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Christmas Festivities
I’ve been remiss about posting on the Christmas festivities in the spiral. The usual 12 Days of the Spiral event is already on day 9. The Yuletide vendor is in the Shopping District. Certain bosses are dropping Christmas pets and decorations.
As usual, the 12 days event is a mixture of giving away some free items and inviting you to spend crowns on new seasonal pets, mounts, etc. They’ve given away new holiday packs a couple of times already.
The Stormdrain is the easiest, fastest place to farm for seasonal pets and decorations, etc. If you want to get other drops that are higher level and will garner more gold for your farming time, try something higher level like the Jade Oni in Mooshu. Some of the places to go:
- Jade Oni
- Krampus (Rank 15)
- Krokopatra
- Lord Nightshade
- Othin Stormfather
- Pendragon
- Starburst Spider
- Tse-tse Snaketail
Halloween fun drawing to a close
I’m realizing we’re running out of Halloween time in the Spiral and I haven’t participated very much. My main activity involved two of my wizards fighting through Nosferabbit’s dungeon enough times for each of them to create a Nosferabbit house guest. Which meant I also had enough veggie revenants to create a bunch of house guests from them.
I haven’t been too interested in Monstrology and since I find most of the creatures you can use to create guests yucky, I haven’t even wanted to do that. But I do think Nosferabbit is funny and the veggie revenants are pretty cute, so…
I’m kinda done with the Stormdrain Tower since I don’t like the way so many people behave in there and I’ve gotten most of the pets and realized.. they’re not particularly good… I’ve run through a bunch of the Jack Hallow quests — I DO get a kick out of the ghost collecting bit. With one wizard I did the highest level of the Ravenwood dungeons — never have found that I get anything worth the time it takes to do those towers. Not sure if I just have really bad luck or if the drops aren’t that great in general.
I must admit I’m more ho hum about the game lately than I usually am — and immersed in some genealogy research that’s calling to me more persistently — but I just couldn’t get too excited about the same old Halloween stuff. There’s a new bundle that does look fun but I can’t afford it at this time.
And the test realm has been open for a new world. As usual, only those who’ve made it through the last world (Mirage) can get in to see the new one. I’ll never understand why they don’t make up some little quest anyone can do that lets everybody see the new world — seems like it would be a way better PR/advertising move to entice people by giving them a taste. Since I can’t see it I’m not at all moved to log in to the test realm.
If you want those Halloween drops and your Frankenbunny, etc. start hustling, your days to collect Halloween goodies are dwindling.
More Monstrology and Monstrodome
I’ve kept working on figuring out more about Monstrology; within the limit that I’ve not advanced beyond the Undead stuff and am unlikely to do so.
This latest round involved the Monstrodome. I finally sucked it up and bought the Triple Animus Elixir. It took three rounds of the elixir to collect the 600 animi required to make the Monstrodome (you have to make 10 Summon TCs each for Lady Blackhope, Lord Nightshade and Foulgaze and each card requires 20 animi; 10 x 20 x 3).
Each round of Elixir costs 150 Crowns, so not a terrible price — I just get tired of everything introduced in the game involving more expenditure. The Elixir gets you not only triple animi but also triple Monstrology XP. For the most part I was pleased to see that the elixir mostly got me triple on the maximum number of animi. When I just went in without the boost, I got 1-3 animi from each of the three bosses required for the crafting recipe. With the elixir I’d say I got 9 animi 90% of the time and 6 the rest; never received only 3.
The XP was kind of odd. For quite a while as I fought Foulgaze I collected 22 XP for each battle as you see in the picture. But suddenly it went down to 13 XP and stayed there for the rest of the battles with her and throughout the battles with Nightshade. Then when I moved to Lady Blackhope I got 13 for a while and then it went down to zero. I’d read that you quit receiving XP when you are six Monstrology levels above the level of the monster you’re fighting. Even knowing that, I found it extremely irritating that the Monstrodome recipe requires so many fights when I ceased receiving XP before getting enough for the recipe.
While the Elixir certainly helped — don’t know that I’d ever have wound up making the dome without it — it was still incredibly tedious. Especially since I doubt I’ll use it now that I’ve tested it out for you. The most fun part for me was gathering info to share.
I finally got the Monstrodome made and then couldn’t find any instructions about how to put a creature in it. It’s a housing item and after you place it, a click x box opens when you approach it. After clicking you’re whisked inside but there’s no way to do anything with your Summon cards. Before you place your own monster choices in it, you face 4 wooden constructs with 95 health. Once you put in a Summon Field Guard or whatever, the constructs disappear. Since I got tons of Field Guard animi while fighting Nightshade, I made a couple of the cards to place in the Monstrodome. You can see them in the picture.
But first, how to get them in. You open the housing menu and then click on the Monstrodome and an interface opens up, much as it does in the Seed and Gear Vaults. When you click on the little icon at the top (same spot as the vault icons) a page opens up with the Summon TCs you’ve created and any of those cards you click on are then placed in the Monstrodome.
I was surprised to discover they respawn — you don’t have to keep collecting and collecting animi to make more and more of the Summon TCs. I’d read that somewhere and didn’t believe it since KI likes to keep you dragging things out. I fully expected they’d be gone after one defeat and you’d have to fight twenty more battles to collect enough again… but when I fought my two Field Guards they reappeared within seconds after I defeated them.
If you decide to change out a creature you’ve placed in there with some other boss or minion, you don’t get the card back. In this case I don’t care because I have so many Field Guard animi and no particular use for them. I already made one Field Guard guest and don’t care for another and, other than this experiment, I have no use for the Summon cards for them.
Since I had collected a bunch of the animi I needed before I gave in to using the Elixir, I had some time left when I finished collecting all I needed to craft the Monstrodome. The extra XP had moved me up to level 9 so I headed to Mooshu and fought Tomugawa enough times to make a guest. I forgot to take a screen shot but for her I also collected 9 most of the time (6 a few times) and something in the 30s for XP. Her minion isn’t undead, so my Extract-enhanced AOE spells were wasted on him 🙂 At least it was a relief to finally fight somebody re: Monstrology who presented a teeny bit of challenge.
One thing I did not make note of was drops after I fought the Constructs and then the Guards inside the dome. I’ve seen complaints that people just got gold or negligible pet snacks; I did notice I suddenly had a bunch of low-level gear in my backpack as well as stuff that was the right level for Tomugawa (I’d already sold all I received for the endless WC boss fights…) so I think I got some drops.
I’ve also read that if you collect a boss who has tricks in the normal dungeon it will not use the tricks in the Monstrodome. Unlikely I’ll be collecting any high level tricky bosses so I won’t personally know but if I see an answer elsewhere I’ll let you know. Unclear whether you get any special drops a boss would normally have in their usual dungeon or whether there are special drops just for the Monstrodome battles???
Keeping it simple in the Stormdrain
I’ve been doing quite a bit of farming in the Stormdrain for the holiday pets — not to mention enjoying my growing collection of holiday decorations. On my main two accounts I mostly farm with either my level 56 Storm or my level 56 Fire, because of the ease of using Tempest or Meteor. This time I tried out a different plan with a level 72 Life wizard and I’m quite pleased with it.
At level 56, the Fire and Storm girls get enough pips pretty quickly and those spells are enough to do the job against Lord Nightshade and his minions. For my two level 92 wizards, a Life and a Death, it’s a little different. Their main AOE spells take a ton of pips. Most of the time I’m in the Stormdrain with one or more wizards level 100 or above and they’ve generally wiped out the opponents before I have enough pips to cast. For me that makes it pretty boring.
They do both have Deer Knight at this point, so I take them in some but since my wizards tend not to go critical and Nightshade has a big resist to Death, it generally doesn’t work as well as Tempest and Meteor so I still farm mainly with my Storm and Fire girls.
I decided I wanted to farm on my third account. I only have Life and Death on that one and most of them aren’t high enough level to get into the Stormdrain. My level 72 Life wizard has just gotten to Avalon (and since I don’t have that account on a membership she won’t be moving ahead until the next time I give the account a month of membership) so she won’t be able to get the Deer Knight recipe for quite a while — and I don’t have a Death Mastery Amulet on that account so it will be much less useful even if she does…
But I took her in and, rather than hang around doing nothing while waiting to accumulate enough pips to cast Fluffy, I started her off with some Colossal, Seraph ( with Colossal, hit over 900) and Nature’s Wrath (with Colossal, hit over 600). That did the job quite nicely but with overkill, so I then switched to Colossal, Leprechaun and Imp, which I found to be a perfect combo. Leprechaun+Colossal is more than enough to take Nightshade out (average 750 hit) and Imp+Colossal defeats a Field Guard (average 500 hit).
If she’s in alone she starts with enough pips to finish Nighshade the first round and the Field Guard in the second. With a team she often gets Nightshade and someone with an AOE wipes out the minions. If there’s no one with a big AOE she can keep picking off a minion a round with Imp and since others are hitting, they usually finish one of the others.
I really liked this method. When I teamed up it gave others a chance to participate but got the job done without taking too much extra time. I know there are big level wizards who have no patience for taking more than one round but this method let my Life girl take part and on teams with lower level wizards, it let everyone have a chance to play.
One of the main reasons I Team Up for this is the chance to hang around with some other wizards since I mostly play solo or with two accounts, so I don’t mind taking a few rounds to finish. To me it’s part of the fun of farming. If you’re high level and always going in with your big guns ready I highly suggest you experiment with how to use some of your lower level spells enhanced by your gear and Sun spells, etc. With those extras you get as you level up those little spells pack a surprising punch! And you get to be a team player.
Save
Get ’em in the circle
I know, I’m like a broken record about this but I’m back farming the Stormdrain Tower which seems to lead to being annoyed by wizards level 100 and up who wipe out the enemy before everyone has gotten in the circle.
Anyone who isn’t officially in a circle — not only standing in it, but with the circle lit and pips at their feet — doesn’t get XP or drops. And, if it’s a one-battle dungeon and the person came in on Team Up they’re prevented from using Team Up again for 10 minutes. Happened to me today when something in real life took my attention for a sec so Morgan was a tad late jumping in. I was farming so that was a pain because it basically stopped me from doing the last couple of rounds I had time for.
For lower level wizards who are there to do the real quest for the Stormdrain, they’re stopped at the entry while Lord Nightshade “chats” through a few boxes. Nothing you can do to move into the circle until you’ve clicked through the boxes — and if you actually like to read the chat, it takes even longer. So if somebody unleashes a big spell while you’re getting through that, you don’t get credit for the quest, you don’t get any XP or drops and, to add insult to injury, KI has set it up so you’re also penalized by being kept from Teaming Up again for 10 minutes.
So please all you snotty 100+ wizards who can’t wait 30 seconds, DON’T TEAM UP! Seriously if you can’t be a team player — and trust me, treating the people on your team that way is NOT being a team player — then DON’T TEAM UP! It’s a team. Make sure everyone is in. And how about giving some other players a chance to actually cast something — you know, play the game? Have you forgotten it’s a game?
And KI, how about setting some rules that encourage people who get on Team Up to play fair instead of penalizing people who haven’t done anything wrong?