fastest, I prefer farming there.  If you want to try for some higher level gear, you’d have to take the extra time to farm a B.O.X. appropriate to your level.

I’ve been fairly ho hum for a while about playing the game.  I’ve left my two highest level wizards stuck at Azteca since last September.  Stopped for the Halloween stuff, sidetracked on starting new wizards on a new account to try some theories and update my guide to the game and having read about the tricky final dungeon in Azteca, have been dragging my feet about getting back to it…  Nothing about the increasingly tricky stuff above that level is enticing me and I’ve pretty much decided to just try to get them to level 100 (both now level 92) so I can get the level 100 spells.  I’ll  probably try to get several of the higher level ones I now have to 100 also — I at least have a goal of getting some more far enough through Avalon to get the Plant All spell.

When I do want to play I’ve been slowly bringing some of my lower level wizards along.  They’re at stages where I do it solo instead of opening two accounts and sometimes that’s all I feel like doing…

More Monstrology and Monstrodome

I’ve kept working on figuring out more about Monstrology; within the limit that I’ve not advanced beyond the Undead stuff and am unlikely to do so.

This latest round involved the Monstrodome.  I finally sucked it up and bought the Triple Animus Elixir.  It took three rounds of the elixir to collect the 600 animi required to make the Monstrodome (you have to make 10 Summon TCs each for Lady Blackhope, Lord Nightshade and Foulgaze and each card requires 20 animi; 10 x 20 x 3).

Each round of Elixir costs 150 Crowns, so not a terrible price — I just get tired of everything introduced in the game involving more expenditure.  The Elixir gets you not only triple animi but also triple Monstrology XP.  For the most part I was pleased to see that the elixir mostly got me triple on the maximum number of animi.  When I just went in without the boost, I got 1-3 animi from each of the three bosses required for the crafting recipe.  With the elixir I’d say I got 9 animi 90% of the time and 6 the rest; never received only 3.

The XP was kind of odd.  For quite a while as I fought Foulgaze I collected 22 XP for each battle as you see in the picture.  But suddenly it went down to 13 XP and stayed there for the rest of the battles with her and throughout the battles with Nightshade.  Then when I moved to Lady Blackhope I got 13 for a while and then it went down to zero.  I’d read that you quit receiving XP when you are six Monstrology levels above the level of the monster you’re fighting.  Even knowing that, I found it extremely irritating that the Monstrodome recipe requires so many fights when I ceased receiving XP before getting enough for the recipe.

While the Elixir certainly helped — don’t know that I’d ever have wound up making the dome without it — it was still incredibly tedious.  Especially since I doubt I’ll use it now that I’ve tested it out for you.  The most fun part for me was gathering info to share.

I finally got the Monstrodome made and then couldn’t find any instructions about how to put a creature in it.   It’s a housing item and after you place it, a click x box opens when you approach it.  After clicking you’re whisked inside but there’s no way to do anything with your Summon cards.  Before you place your own monster choices in it, you face 4 wooden constructs with 95 health.  Once you put in a Summon Field Guard or whatever, the constructs disappear.  Since I got tons of Field Guard animi while fighting Nightshade, I made a couple of the cards to place in the Monstrodome.  You can see them in the picture.

But first, how to get them in.  You open the housing menu and then click on the Monstrodome and an interface opens up, much as it does in the Seed and Gear Vaults.  When you click on the little icon at the top (same spot as the vault icons) a page opens up with the Summon TCs you’ve created and any of those cards you click on are then placed in the Monstrodome.

I was surprised to discover they respawn — you don’t have to keep collecting and collecting animi to make more and more of the Summon TCs.  I’d read that somewhere and didn’t believe it since KI likes to keep you dragging things out.  I fully expected they’d be gone after one defeat and you’d have to fight twenty more battles to collect enough again… but when I fought my two Field Guards they reappeared within seconds after I defeated them.

If you decide to change out a creature you’ve placed in there with some other boss or minion, you don’t get the card back.  In this case I don’t care because I have so many Field Guard animi and no particular use for them.  I already made one Field Guard guest and don’t care for another and, other than this experiment, I have no use for the Summon cards for them.

Since I had collected a bunch of the animi I needed before I gave in to using the Elixir, I had some time left when I finished collecting all I needed to craft the Monstrodome.  The extra XP had moved me up to level 9 so I headed to Mooshu and fought Tomugawa enough times to make a guest.  I forgot to take a screen shot but for her I also collected 9 most of the time (6 a few times) and something in the 30s for XP.  Her minion isn’t undead, so my Extract-enhanced AOE spells were wasted on him 🙂  At least it was a relief to finally fight somebody re: Monstrology who presented a teeny bit of challenge.

One thing I did not make note of was drops after I fought the Constructs and then the Guards inside the dome.  I’ve seen complaints that people just got gold or negligible pet snacks; I did notice I suddenly had a bunch of low-level gear in my backpack as well as stuff that was the right level for Tomugawa (I’d already sold all I received for the endless WC boss fights…) so I think I got some drops.

I’ve also read that if you collect a boss who has tricks in the normal dungeon it will not use the tricks in the Monstrodome.  Unlikely I’ll be collecting any high level tricky bosses so I won’t personally know but if I see an answer elsewhere I’ll let you know.  Unclear whether you get any special drops a boss would normally have in their usual dungeon or whether there are special drops just for the Monstrodome battles???

Double Reward Pet Days Again

new-brainy-assistant

New Brainy Assistant

April 22, 2017

KI is offering Double Rewards for pets–started yesterday and I managed to forget to make the final click to publish this 🙂 — running for an unspecified amount of time. Usually it would be through Sunday, so let’s guess that 🙂  During this time you get double XP for games and snacks.

In other words, if you get all 4 points for a pet game, it becomes 8.  If you have a 50 XP mega snack, it becomes 50.  The specific stats double also, so if, say 14 of your 50 points on the snack are for Agility, you get 28 points for Agility.  Good time to make the most of the harder-to-get stat of Intellect by feeding snacks with Intellect points.

Me, I’m kind of done with the frustration of spending hours on training only to wind up disappointed, so you won’t be seeing any of my wizards at the Pet Pavilion for this…

A little more Monstrology

Monstrodome Recipe

So far I’m hanging in on the effort to get enough animi to make a Monstrodome.   Feeling more doubtful every day whether I can stomach 201-600 rounds with Lord Nightshade, Lady Blackhope and Foulgaze  (67-200 apiece).

I’ve spent 15-30 minutes one or twice a day working on Foulgaze and Lady Blackhope  and it’s mind-numbingly boring.  For all that time spent, I’m one battle away from having 3 of the 10 cards worth of animi from Foulgaze and enough from Lady Blackhope to make 2 of 10.  That’s a whale of a lot of battling left to do considering I’m already totally burned-out on this…

I also decided to explore the Expel spells a little since I knew nothing in my first post on Monstrology.  All that fighting Lady Blackhope means I also collected a bunch of Skeletal Corsair Animi from her minion since I’m enchanting Deer Knight with Extract and casting it every time.  Only minions have Expel spells –can’t get one for a boss.  Since I had all these spare Skeletal Corsair Animi I made a couple of those cards.

Initially, since he looks just like them, I assumed you could use it on a Skeletal Warrior in the street not far away, but no, it only works on her minion.  Her minion used to be a Skeletal Warrior too but for this they’ve left him looking exactly the same and changed his title.  The Expel Skeletal Corsair card only works on this one creature who seems to be only in this one place.  Not sure what the point of that is???  The one I used on a Skeletal Warrior put the X on his circle and then did nothing so I had to hit him with another damage spell.

You make a treasure card using 15 Skeletal Corsair animi and 2000 gold and put it in your treasure side deck.  When you move it into your “hand” you can target the Skeletal Corsair and when it hits him that’s it for him.  A big red X appears across his/her circle and then the creature disappears.  Since I’m working on Monstrology with a level 92 wizard, it’s seeming pretty pointless since I can defeat many of the creatures in Wizard City with one unenhanced wand spell…

If you have the patience to work your way high enough in Monstrology to have an Expel for some creature on, say, Azteca, I can imagine maybe it could be helpful to be able to just automatically knock one opponent out with a single spell.  But most of us are using big AOE spells by then–which lets us knock out all the minions or mob creatures at once–so I’m hazy as to when this would be much of an advantage.

Really the only part of this I find kind of fun is making a guest.  The only thing is I’m not that in love with most of the creatures you fight; if I’m going to turn some of the characters from the game into “guests” in my houses I’d prefer some of the NPCs like Tashio or Baldur Goldpaws or Sir Reginald Baxby…  You know, nice…  not creepy…  not enemies…