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Plant Care Frequency

Having depleted all the gold from my two main accounts on hatching and pricey gardening spells, I’ve been gardening like crazy lately; working on not only replenishing gold, but using all the extra gold to buy expensive amulets so every wizard can have a supply in the Bank as well as a stash in the Shared Bank.  It’s been reminding me of some ins and outs of caring for the gardens.

One aspect varies from one plant to another:  how often do you need to take care of needs?  The two big things for me are making sure it’s often enough to avoid having anything move to “progress to dead” and making sure I don’t lose a mature harvest.

I’m just going to use a few examples from the plants I grow most often.  While the timing issues vary, the questions you need to figure out for any given plant are the same, so you’ll want to figure this out for whatever plants you grow.

Having arrived at Wizard101 via Pixie Hollow, I tend to look for a 24 hour cycle as their gardening was set up so you actually could not apply needs within 24 hours of the last time you watered or whatever.  So I’ve always tried to work it so I just had to go in once a day but with many plants — and the much more complex algorithms in this game due to likes, etc. —  in Wizard101, twice a day works better.

Couch Potatoes

Couch Potatoes are interesting.  For the most part you can just tend them once a day.  However, if you’re in a second time, six or eight hours after the first round and go to your CP patch, they will have both needs again.  Often if I don’t go back and fill the needs again, the CP’s are fine the next day.

But they move from OK to progress to dead pretty easily and, if you haven’t taken care of the needs that second time, you may find one or more in progress to dead when you go back.   Since I grow a couple of other things that need a second round, I just take care of the CP needs twice a day and thus completely avoid the progress to dead issue.

Evil Magma Peas

I haven’t had problems with EMPs and progress to dead — though you can get there with any of them — but they follow an intriguing pattern.  They have 3 needs and if you show up once a day, all three are present.  However, early in their maturing, there’s a stage where the water and pollination needs show up first without the music need.  Then if you go in later, they need music.

If you keep going in twice a day they will continue to have two needs one time and one need the second  It can work out to be a good way to mete out your energy use.  If you ever miss the second visit, they will have all 3 needs the next day when you go in and it will be hard–next-to impossible– to get them back on the split schedule of needs.

Also, while they do absolutely fine if you just go in once a day for care, if you have all the likes and you go back that second time you will get a second harvest.  I’m not sure when or why the progression switches, but if you DON’T go back, the second harvest segues back from all of them ready to harvest to all the plants having all 3 needs by the next day so you completely miss that extra mature harvest.

I do a lot of my gardening to get and sell the drops (keeping my gold supplies up), so I don’t want to miss whole rounds of mature harvests; I tend my EMPs twice a day.  I also kind of like the relief I get on energy by tending often enough to have the music need show up separately from the other two.  Makes it easier to grow other crops at the same time.

Pink Dandelions

Pink Dandelions do fine if you just tend them once a day.  Once in a while you’ll note one or two of them has developed a need or a pest if you’re in a second time, but you don’t have to go back.  However, like EMP’s, PDs with all the likes will give you a second harvest if you go back in — and, of course, if any of them have developed needs you will have to cast spells to get harvests from all plants.

Again, since I’m aiming to maximize my gold intake from gardening, I want that second harvest.  The second harvest will disappear if you don’t go in to get it.  So if you tend in the morning and don’t get back till the next morning, you’d never know there was a second mature harvest — they’ll all be back showing needs and you’l just get the one harvest after you tend.

If you don’t need the extra gold and want to spend less time tending your garden, PDs are a good choice as they don’t easily go into the progress to dead mode.

Ivy League

I haven’t actually bothered to grow these for a long time because of their difficulty, but as they’re not alone in being fussy; they’re here as an example.  There’s something glitchy in these and you can go in and take care of all the needs multiple times a day and still one or more of these plants will go into progress to dead.

Since I kind of gave up it’s possible KI took care of the issue at some point and I just don’t know about it  The tough thing about having one or two plants go into progress to dead is that they then start over so you have a patch of things growing in an area that fits a medium or large area spell but random plants in the patch are having needs at a separate time from the rest and you wind up keeping on caring for those 2 or 3 for days after the rest have hit elder harvest.

Sword Ferns

These are nice and straightforward.  They get their two needs once a day and once they hit the right point in the mature phase, you get a harvest as soon as the needs are met.  On very rare occasions I’ve been back a second time and they were ready to harvest again but most of the time they just offer a harvest once a day.

So these work very well if you just want to take care of plants once each day.  I’ve never had any go into progress to dead as long as I cast their needs spells once a day and I don’t worry that I’m losing a harvest if I’m not back a second time.

King Parsley

These are similar to PDs in terms of timing.  They only get needs once a day.  Much of the time you also only get one mature harvest a day.  But sometimes a second visit garners a second harvest.  They don’t easily go into progress to dead, so if you want a once-a-day crop (or maybe you’re after amber!) KP’s are pretty easy.

Conclusion

If you want to try plants other than these, just try out going in twice a day and make note of what’s going on on the second visit.  If they don’t have any needs you might try once a day and see how they do.  Also, pay attention to whether there is a second mature harvest to gather regardless of needs.

When I say once a day, I really mean within 24 hours.  For some, like CPs, if you go back in 25 hours instead of somewhere very close to 24, you might be in yellow mode on the plant icon (telling you something(s) in your garden is in progress to dead mode).  Some give you more leeway, so for PDs and SFs, for example, it doesn’t make too much difference if it’s 28 hours instead of 24.

Because I’m almost always growing either CP’s or EMP’s I generally tend my gardens twice a day, so all the plants get their second round of needs or the extra harvesting just because I’m there anyway.  But sometimes I grow only things that are okay on once a day, forego the extra harvest, and spend more time having a life off the computer.

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Gardening changes?

June 14, 2018

I feel like I’m seeing some changes in gardening drops recently, though I don’t keep any records, so it’s just based on memory and feeling.  When KI first introduced housing item drops, they were fairly infrequent.  Then they started dropping copioiusly.

At every harvest of Evil Magma Peas I would wind up with 3 or Djembe Drums and/or 3 or 4 Egg Baskets.  At every harvest of Sword Ferns I would get 2 or 3 Sword Trees and 3-4 Ninja Sword racks and/or some color of Sword Displays.  Lately if I have 52 EMPs growing I’m lucky if I get one Djembe Drum or one Egg Basket per harvest.

I also used to get huge numbers of Treasure Cards from the EMPs.  I was constantly selling off Tower Shields and Feints and I kind of thought I got Pierce and Earthquake at more levels than just elder harvest.  I still get the TCs and Feints but not in the numbers I used to.  And Earthquake and Pierce only drop at elder harvest.

Same thing for reagents — I’m not selling as many reagents per mature and/or elder harvest as I used to.  Now, to be fair, besides my lack of record-keeping, for some time I have mostly only participated in gardening during Double Garden events., so my memory about normal harvests is dipping a bit into the past.  But it also feels like I don’t get as many of some of these dropped when it Doubles.  Just wondering if anyone else is noticing some subtle differences in the drops.

Also thought I’d point out an odd occurrence in using Plant All (see picture above).  After harvesting, there were 44 seeds in my backpack and I planted all of those.  Then I realized I still had some energy and could fill in the six unfilled slots in that particular plot  So I planted two, one on top of one another (for some reason Plant All won’t fill in an empty plot that’s sitting above one you filled), and then used Plant All to plant the other 4.  It asked me about 4, it emptied all the seeds out of her backpack, but she was left with two blank plots.  Huh?

My guide has the basics

After examining the fall 2017 updates and the recent ones from spring 2018, I’ve concluded the next updated and revised version of the book can wait for another update.  The latest one has all the info a new or kinda new wizard needs to learn how to win at Wizard101.

Since this guide is for wizards level 50 and below, the only major change that really affects this book is the hatchmaking kiosk and the info on pets in the book still stands whether you hatch at the kiosk or in the hatchery.

Other updates mainly affect higher level wizards — like the new world you can’t even see unless you’re something like level 120.  The next book revision will probably arrive in summer of 2019  In the meantime, check out my guide and learn all about questing, gardening, crafting, pets and more.  And it’s only $2.99!

Double Garden: good days to go to the Bazaar

Even if you don’t have anything to do with gardening in Wizard101, you can benefit at the Bazaar from Double Garden events. Those of us who DO garden are busily harvesting double reagents, double pet snacks, double housing items — most of which are “likes” for plants — and double Treasure Cards.  And any of us who’ve been doing large scale gardening very long don’t need most of those things, so we’re also selling all our extra stuff at the Bazaar.

For instance, Evil Magma Peas drop Djembe Drums and Egg Baskets (both likes for Evil Magma Peas), Tower Shield and Feint TC’s (and more), and Scrap Iron, Black Lotus, Aether, Aquamarine, Sandstone, Sunstone, Pearls and Golden Pearls.  I have the likes for all my gardens, have giant stockpiles of the TC’s and my banks and shared banks have huge stores of the reagents.  So I sell almost everything I get in the harvests.

Couch Potatoes drop a bunch of pet snacks at every level of harvest, plus Empower and lots of Star TC’s and their own “likes”, Litter and Sandwich Stations.  Again I’ve collected all I need and, if anything needs replenishing, these events refill my stores and still leave me with lots to sell.

Sword Ferns drop so many blades of almost every sort that I sell tons of those, and they drop their own likes plus some other housing items as well.

You get the idea.  those of us who garden have to stop once or twice in the midst of harvesting to sell things in the Bazaar so our backpacks and shared banks have room to collect the rest.  It means there are not only lots of often-hard-to-get items available in big numbers, but because there are so many the prices are often down.

What you can’t get easily during these events are the gardening tc’s.  Since all the gardeners are frantically buying up these cards to use while they wring the max out of the event, the gardening tc’s are harder to come by.

If you need some rare reagents for crafting or want to pluck up a bunch of pet snacks while available and cheaper or you’re ready to start gardening and need some likes for your chosen plants, it’s worth watching out for Double Garden events and hanging out at the Bazaar.  These events happen way less often than most of the other member benefits so take advantage while you can.

Double Gardens at last

May 25, 2018 Yesterday KI announced a Double Garden event through Sunday.  Been a long wait!

During this time you will receive double drops of all kinds for every harvest (mature or elder) — tc’s, xp, housing items, snacks,reagents, seeds, gold.  I’ve had many gardens sitting at elder harvest waiting for this.  Just from this one set of harvests I’ve largely restored the gold supplies I depleted for many wizards during the double pet event last weekend.

There isn’t enough time to get very many types of plants to elder if you plant now, but a few things like Evil Magma Peas and Couch Potatoes move quickly enough that you could get a couple of mature harvests.  I think Double Garden days are one of the best deals KI offers so take advantage.

It’s especially a good chance to double up on seeds you normally either have to buy with crowns or farm for endlessly.  And those double mega snacks — can’t beat the impact on your supplies of those.

New member benefit

KI has launched two new member benefits:  Unlimited Crafting and Double Reagents.  Members can do unlimited craft projects without having to wait for timers to reset.  And any reagents dropped in battles, found in spots where they spawn or harvested in gardens are doubled.

I’ve been saving gardens to a double garden event, but for one of my wizards who’s gold supplies keep being depleted due to lots of hatch requests for her quint heal pet, I went ahead an harvested some Pink Dandelions so I could sell those extra black pearls, crystal vials, etc.

Runs through the weekend, so you have till something like 8 a.m. central daylight time Monday.  Have fun!

Another Double Pets — and no Double Gardens… still

April 5, 2018

KI started yet another Double Pets event today, just after some of us were commenting on the adult non-PvP Facebook group about hoping for a Double Gardening event.

I gather KI either (1) makes more money off elixir sales or (2) loses less in crowns since double gardening helps people expand their seed supplies without purchasing or (3) maybe both, with the double pet events, so the Double Garden events have become few and far between.

As usual, I have many wizards hanging out with full gardens at elder harvest, now for something like 2 or 3 months, waiting for a double event.  Sometimes I wind up needing gold and having to harvest and replant before an event finally comes around…

Meanwhile, through Sunday, April 8, you’ll receive double XP for both pet games and pet snacks.  At the moment I still feel like it’s mostly a big waste of time or a crap shoot in which I spend way too much boring time with little chance of getting what I hoped for, so don’t know that I’ll be taking advantage.  And it sure doesn’t inspire me the way the garden events do to buy a membership for my non-member accounts to participate.

I wonder how much they really lose in crowns for seeds since many of us build (built) our gardens by farming for seed drops.  For me, the double events just meant I was able to build my supply faster — for which I felt so incredibly grateful as I don’t enjoy endlessly fighting the same mobs over and over 🙂  I didn’t pay crowns for the seeds to begin with.  And some folks try to plant more during the event and harvest another round and buy elixir to do so.  I’m curious how much more they profit from double pets than double gardens?

Bottom line, if you’re still working on pets, this is a good time to speed up the training.  If you’re waiting for double harvests in gardening, don’t hold your breath.

Double XP affected by DDoS attacks?

Besides the usual difficulties these attacks cause for getting into the game and getting kicked off the game, I’ve been noticing an impact on the harvest drops.  On two of my accounts for certain crops my wizards – and mostly two particular wizards- are getting no treasure cards.  Getting in and staying in has been such an issue I hesitated to try to plant some quick-growing crops but I’ve done it anyway so am interested to see whether the treasure card drought for these two continues.

For instance, one of the main reasons I grow Sword Ferns is to collect TC blades.  They normally drop blades at every level of harvest and then give even more at elder harvest, so if you get double rewards, there’s a boatload of blades.  Two of my wizards harvested 40+ Sword Ferns apiece at elder harvest as soon as the double rewards started and got … ZERO blades.

Now on these particular two accounts I’ve had an ongoing problem that the Harold Argleston warning about having reached the maximum number of treasure cards doesn’t work any more.  Not ever.  But I’m aware of it and am pretty careful about checking on how close to the 999 max I am and every time I’ve harvested a chunk of plants, I check in to see if I need to go to the Bazaar to sell a bunch off before I harvest more.  So realizing that my TC blade counts  had not changed at all after harvesting (including that I always sell or trade off all the ones for schools I don’t use so there should have been some piles of blades where normally there are none) that many Sword Ferns was a shock.

For these two accounts I’ve also been feeding a lot of seeds to pets and those wizards are not getting treasure cards for that either.  For Rylee W. (level 92 Life), there may be a bigger problem.  As noted in a recent post, I’ve been taking her in to farm Loremaster and she’s only getting one gear drop each time, with an occasional reagent added.  Nothing else.  Including no treasure cards at a boss who regularly drops more than one at a time.  So there may be something going on with this character where her programming is screwed up in some odd way that keeps her from ever getting a treasure card in any circumstances.

It also seemed like I got quite a bit less in the way of housing item drops than normal for certain crops.

Since KI seems to have taken to changing the growing times, drop rates, energy globe refill times, etc. to lower the benefits of these events, I’m not sure whether these drop issues are because of the DDoS attacks or are just part of the plan to reduce benefits?  Curious if others are noticing issues with the rewards this time?