As the Double Garden event wound down and I kept taking wizards to the Bazaar to sell off the last of their harvests, I realized even those who don’t garden and don’t want to can reap some some benefits during the double reward events.
Plants routinely can drop: (1) housing items; (2) reagents; (3) treasure cards; (4) pet snacks. Many plants drop all of the above, some just drop two or three. Those of us who do a lot of gardening generally have well-filled stores of reagents, TCs, etc. When we start getting double we make a lot of trips to the Bazaar to sell things off as we keep hitting our limits.
Many treasure cards, snacks, plant-“like”-housing items and reagents that can be hard to come by at the Bazaar are suddenly being sold in copious numbers. Not only can you sometimes pick up cards, etc. that usually require a long slog at the shop, but often because more are available, the price is better.
For instance, I grow Pink Dandelions quite a bit. They drop
and several of those — like Black Pearl — are much in demand for crafting. They can take a lot of farming to get enough and I sell a bunch every time I harvest. Evil Magma Peas, besides a similarly enticing list of reagents (including Scrap Iron!!!), also drop Feint and Tower Shield tcs, both of which are so sought-after the Bazaar often has none. Couch Potatoes drop a bunch of level 5, 6 and 7 snacks at regular harvests; because they drop mega snacks at elder harvest, many of us sell all the other snacks, so items like Killer Tomato and Shanta Pudding that can be not only hard to grab but pricey can be more available and lower in price.
So even if you never garden and never will, you might want to take advantage of the next Double Garden Reward event by hanging out at the Bazaar stocking up on items you usually have trouble finding. If you have particular items you want, check the wiki to see whether there are plants that drop them. If there are, make sure you haunt the Bazaar for them on Double Garden days.
March 10, 2017
I’ve been a bit lax on the posting front on all my blogs lately so I didn’t manage to post a heads up on Wednesday when Double Garden XP days started. Through Sunday you get double XP, gold and harvest drops for all gardening. Took me by surprise as I’d not expected one for a while, but it happened I had a bunch of gardens sitting at elder harvest 🙂
There’s possibly enough time to plant Couch Potatoes, Snap Dragons or Tiger Lilies and get them to elder harvest if you have every like as those grow pretty fast but it’s too late for most plants–although you could get a mature harvest or three off some, like Evil Magma Peas.
I’m mostly pointing this one out to note it tends to be a good moment to pick up some of the rarer or hard-to-get treasure cards and reagents at the Bazaar as all the gardening folks are getting huge harvests and needing to sell stuff. I’ve already hit the limit on treasure cards and headed to the Bazaar to sell them with several wizards numerous times.
For instance, Evil Magma Peas drop lots of Feints and Tower Shields. I have so many for most of my wizards that I sell quite a few at this point. EMPs also drop Black Lotus, Scrap Iron, and Sandstone (among others) and most of my wizards have huge stores of them plus I have the maximum in the Shared Bank so I’ve been selling lots of reagents too.
If you’re looking for crafting ingredients or to shore up your TC collection, spend time sitting at the Bazaar this weekend!
When it comes to crafting in the Spiral, there are a few places that wind up catching people without the right ingredients if they haven’t done research. I did a lot but when I got to Azteca it turned out I hadn’t done enough. Now I’ve found a nice chart that lets you know what you’re facing in terms of reagents for all the crafting quests.
The first place for me that created a problem was Marleybone, where it took me quite a while to farm both MB and the Bazaar for enough scrap iron. But the Dragonspyre crafting quests were the ones that pushed me into gardening. I did a bunch of research about reagents and figured out I could get them as drops from lots of plants.
Pink Dandelions and Evil Magma Peas between them drop copious numbers of the reagents you need not only for the crafting quests through Celestia but also for crafting a lot of the recipes you can buy along the way. I stopped questing for a while and just grew crop after crop. Now all my wizards have big supplies of reagents in their backpacks and the Shared Bank has a giant store as well and all the early crafting quests have been easy.
Even the Zafaria quest, which causes a lot of people trouble, went quickly for me. However, for a few reagents I had to pass every piece any wizard on the account had through the Shared Bank, so I’ve needed to grow more crops and do more farming at the Bazaar to make sure my other wizards will have an easy time when they get there.
I read a lot about Amber becoming important as you move into the higher levels so I grew various plants that drop it, finally landing on King Parsley as the easiest to grow in an array of plants that all drop it so rarely you have to repeat crops over and over to get much of a supply. I didn’t look ahead to get the numbers I’d require; wound up having plenty to craft Deer Knight but I can see I’ll need to get cracking on growing LOTS more crops of KPs to have enough Amber for all my wizards to craft stuff.
What I missed was any warning about Turquoise, Agave Leaves and Agave Nectar, all of which come into play for the Axteca crafting quest. Turquoise is a pretty infrequent drop, available in a couple of packs and, if you keep refreshing the reagent tab, available in small numbers at the Bazaar.
Agave Leaves are supposedly available to pick up in a few areas of Azteca. In spite of farming quite a bit, I never even saw one till the Floating Mountains; with two wizards questing through the area at once (two accounts), I got one for one wizard. Both the leaves and the nectar are available in small occasional numbers at the Bazaar. Some Ultra plants drop it but since Ultra plants are hard to come by, not a great way to collect a bunch. A bunch of bosses drop it but, again, two wizards who’ve both fought most of the main story bosses in Azteca and one of them has received one. You can also buy one of the Leaves for 400 arena tickets but since I don’t play PvP I have tiny amounts of tickets.
Nectar is possible to get when you find the Agave Leaves (much like Stone Blocks can give you Sandstone or Black Lotus can give you Black Pearls), so if you have better luck with finding the Leaves than I did, you can probably get enough of the Nectar. You can also transmute the Leaves into Nectar.
If I’d realized the quest was coming, I’d have started having all my wizards pick up the Leaves and the Nectar every time they hit the Bazaar from an early stage. If you want to have plenty of these reagents for the quest when you get there, I advise starting to pick all three–turquoise,agave leaves, agave nectar–up whenever you see any at the Bazaar from the earliest level you can (for me it’s around level 14 or 15 when I’ve managed enough garden crops to have that much gold).
The finisher for me with the Azteca crafting project is the Potent Trap TC requirement. Although it’s a possible drop from Ultra Alligator Pear Tree, it’s basically only available as a drop from Bosses. One of my two wizards got two on the way through Azteca, the other zero. And you can’t trade it or buy it at the Bazaar or from a vendor.
I assume it’s another deal where you wind up having to pick one of the Bosses who drop it and fight 50 times to get one. I’m digging in my heels and saying no to that, so I won’t be completing that quest for the one who didn’t get any.
For all the rest of the quests, though, if you start gardening early and spend some time farming at the Bazaar, you can arrive at each crafting quest with the ingredients already in your stock. Click the link to the chart I mentioned at the beginning so you can see all the numbers you’re going to need and start your plan early.
The vendor who sells the recipe for crafting Deer Knight is in Avalon. You have to defeat the Indigo Giant in the Wyrd before you can purchase from Grady, who appears after the defeat. It’s not clear to me whether you have to defeat the Giant again if you want to go back to purchase another recipe or if you can just enter the dungeon and skirt around to Grady. I chose to get only Deer Knight this time, so at some point I may find out…
[UPDATE 1/31/16: I’ve now been back with Morgan (to get Lord of Knight) and Rylee (to get Deer Knight after realizing what an asset it will be with her Death Mastery amulet) and they were able to just skirt around the boss and minion to the recipe vendor, buy and port back out to Caliburn)]
I’m grateful that farming some dungeons with higher level wizards had given me a chance to see Deer Knight in action or I’d not have researched to find out how to get it… and I’d probably have skipped right out of the dungeon after defeating the Indigo Giant without stopping to buy the spell. I was grateful that for once my wizard was the right level and had the right crafting level to purchase the spell on the spot. In the past I’ve hit a few dungeons with vendors and found out I couldn’t buy the spell yet…
Until now I’ve used Poison a lot to keep Tower Shields off of Ice Wizards, the Death portion of Spirit Shields off of Balance, and Death shields off of Life wizards, but of course you have to cast one on each individual opponent who’s casting shields or been cast upon, which means usually by the time you have garnered enough pips again to cast a Scarecrow, at least one of them has gotten past the Poison and cast another Shield. Deer Knight lets you hit everybody with an over time spell that keeps the shields off and for only one more pip than casting one Poison!
Some wizards have told me they think Deer Knight is the best spell Death has. Since I LOVE the drain spells — they’re the main reason Death is my favorite — I don’t agree with that. I’d always rather cast something that restores my health as well as defeating the bad guys. But Deer Knight is proving to be a good companion, as I can keep the shields off and clear the way for Scarecrow to give me full damage.
I’ve seen a lot of complaints about how hard it is to craft Deer Knight but I didn’t have too much trouble. It requires:
- 6 Deer Knight treasure cards
- 100 Perfect Onyx
- 200 Ghost Fire
- Blood Moss
- 100 Bone
- 50 Springs
- 50 Sunstones
- 12 Amber
Most of the reagents I already had, thanks to long time gardening. In reading up on gardening and reagents when I first started serious gardening, I realized long ago that Amber is needed for crafting higher up and hard to get, so I’ve periodically grown crops of various plants that drop Amber, which meant I had more Amber than needed for this recipe.
Perfect Onyx and Ghost Fire are easy to purchase from reagent vendors; I went to Celestia for the Onyx and the Ghost Fire. Twenty minutes of refreshing the Death TC tab at the Bazaar got me the six Deer Knights (I’m sorry to say I received Deer Knight in the past and had sold them since I almost never use TCs for damage…).
Crafting is a great reason to start gardening early. I’ve grown a lot of Pink Dandelions, mostly to get the Black Pearls needed for some of the mid-level crafting projects, and they drop Blood Moss and Springs so I’d accumulated way more than enough for this. And, as mentioned, though Amber doesn’t drop often even in gardening, between King Parsley, White Tiger Lily, and Deadly Ninja Fig crops, I’d managed to accumulate more than enough for this spell. If you don’t start growing plants for Amber until you buy this spell, you’ll be waiting a long time to craft it.
It’s definitely a spell worth having in your arsenal, so be ready to hop over to Grady after you finish the Indigo Giant battle. And be prepared with 60,000 gold. If you’re lower level, pay attention to the ingredients list above and start gathering now –including growing a garden if you need to — so you can craft that spell as soon as you get it!
My month-long membership on the third account expires on the 2d, which based on past experience means I’ll lose member access sometime today (the 1st), possibly as early as 6 or 7 p.m. I’m looking forward to cutting back. In fact I’ll not only be dialing back the mad questing of this month, but I’m dialing back gardening and pet training quite a bit too.
I’d hoped to get Alura N. (Death) and Heather G. (Life) from level 41 and 51 up to levels 50 and 60 respectively, and I worked pretty hard at it. But I was away on vacation for a week and then had problems with Heather that have wasted a bunch of time(see previous post. I DID manage to get Alura to level 49 and Heather to level 58, so they both finally have their AOE spells.
I’m not sure that I’ll level either of them up any more as they both now have enough energy to do the basic gardening goal I have for keeping in pet snacks. But for occasionally hanging out helping people with dungeons in the zones I’ve bought, they’ll be more use now that they have their all-enemies spells.
Struggles with health issues have meant I’ve had extra time on my hands to spend on this game, but life is changing and I don’t want to be putting in the crazy amounts of time I’ve spent. The biggest time-eater has been gardening, with pet training running a close second, though when I get a goal in mind, I can be pretty single-minded about questing too. So for a while now I’ve been trying to cut back on the gardening.
When I first started gardening I built gardens for all six wizards on the one account I had, to help catch up on reagents and snacks. Then when I started the second account and got to gardening I found myself tending gardens for 7, then 8… I shifted to have three gardening wizards on each account. When I added the third account, it became two on each account. But taking care of gardens for six wizards every day is just WAY too time consuming.
Between the long animations, the many glitches that add time, the constant having to stop and go sell stuff before you can finish harvesting, etc. it can take as much as 90-120 minutes to cover that many gardens, especially since so many plants require tending twice a day. I’d say this is a DISadvantage of having more than one account. However, since I’ve done enough gardening on all of them to have a nice supply of pet snacks and reagents, I think I can cut back now.
Fortunately Alura’s and Heather’s gardens are finishing up at the same time they’re losing their membership status so I can turn my attention back to the two main accounts and dual questing (the big advantage of two accounts!).
The pet games take quite a while, especially since the ones I play have no mechanism to get out of the game with all your points if you finish before the game is officially over and the animations can be slow and tedious. Added to gardening, I often spent more time than I wanted to on the game without even doing a quest.
So, my new plan is that two wizards on one account will garden each week (or until everything is harvested) and possibly two wizards on another account will train pets that week. I’ll just keep it rotating. So far it has cut back enormously on the crazy time factor, so I’m hoping I can go back to slowly working Morgan D. (level 77 Death) and Rylee W. (level 76 Life) through Avalon.
One of the brilliant things KI has done with this game is to provide so many things to do, such a long quest line, etc. But the long list of activities, special events, etc. means the game can start absorbing your life. Do you find you have to put limits on the time you spend? That your children spend? Do you have strategies for gardening and training and questing that let you get it done while still having a life?
I just came back from a vacation and, after working a bit at leveling up my two “working” wizards on the third account, I decided I just wanted to kick back and have fun with the easy stuff. Deleted a wizard and created a new one and started racing through Unicorn Way.
Gold isn’t a problem even for my new wizards any more but being back at the beginning reminded me of what a struggle it was for my earliest wizards. Every time one of them leveled up enough for better equipment I wanted to get the best gear available and the total gold I’d amassed from gold drops, selling other drops and the occasional wooden chest didn’t add up to enough to get the best of everything except in dribs and drabs–by which time I’d level up enough for different gear.
Gardening is probably the biggest reason gold isn’t an issue. If you garden at a moderate mega level you’ll get so many drops of Treasure Cards and Reagents –not to mention the drops of actual gold — that you can create a nice store of whichever ones you want or need to keep and still sell tons. It doesn’t take gardening at a large scale for long before the gold problem is having too much; you keep hitting the max and having to buy stuff to get back down.
So, if you have at least one wizard already on an account who is high enough level to be growing, say, 45 Evil Magma Peas and 24 Couch Potatoes, you can fund a new wizard by using some of that extra gold to buy pricey items and pass them over through the Shared Bank for your newbie to sell. I buy lots of Armor of the Mouse Knight, mostly because they always have it in stock and it’s just a couple of pages in on the Robe tab. It costs around 22,000 gold and sells for maybe 5200. It’s both really helpful for subtracting excess gold for your gardening wizard and for providing plenty of funds for the newbie to buy not only the best equipment at the Bazaar, but also the housing items, houses and mounts that are available for gold in the Crown Shop.
With three accounts, I also use the ability to trade Treasure Cards between accounts to help fund newbies. I’m constantly overrun with Treasure Cards for my highest level wizards (who do most of the gardening) so I periodically open two accounts at once (requires two computers) and trade excess cards to the new wizards. Generally I pass them some useful things like Sprites and shields to keep in the side deck — expensive to buy for a new wizard, easy to pick up and trade for a high level–and then also pass along lots of cards they can sell for gold. This also can supply a new wizard with all the gear, housing/house and mount stuff available for gold.
At this point, on my third account (the one that’s basically for running wizards through a couple of worlds, deleting and starting new), I just pass the decor for a dorm room, a mount, a pet or two, some gear, and occasionally a house from the wizard I’m about to delete through the Shared Bank to be picked up by the newbie as soon as she hits level 2 and the “house” button on the compass shows up so she can port to the dorm and pick it all up. I mostly just start and delete Death and Life wizards so it’s easy to pass along useful gear and pets.
If you have a new wizard on a new account so there’s no high level to pass stuff to your wizard and you don’t have a second account with higher level wizards who can pass you Treasure Cards, there are still ways you can work on the gold issue. You may not easily amass enough to buy a house or furniture sets, but you should be able to equip your wizard with the best for-gold gear as he/she levels up.
First, you can still get Treasure Cards to sell from trades. If you hang around outside the Arena in Unicorn Way, the Commons or the Bazaar on a crowded server, you’ll sometimes get a friend request from a high level wizard, followed immediately (if you’ve accepted) by a request to Trade. They’re NOT asking you for your Treasure Cards, they’re trying to get rid of their extra cards and offering to pass bunches to you. SAY YES!
You can also try to find higher level wizards to befriend and ask for a trade but not everybody gardens and receives excess TC drops so it might be frustrating–not to mention awkward to be begging for cards instead of saying yes to an offer. Or you can hang out in the Commons or Bazaar on a crowded server and keep asking if anyone has TCs to trade. If you have one account and one new wizard, selling TCs is your best possibility of amassing enough gold to buy whatever you want that’s obtainable with gold.
On a smaller scale (i.e. without getting Treasure Cards), your best bets are (1) farming a few areas for as many reagents and wooden chests as you can get and (2) farming the bosses to whom you’ve gained access for drops you can sell.
Unicorn Way, for instance, has cat tails in several places in the water around the park, mist wood in several places in the grass around the towers/houses (Lady Blackhope, Rattlebones, and outside Lady Oriel’s Hedge Maze) and wooden chests (click on them and receive gold) in those same yards, in the park and along the sidewalks in various places. To farm, make a tour through the whole area picking up every reagent (the cat tails, mist wood, etc.) you can find and clicking on every wooden chest you can see. When you’ve gotten around the whole thing, change servers.
You change servers by opening your Spell Book, go down to the little widget–second tab from the bottom, which is the Options tab and click. Go to the seventh tab over (second to last) from the left with two black circles on it. Click. On the left you’ll see a list of realms.
I usually start at the bottom (Wu) and move up through only the “perfect” servers, which are the most quiet; you’ll have less competition for the chests and reagents on a really quiet server. Once you’ve switched, do a circuit of the area (say, all around Unicorn Way), collect everything you can and then switch servers. You can only change once a minute but usually it takes more than a minute to cover a whole area so you can move to another server each time you finish.
Each of the reagents sometimes drops several of the item you clicked on. Occasionally you get a more rare reagent. For instance, stone blocks can give you sandstone or cat tails can give you water lily. The rare ones usually sell for more, so the more you can farm and pick up some of the rare ones, the more you gold you can get. Just be careful about selling too many hard-to-get items that may be needed for crafting (if you want to craft).
I don’t bother with the Silver Chests. You have to solve a puzzle and there’s surprisingly little extra reward for that, plus if you fail to solve the puzzle you get nothing. I just don’t find there’s enough gain to bother taking the time when I can just click on a wooden chest and get some gold plus an occasional TC.
Farming for reagents is a pretty slow way to amass gold–compared to a quick trade or picking something up from the Shared Bank and selling it at the Bazaar– but if you devote 20 or 30 minutes to it once in a while you can collect enough gold (from chests) and reagents to fill your coffers with at least enough gold to keep getting good gear as you level up. At level 12 you can start gardening and by a few levels later your gold problem will disappear so you don’t have to do it for long.
The other “farming” you can do is just keep fighting bosses. Generally you get more and sometimes better drops from bosses. So once you’ve unlocked access to, say, Rattlebones, Lady Blackhope, and Sgt. Skullsplitter, just keep fighting them over and over and then sell all the drops you don’t want. This also takes a bit of time, but you can collect enough gold to at least buy good gear.
In the early stages, earning/collecting gold is tough. You don’t earn much gold for quests, the drops you get don’t sell for much nor do most of the reagents in WC. Even though low level gear doesn’t cost a lot it’s surprisingly hard to collect enough gold for the good stuff just from doing quests and picking up the occasional reagent or wooden chest as you wander by. If you put a little time into though, you can amass enough to be well equipped. If you want houses and mounts and gardening spells, etc. you may have to put a LOT of time into farming if you haven’t started gardening on a large scale or figured out how to get lots of TC trades, but you can do it if you have patience.
The reagent Fossil is one of the most difficult to get, even though there are several sources.:
- It’s an occasional drop when you pick up a Stone Block
- You can use 15 Stone Blocks to craft one Fossil with a Transmute Fossil spell
- It can show up in a number of packs though it rarely does
- You can buy one from Diego the Duelmaster with 175 arena tickets
- It’s dropped by Fickle Pickles and Burning Snap Dragons
- One or two at a time (very occasionally more) it shows up at the Bazaar
- Quite a few creatures can drop one — it’s very rare
I’ve been working at collecting Fossils for some time and I find every method to be slow and frustrating; lots of effort for very little return. I can’t speak for purchasing with arena tickets since I don’t participate in PvP or Pet Derby — I’m thinking it would take a LOT of matches or races to get very many fossils.
I did a lot of farming for Black Lotus in Pegasus Place. When I farm an area I pick up all reagents I see. Pegasus Place has about eight spots where Stone Blocks spawn and as I move from realm to realm hunting that area, I generally pick up Stone Blocks in at least three of those places.
Stone Blocks have two rare reagent drop possibilities, Sandstone and Fossil. Rare reagents only show up one out of every 10 times you click on the main reagent and if there’s more than one, each shows up even less often. So the hundreds of Stone Blocks I picked up gave me a nice supply of Fossils, but not really any huge amount given the amount of time I spent.
The only reason I wasn’t annoyed was since I was farming for Black Lotus, the Blocks and Fossils were just a side benefit. Now that gardening provides me with all the Black Lotus and Black Pearl I need, I can’t imagine spending hours getting Stone Blocks for Fossils.
You can buy the Transmute Fossil recipe from Balthazar Dragonthorn, Avery Templeton, and Kimba Kalla. You also need a Card Crafting Station, which you can get from any furniture vendor. The recipe requires 15 Stone Blocks and at the crafting station you can transmute those into one Fossil.
Some of the crafting recipes require a surprising number of Fossils, given how rare it is. So if you’re going to try to use Transmute to get Fossils for, say, a Starry Tent, it takes 750 Stone Blocks to get the 50 Fossils you need. Just for that one project, one time.
I have occasionally gotten a Fossil from one of the eight or ten varieties of packs that offer Fossil as a rare get. I figure you’d have to buy at least a couple hundred thousand Crowns worth of packs to get 50. Way outside of my budget.
When I realized Fickle Pickles drop Fossil I bought a bunch and started growing 18 at a time [two layers of nine, which fits in medium area spell]. After approximately 10 elder harvests I’d gotten about two Fossils. If you put 69 in a large area garden you might get a few more. But FPs get all five needs and rank 2 pests, so a large garden will use a LOT of energy without much of a return in Fossils. More about FPs here.
I haven’t grown Maesltrom Snap Dragons much because they require the rank 5 pest spell (25 energy points per cast) but they also drop Fossils. The list of dropped reagents is long so I’d guess it’s about the same as with Fickle Pickles.
Since gardening takes some of my wizards to the Bazaar to sell stuff just about daily, I spend a fair amount of time while I’m there refreshing the reagent page and hunting for several rare reagents to show up for sale. Fossil has been the most elusive of everything except, perhaps, Sunstone.* It’s also tough to get Stone Blocks.
You have to refresh and click over to the page Fossils show up on (pretty much always the second page) as fast as you can because there are always other wizards trying to get Fossils and they go in a BLINK! On the rare occasion when there are six or seven instead of one at a time, it’s even taking a chance to use the “buy more” feature because of the extra time it takes to open that and move the bar over. I usually just start clicking “buy” and hope I can manage to nab a couple before others have grabbed them all up.
It’s a bit mysterious to me why a lot of crafting recipes require Fossils in such big numbers when they’re so very rare. Usually recipes using the more rare reagents need something like 10 or 20, not 50 per item. So far all methods of getting Fossils seem to eat up hours and hours of time to get just a few.
As soon as my wizards have gardened enough to have some gold to spare I now start having them troll the Bazaar for hard-to-get reagents. Fossil is one of the few I start trying to stockpile early. I also now have at least one wizard start growing 18 Fickle Pickles early on so that I can collect a few from harvests. And I click on every Stone Block I see. They still add up very slowly, but I’m finally getting a small stock on the two main accounts.
* I grow a lot of Evil Magma Peas, and rotate Fickle Pickles and King Parsley among my crops and they all drop Sunstone. Even those it’s rare, growing all three tends to keep me reasonably supplied.
One of my top favorite plants is Evil Magma Pea. The only downside: if you want to plant some before you get to Avalon (where they drop), you have to spend crowns either to buy plants or to buy Wyvern’s Hoard Packs (where you have a chance of getting one).
The rewards from EMPs are pretty great. They drop five kinds of mega snacks and you get one from each plant guaranteed at elder harvest:
You also get some good reagents and those drop at every level of harvest:
Finally, they drop some pretty good TCs at every level of harvest (sometimes more than one):
As I’ve mentioned, I don’t use TCs a lot so I sell most of them but I keep Tower Shields and Feint in my side deck.
They’re also very easy to grow. You have to be rank 7 in gardening — which you get to quickly just by growing a few rounds of 4-6 PDs (easily obtained from drops in early Krokotopia). They have three needs, Pollination, Water and Music and get rank 2 pests. If you take care of plants twice a day, often the EMPs will have two of the needs one time and one on the other. Sometimes you’ll hit all three needs and then it might be a while before more needs show up. Generally you’ll have to use the rank 2 pest spell both times.
At 1250 crowns each, amassing a big garden can be expensive. They used to go on sale for half price every few months but it’s been quite a while since the last such sale so that may no longer be true. I bought all my initial ones on half price sales, then managed to get two accounts up to my goal in January by getting some crops of them to elder harvest during the double garden rewards days.
The mega snacks are my biggest reason for growing them but the reagent drops are pretty great. Once you’ve collected whatever your target goal is for each of them, many of these reagents sell for pretty good amounts at the Bazaar (aether, at around 630 each, is the best). The copious drops of TCs also leave you well able to keep some and sell a lot. EMPs alone can keep your coffers filled with gold.
Reagents used in crafting recipes can be obtained in a variety of ways. They range from easy to get from several places to very hard to get and few options
Many reagents are scattered around on every world. Some, like stone blocks, are on about every world, others, like shells, might only be in areas that are underwater or only in certain worlds. They tend to have a bit of mist rising from them (you might see it as a shimmery glow) so they’re pretty easy to spot. All you have to do is go near it and a box will open telling you to click “x” to collect it.
They keep spawning in the same spots, so you can find certain areas to “farm” for a reagent you need. For instance, I have a route in Chelsea (Marleybone) I use for scrap iron. And I like Pegasus Way for black lotus, parchment and stone blocks.
Sometimes when you click you just get one item. Sometimes you get two or three of the thing you clicked. Occasionally you get one or two of the item you’re clicking on plus a more rare reagent. For instance, stone blocks can also give you fossils (really rare) and sandstones (rare). So you might get two stone blocks and one fossil.
Many bosses and mobs drop reagents but I’ve not found that I collect any given item consistently enough to farm for it by fighting the same ones repeatedly. When I get a little higher I gather some creatures drop really rare stuff like Amber — that might be worth it if you don’t have to fight a hundred times to get one.
Many packs include a chance for a reagent but you’d have to spend a mint to collect very many of a particular reagent that way. You can also buy bundles of some reagents at the Crown Shop. They’re all reagents you can get so easily by gardening or farming a particular area, I can’t imagine paying for them but if you’ve got lots of funds it’s certainly a faster way to collect.
Many plants also drop reagents, some at every level of harvest, some only at elder harvest. An urgent need for reagents to complete the Dragonspyre crafting quest and hours of effort in trying to get them led me to gardening. While there are still a few hard-to-get reagents I’m working on, gardening for the most part has made crafting a breeze! I’ll be doing gardening posts like this one on PDs which include all the reagents dropped by a particular plant and also posts on particular reagents that will tell you various ways to get them.
Some are sold at reagent vendors (see here for list). Many are sold at the Bazaar, including many that are dropped by plants but not available through vendors. A very few, like the much-coveted amber, are not available for sale and can only be obtained through gardening or very rare drops by a few bosses or as a very remote possibility in a few of the packs. Some are sold for Arena tickets only which means having to participate in PvP or Pet Derby.
My least used method* is through transmute recipes, which is another crafted item. I DO use them occasionally. But most (not all) of the reagents you can transmute require bunches of one of the more common reagents. In my experience the common reagent also gives you the rare reagent every 10th time or so. By the time I’ve gathered the giant amount of the common reagent required to use the transmute recipe, I’ve already gotten enough of the rare reagent to craft the recipe without using the transmute spell.
My main ways to get ingredients are gardening and hanging out at the Bazaar refreshing the reagent list over and over and nabbing as many of the hardest-to-get items as I can. A few common reagents are less expensive at the reagent vendors so I also buy certain items from them.
*Well, arena tickets would be really the least because I don’t participate in PvP or Pet Derby so I don’t have any.
I’m going to start blogging about and add a page on individual reagents but I thought I’d start with a broader discussion of crafting and the use of reagents.
You don’t have to craft. The main storyline doesn’t require that you do any of the crafting quests. There’s a nice guide to basics of crafting and crafting quests here. I really just started crafting in Wizard City because it was there and I hadn’t learned the difference between main story quests and side quests.
I wasn’t much impressed for a while. The stuff you have to craft for the quests is mostly not that interesting and then you don’t get to keep it (which would have been sell it for me). But eventually I looked at the recipe lists at a few vendors and realized much of the coolest housing stuff and a lot of really good gear comes from crafting recipes.
The higher the level of the recipe vendor’s world, the higher the level of crafting* required to get the recipe.* Or in some cases to complete the recipe. For instance, the carousel pictured below (it moves, so it’s hard to get a clear picture) is from Balthazar Dragonthorn on Dragonspyre and it requires access to the Dragonspyre Forge in Dragon’s Roost, the final area of DS.
*Grizzleheim is a little odd — mainly because different areas require widely varied levels for access. The vendor is in the common area, so you can get to him early on when you get the first GH quest but you have to be a much higher level crafter to buy any of the recipes–for some, you have to have completed Mooshu crafting and some, Dragonspyre.