At last KI announced a double garden event starting today, January 10, 2018 and going through January 14, 2018. As I’ve mentioned several times, I’ve had gardens sitting at elder harvest since October, waiting for a double xp event so I excitedly logged in and took my first wizard to her garden.
Midway through collecting the harvest the box for harvesting quit showing up and then the game froze. Then I couldn’t get back in. Then I got in and finished harvesting but couldn’t move items from the backpack to the shared bank and then it froze again.
The chatter in the Adult PvP players group on Facebook is that there’s been another DDoS attack. There were troubles a couple of nights ago, then yesterday I was on with lots of people and we seemed to be doing fine and now the problems seem to be back.
So you can try to get in and do your gardening but you may have to keep trying to get in. If you can manage to get in and plant or harvest, you get double XP, double seeds, double drops including pet snacks so it’s a great moment to increase your rewards from gardening.
I’ve been remiss about posting on the Christmas festivities in the spiral. The usual 12 Days of the Spiral event is already on day 9. The Yuletide vendor is in the Shopping District. Certain bosses are dropping Christmas pets and decorations.
As usual, the 12 days event is a mixture of giving away some free items and inviting you to spend crowns on new seasonal pets, mounts, etc. They’ve given away new holiday packs a couple of times already.
The Stormdrain is the easiest, fastest place to farm for seasonal pets and decorations, etc. If you want to get other drops that are higher level and will garner more gold for your farming time, try something higher level like the Jade Oni in Mooshu. Some of the places to go:
- Jade Oni
- Krampus (Rank 15)
- Lord Nightshade
- Othin Stormfather
- Starburst Spider
- Tse-tse Snaketail
I’ve been playing some of my lower level wizards lately, which has left me reminiscing about playing back when it was all new and I was clueless. Now, of course, I know much more, including a fair number of higher level tricks that low level wizards can use.
I will admit I use a few things here and there and, of course, my greater knowledge of strategy and game play means I run a better, faster battle than when I was new. But for the most part I kind of like the challenge of playing within the tools KI gives you at each level. I assume they’ve tested enough to know you can win your battles with the spells they grant for each school and I enjoy trying to maximize my impact within the bounds of what my wizard has been given.
Does that mean I don’t ever use a Feint TC I’ve passed over from another account or use a Star spell my pet offers? No, I do those things once in a while — more likely if I’m soloing a boss than with a team. But mostly if I’m in Triton Ave. with my level 7 wizard, I’m using my two-pip school spell and, depending on the wizard’s school, whatever has been granted in the way of traps and/or blades.
I do pass mega pets over to my new wizzes — usually ones that weren’t totally what I wanted – so they have a bit more in the way of heals or damage than they normally would. But I’ve found I can win quite steadily without using level 8 TCs I’ve purchased at the Bazaar or tossing off Feints, etc. Of course I’m not a player who’s fond of overkill — if that’s your thing, this stay-at-your-level plan probably won’t suit.
If you’re a little bored and you’ve been using all your high level stuff for your low level wizards you might have a bit of fun figuring out the best strategy for using the tools that go with your level. Or even how many strategies can work…
One of the things I most dislike about reinstalling the game is the kerfuffle that happens with tutorials. With every one of my wizards the game acts as if I’ve started a new wizard and starts popping out tips and the quests that just pop up from a professor or character in a bubble on the right. To some extent all my wizards have issues with repeated tutorials and summons to quests (I think my level 92’s have been told they have text chat and what a treasure card is a few dozen times), but it’s especially bad when you start over.
Now to add to the madness, KI has added a page in the spell book that keeps a list of these. You open to the quest pages and in the upper left hand corner you can click for a list of these tips. The problem is there doesn’t appear to be any way to delete any of them. The few times I’ve done one of the quests and gone back to look, the call to the quest has still been there. Same for tips I’ve looked at. At the beginning it also kept the repeats, so the “this is a treasure card” tip could be in there more than once.
It seems like something has been activated that keeps out the duplicates and sometimes takes a completed quest out automatically but otherwise they seem to stack up and I can’t find a way to get rid of the ones I don’t need. It means the log doesn’t help me much because I can’t tell whether the call to Ambrose, say, is a new one or one of the ones that’s popped up half a dozen times since I completed the quest. I can’t tell you how many times I’ve popped in to Ambrose’s office after one of these “calls” only to see a grayed-out punctuation mark over his head and no new quest on offer.
I used to wish that the quests that showed up over there would get put in the quest book as I sometimes forgot I was supposed to go see Moolinda Wu or whoever. But this doesn’t help any more than seeing the tip and having it disappear because the list seems to take on the weirdly-recurring tips, as well as the new ones.
I think the new list is a great idea but the whole tutorial/professor quests thing needs some tweaking so you don’t keep getting the same tips and quests over and over. Even more the new list needs to be tweaked so it doesn’t accept the same quest again once it’s been in there and so they either get automatically erased when you’ve read the tip or done the quest or you can delete each one after you’ve read it or done it. Then it will be a great addition.
July 30, 2017
I’m very behind on posting so I’m just in time for the last day of Double Pet Rewards. You have till something like 8 a.m. EST Monday morning to get double XP on pet games and snacks if you’re a member.
It’s been a little odd this time. I’ve had several wizards who either couldn’t get into the Pet Pavilion without closing out and starting again or took several tries. And the Gobbler game froze midstream and I had to close the game and log in again — of course lost the energy points anyway…
I have managed to finish training some decent pets:
I’ve also tried to find hatches for my Storm and Fire girls, who’ve never managed to have very good pets, but no dice this time…
I finally decided to try again at pets during this last weekend’s Double Pet Rewards event. I’d unsuccessfully tried to get a hatch through the wizard central site so my hatching till now has been totally between my accounts and between pets on each account. But I joined the adult non-pvp players Facebook group a while back and noticed there are lots of folks who help out with hatches, so I gave it a try.
One of the folks with a great pet for every conceivable desire in a pet hatched a Death damage pet with me and for the first time ever I got what I wanted on the first attempt at training. I wouldn’t have minded having another critical or damage talent as the fifth, but I also don’t mind having energizing battery in there. I now plan to periodically ask for help with developing a roster of pets for different purposes. Of course since I still can’t stand much pet training, I will be training them only during Double Pet Reward days 🙂
Since I was on a roll I decided to train Prince Peanut on up to Ultra as I’d become hazy about why I swore off bothering with the final stage of training (you know, besides the I hate it thing 🙂 ). Now I’m puzzling over KI’s thinking. The Ultra bit with its jewel socket would make some kind of sense if you only got a socket at that stage (or a second one), but most of my pets have gotten a socket by ancient and I’ve been able to put any eligible level of jewel (i.e. eligible to the level of the wizard) in the socket. When I got to Ultra this time, I’d already put a fairly high-level damage jewel I quite liked in there and the jewel given for achieving Ultra didn’t inspire a desire to shatter the one I’d already placed.
If KI wants the Ultra to mean something, they should either (1) make the jewel socket available only when you get to that level, or (2) give you a second socket for Ultra, or (3) make the reward for achieving Ultra something else–leaving one jewel socket to arrive at earlier stages of training, as they have been.
My personal favorite idea would be to let you choose, upon achieving Ultra, which of the remaining potential talents for your pet it will get. That for me would make it absolutely worth training every pet to Ultra–or at least every pet with an unrealized potential talent I’d like to add. To get a random jewel for a slot I’ve already filled? not much of an incentive for me… So I’m back to eschewing any further training after Mega.
I’m very pleased to announce that an updated guide to the game, Wizard Game Basics 101, is now available on Amazon. The guide has been completely revised and updates include a section of tips for Wizard City and info on the 2016 and 2017 updates (so far). If you already have the Kindle version, it should update with the new edition.
KI also started yet another Double Pet Rewards event Thursday (6/22/17). I didn’t see an end date but through Sunday 6/25 is likely. Get double XP from games and snacks and speed your pet training along!
June 19, 2017
Today KI launched a lengthy Lost Pages event–three weeks–ending on July 9. If you’ve never participated, see Harold Argleston for the opening quest.
There are quests on a number of worlds and all involve fighting a bunch of “spellwrit” creatures and then a dungeon. The Spellwrits usually – but not always — are from the opposite school from the usual one for that creature and they appear kind of ghostly, or at least white.
These creatures generally have considerably more health than their normal counterparts. You have to defeat 10 of them and most of the time they’re so scattered through the mobs that you can only get one at a time, so it’s a lot of fights. You don’t get a very high XP for the huge amount of time it takes and, though you can supposedly get good drops, I’ve never gotten anything noticeably better than the normal drops for the area.
You might be guessing I rarely bother to participate any more, but it IS something different and you might get better drops than I have. If you’re looking for something new to do in the game, here’s your chance to take a break from questing and help find the lost pages.
Wow, quite a week KI is presenting for us. After a day of Double Pet XP, we now have Double Garden Rewards from today (6/7/17) through Sunday!
If you plant Evil Magma Peas, Couch Potatoes, Boom Shrooms, Snapdragons or Tiger Lilies today and provide them with all the likes, you can collect double XP, gold, treasure cards, seeds, pet snacks, etc. before the event is over. [I’m sure there are other short-term items, but these are the ones I happen to grow..]
I’ve had gardens sitting at elder harvest for four of my wizards so I’ve already collected a round of double harvests– including feeding a bunch of Evil Magma Pea seeds to pets on an account on which attics and Seed Vaults are already bursting with them! And I’m planting some EMPs and Couch Potatoes to get a second round of pet snacks. And on one of my accounts I’ve harvested an abundance of blade TCs from Sword Ferns.
Make sure to take advantage of this great opportunity!
I’ve kept working on figuring out more about Monstrology; within the limit that I’ve not advanced beyond the Undead stuff and am unlikely to do so.
This latest round involved the Monstrodome. I finally sucked it up and bought the Triple Animus Elixir. It took three rounds of the elixir to collect the 600 animi required to make the Monstrodome (you have to make 10 Summon TCs each for Lady Blackhope, Lord Nightshade and Foulgaze and each card requires 20 animi; 10 x 20 x 3).
Each round of Elixir costs 150 Crowns, so not a terrible price — I just get tired of everything introduced in the game involving more expenditure. The Elixir gets you not only triple animi but also triple Monstrology XP. For the most part I was pleased to see that the elixir mostly got me triple on the maximum number of animi. When I just went in without the boost, I got 1-3 animi from each of the three bosses required for the crafting recipe. With the elixir I’d say I got 9 animi 90% of the time and 6 the rest; never received only 3.
The XP was kind of odd. For quite a while as I fought Foulgaze I collected 22 XP for each battle as you see in the picture. But suddenly it went down to 13 XP and stayed there for the rest of the battles with her and throughout the battles with Nightshade. Then when I moved to Lady Blackhope I got 13 for a while and then it went down to zero. I’d read that you quit receiving XP when you are six Monstrology levels above the level of the monster you’re fighting. Even knowing that, I found it extremely irritating that the Monstrodome recipe requires so many fights when I ceased receiving XP before getting enough for the recipe.
While the Elixir certainly helped — don’t know that I’d ever have wound up making the dome without it — it was still incredibly tedious. Especially since I doubt I’ll use it now that I’ve tested it out for you. The most fun part for me was gathering info to share.
I finally got the Monstrodome made and then couldn’t find any instructions about how to put a creature in it. It’s a housing item and after you place it, a click x box opens when you approach it. After clicking you’re whisked inside but there’s no way to do anything with your Summon cards. Before you place your own monster choices in it, you face 4 wooden constructs with 95 health. Once you put in a Summon Field Guard or whatever, the constructs disappear. Since I got tons of Field Guard animi while fighting Nightshade, I made a couple of the cards to place in the Monstrodome. You can see them in the picture.
But first, how to get them in. You open the housing menu and then click on the Monstrodome and an interface opens up, much as it does in the Seed and Gear Vaults. When you click on the little icon at the top (same spot as the vault icons) a page opens up with the Summon TCs you’ve created and any of those cards you click on are then placed in the Monstrodome.
I was surprised to discover they respawn — you don’t have to keep collecting and collecting animi to make more and more of the Summon TCs. I’d read that somewhere and didn’t believe it since KI likes to keep you dragging things out. I fully expected they’d be gone after one defeat and you’d have to fight twenty more battles to collect enough again… but when I fought my two Field Guards they reappeared within seconds after I defeated them.
If you decide to change out a creature you’ve placed in there with some other boss or minion, you don’t get the card back. In this case I don’t care because I have so many Field Guard animi and no particular use for them. I already made one Field Guard guest and don’t care for another and, other than this experiment, I have no use for the Summon cards for them.
Since I had collected a bunch of the animi I needed before I gave in to using the Elixir, I had some time left when I finished collecting all I needed to craft the Monstrodome. The extra XP had moved me up to level 9 so I headed to Mooshu and fought Tomugawa enough times to make a guest. I forgot to take a screen shot but for her I also collected 9 most of the time (6 a few times) and something in the 30s for XP. Her minion isn’t undead, so my Extract-enhanced AOE spells were wasted on him 🙂 At least it was a relief to finally fight somebody re: Monstrology who presented a teeny bit of challenge.
One thing I did not make note of was drops after I fought the Constructs and then the Guards inside the dome. I’ve seen complaints that people just got gold or negligible pet snacks; I did notice I suddenly had a bunch of low-level gear in my backpack as well as stuff that was the right level for Tomugawa (I’d already sold all I received for the endless WC boss fights…) so I think I got some drops.
I’ve also read that if you collect a boss who has tricks in the normal dungeon it will not use the tricks in the Monstrodome. Unlikely I’ll be collecting any high level tricky bosses so I won’t personally know but if I see an answer elsewhere I’ll let you know. Unclear whether you get any special drops a boss would normally have in their usual dungeon or whether there are special drops just for the Monstrodome battles???