July 30, 2017
I’m very behind on posting so I’m just in time for the last day of Double Pet Rewards. You have till something like 8 a.m. EST Monday morning to get double XP on pet games and snacks if you’re a member.
It’s been a little odd this time. I’ve had several wizards who either couldn’t get into the Pet Pavilion without closing out and starting again or took several tries. And the Gobbler game froze midstream and I had to close the game and log in again — of course lost the energy points anyway…
I have managed to finish training some decent pets:
I’ve also tried to find hatches for my Storm and Fire girls, who’ve never managed to have very good pets, but no dice this time…
I finally decided to try again at pets during this last weekend’s Double Pet Rewards event. I’d unsuccessfully tried to get a hatch through the wizard central site so my hatching till now has been totally between my accounts and between pets on each account. But I joined the adult non-pvp players Facebook group a while back and noticed there are lots of folks who help out with hatches, so I gave it a try.
One of the folks with a great pet for every conceivable desire in a pet hatched a Death damage pet with me and for the first time ever I got what I wanted on the first attempt at training. I wouldn’t have minded having another critical or damage talent as the fifth, but I also don’t mind having energizing battery in there. I now plan to periodically ask for help with developing a roster of pets for different purposes. Of course since I still can’t stand much pet training, I will be training them only during Double Pet Reward days 🙂
Since I was on a roll I decided to train Prince Peanut on up to Ultra as I’d become hazy about why I swore off bothering with the final stage of training (you know, besides the I hate it thing 🙂 ). Now I’m puzzling over KI’s thinking. The Ultra bit with its jewel socket would make some kind of sense if you only got a socket at that stage (or a second one), but most of my pets have gotten a socket by ancient and I’ve been able to put any eligible level of jewel (i.e. eligible to the level of the wizard) in the socket. When I got to Ultra this time, I’d already put a fairly high-level damage jewel I quite liked in there and the jewel given for achieving Ultra didn’t inspire a desire to shatter the one I’d already placed.
If KI wants the Ultra to mean something, they should either (1) make the jewel socket available only when you get to that level, or (2) give you a second socket for Ultra, or (3) make the reward for achieving Ultra something else–leaving one jewel socket to arrive at earlier stages of training, as they have been.
My personal favorite idea would be to let you choose, upon achieving Ultra, which of the remaining potential talents for your pet it will get. That for me would make it absolutely worth training every pet to Ultra–or at least every pet with an unrealized potential talent I’d like to add. To get a random jewel for a slot I’ve already filled? not much of an incentive for me… So I’m back to eschewing any further training after Mega.
June 5, 2017
I was surprised to see a Double Pet XP event started today. It’s “limited time” so no clue when it’s over; it’s quite unusual to have it start on Monday, so I don’t have a “normal” to use for guessing. Normal would be to start on Wednesday or Thursday and run through Sunday. Sometimes they have one just for a day. Update: I finally ran into a tweet from KI that it is just for today, 6/5/17
During the event, pets receive double XP for pet games, eating gear, seeds and housing objects, and from pet snacks. You can get as much as 112 points playing a pet game if you get all the points for the game (8 when doubled), and feed a 50 XP “loved” pet snack (the 50 doubles and so does the 2 points for being loved, so 104).
Get into your energy gear, put your mega snacks in your backpack and train up your pets at double speed!
April 22, 2017
KI is offering Double Rewards for pets–started yesterday and I managed to forget to make the final click to publish this 🙂 — running for an unspecified amount of time. Usually it would be through Sunday, so let’s guess that 🙂 During this time you get double XP for games and snacks.
In other words, if you get all 4 points for a pet game, it becomes 8. If you have a 50 XP mega snack, it becomes 50. The specific stats double also, so if, say 14 of your 50 points on the snack are for Agility, you get 28 points for Agility. Good time to make the most of the harder-to-get stat of Intellect by feeding snacks with Intellect points.
Me, I’m kind of done with the frustration of spending hours on training only to wind up disappointed, so you won’t be seeing any of my wizards at the Pet Pavilion for this…
March 26, 2017
I’m late giving notice on the Double Pet reward event that started I think Thursday. Since I’ve by and large given up on pets I’m not all that excited and as usual it hasn’t changed much for me. The few pets I’ve trained have just resulted in the usual disappointment. I didn’t seen an end date but the usual would be to end today — which usually means you should be able to get the double rewards until 8 or 9 CDT Monday.
For one newer wizard I’ve hatched several generations now, trying to get the heal talents from Morgan D’s pet; the fourth generation is so far not throwing out any of the unwanted talents I’ve been trying to dump but has two levels to go so I’m not holding my breath.
The test realm also opened a few days ago. Not sure how long it was going to run this time and the small amounts I’ve seen about “Monstrology”, which is what they’re testing, have not clued me in to what it is nor caught my interest enough to want to be bothered signing in to the test realm to find out… You can find out more here.
I decided to splurge and get some Terror’s Hoard packs while they’re on sale. I was thrilled to get a Brainy Assistant pet in my second pack. Excited enough to go ahead and do some pet training even though it’s not a double rewards moment.
Then, as usual, disappointment. So far the pet has some added healing and I’ve got a “Monstrous” card. Bleh.
In the odd things that happen on my accounts saga, I have fabulous luck with getting healing-related talents on my pets… whether I want them or not. I have lots of pets on all accounts who have Unicorn, Spritely and Energizing Battery plus many have some added healing points or add a boost to heals.
I really wanted to get some damage talents for a change — apparently my accounts have some kind of whammy on them that prevents damage talents from showing up more than occasionally. I do have a few with all those heal casts plus a boost to Death or Life or… damage. But however many critical boosts and damage boosts may be possible, if there’s also something to do with healing possible, that’s what they get. On all three accounts….
So my general (and often expressed) feeling that pet training just isn’t worth the bother for me is borne out yet again…
July 23, 2016
I’m a little late, but you have through tomorrow night (Sunday, 7/24/16) to purchase some Christmas pets that are part of a sale on multiple Christmas items. I glanced through and was amazed to see they’re letting you purchase the White Winter Owl for gold (35,000)!
It’s the only pet I’ve ever seen in the Crown Shop that was available for gold. I even looked through the entire pet tab to see if they’d added any others for gold — no dice.
If you’re an Ice wizard, White Winter Owl is a great pet. For others, it has the possibility of getting Guardian Wall, which means the pet can cast Tower Shield on you; good for any school. I got Jasmine’s Owl when I was pretty new to the game and didn’t understand the importance of the pet’s school (or even that the pets had schools 🙂 ) so I just bought it because it was on sale and it was pretty.
Hers pretty quickly got Guardian Wall and I loved that the pet cast one at least once and often two or three times in every battle (i.e., more frequently than healing spells are usually cast by pets, so potentially more useful by reducing damage several times). The cast frequency was probably enhanced by the two “useless” talents she also got (not so useless 🙂 ). Eventually I realized, though, that every other talent only helped an Ice wizard.
So I started trying to hatch and the bad news is, so far, Guardian Wall doesn’t seem to manifest in hatching with any ease. I keep getting pets with a combo of Ice talents and usually Life stuff it picks up from the Life pets I keep hatching with that aren’t what I want either. If I can ever get Guardian Wall to show up on a hatched pet and get rid of the Ice talents, I’ll be very pleased.
If you’re Ice, I’d say definitely take advantage of the chance to buy this pet for gold. Even if you’re not, if you have plenty of gold, I’d say, take a chance. If you can get Guardian Wall (could show up a few hatches down even if your initial pet doesn’t get it) it would be worth some gold. And if it doesn’t work, you’ve only lost something you earn for free in the game.
For the third time this year KI is offering Double Pet Rewards this weekend. You get double XP for both playing games and feeding snacks. I’ve gone pretty much “ho hum” about anything to do with bothering to train pets and I’m basking in the Marin County sun and beauty, so I doubt I’ll participate.
In the meantime, there’s only been one double garden rewards event this year so far and I could really use those double drops and seeds.
I did finally realize that the pet rewards pretty much just encourage people to buy energy and pay for mega snacks without causing KI to lose Crown sales opportunities. Since the double garden days give you twice the seeds for even Crown seeds, KI may lose some profit (I know I’ve expanded my gardens with those extra seeds–though I’d have just farmed for seeds rather than buying them in the Crown Shop) even though doing extra gardening to maximize those doubled rewards often takes buying some energy elixir. And a few times I bought some Crown seeds because of the event so I could try to double that number. But the Pet events may make a bigger profit than the Garden ones…
Wonder how long we have to wait to get another Double Garden Rewards event??? In the meantime, if you still imagine you can gain something by spending time on pet training, enjoy this weekend!
One of the most complex arenas in Wizard101 is pets. So many pets, so many talents, so many combinations and a lot of high level math equations (stuff you would not find in an elementary school math class, which to me makes the game a little less for the whole family than claimed) at the root of figuring out what does what. One of the most confusing pieces of the array involves the so-called “selfish” pet talents.*
These talents are the ones that show up with a little pig face next to them (see three of these on the left in the picture at top). They generally add points to one of the five statistics listed on the right: strength, intellect, agility, will and power. When you mouse over each of those five, you get a list like the one you see in the lower right of the picture, which tells you which areas and talents are impacted by that stat.
There are formulas you can find on the wiki that can tell you how much you’ll add to, say, health or crit rating by adding 25 points to, for instance, intellect. Although, based on past experience, if I were in a math class and my GPA depended upon my ability to figure out the equations, I could probably hunker down and learn it, as I’ve noted many times, this is a kids game. I play because I want something fun and easy. I left math behind a long time ago and I would not consider it anywhere on the scale of fun to have to solve equations…
However, when I did some research on pet jewels when the Ultra pet possibility showed up last year, I understood enough to realize if I added a jewel that gives 25 more intellect points and 25 more strength points and train the pet to fill those points, they will add significantly to lots of other talents and stats and may cast abilities. You can see a good discussion of how these stat boosts work here.
My grasp of this is totally basic. I couldn’t begin to explain how it all works, and, to be honest, I find most of the attempts to explain it are made by people whose own understanding of math seems to render them incapable of explaining it for someone who doesn’t know math as well. But I could understand enough to take it in that these “selfish” talents can actually be pretty useful.
As I’ve mentioned before, I’ve got quite a few pets with two or three may-cast heal talents but found them only moderately useful as they cast them so seldom. After reading up on these equations, I decided to try affixing an “Unstoppable” jewel, which added 40 points to strength and 25 to agility. Both of those stats affect various aspects of health as well as pips, critical, etc. I’m still pretty hazy about whether the increase affects, for instance, everything to do with pip chance (adding a bit of pip chance to your wizard’s own stats) or whether it only helps if the pet has a talent like pip o’plenty.
Since adding some jewels with stat increases to the pets of several wizards, the pets have started casting heals much more often, making them much more useful. In the case of the one you can see, she doesn’t have a pip chance boost talent and I can’t really tell one way or another whether the increase to the stat has helped her with pips. I also can’t really tell whether the “resistance” boost has made Spell Proof any stronger; the percentage shown when you mouse over hasn’t changed but I’m again unclear whether it would show up there or just in a higher resist when she’s hit.
Generally there are more than five talents I’d like to have on my pets without any of the “selfish” talents in the mix, so I’m still not in love with training to a new level and seeing a selfish talent show up (i.e. the pet you can see on the top will be sold soon). But I AM willing to add a stat raising jewel to help boost the other five talents — or at least a couple of them. All the wizards who’ve added a jewel with stats boosts that help health have been getting more Sprites, Unicorns, etc. cast for them.
I think it’s worth looking at some of the info on stats and how those talents boost. You can see some more info here and here. At the least I’m finding these talents are not just selfish boosts to derby abilities. They definitely are useful to your wizard.
*Since I don’t participate in Pet Derby, this discussion is only covering the talents that help your wizard.
I spent far less time training pets during the double reward event last weekend than during any other. And given the poor showing for the time I did spend, I’m just as glad not to have wasted any more time at it.
I’ve just lost heart for the process of trying to get good pets. Some of my wizards already have pretty good ones and while there’s some tweaking I’d like to do, the failure of all efforts so far leaves me finding little point in continuing to try.
My Storm (2) and Fire (1) wizards are the ones whose pets I am really unhappy about so I put some effort in on them. One Storm girl is finally has a pretty good one. There are refinements I’d like to make here too and I’d like to have two or three with different talents for different occasions. But, again, I’ve lost heart…
Can’t decide what to do about the Fire wizard as she really doesn’t have a good pet and so far, several generations of hatching has made it worse instead of better… I’d really like her to have a better pet, but I just can’t raise enough enthusiasm to keep working on it. The second Storm girl is not doing much better…
I’ve expressed the wish before that we could choose which talents we want out of the potential list for each pet or have a market where people can buy and sell trained pets. This endless slog to try to get a pet with the talents you want is just too tedious.