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Picking and choosing Daily Assignments

Aegon Statz_edited

The Daily Assignments have been around for six or eight months now. I’ve criticized them before.  So up front I’ll admit I frequently go for days or weeks without picking them up.

I’m still getting assignments that require going places to which the wizard in question hasn’t yet gotten access, which has become one of the reasons I’m sporadic about even looking at them.

Another reason is how long some of the assignments take relative to the rewards.  Some of the assignments are pretty easy and just take going to some easy-to-reach spot.  As soon as you arrive you get the reward.  Others require either going to some remote spot that takes 10 or 15 minutes to reach or defeating some kind of mob creature or both (remote spot and mob creature to defeat there).

Most of the rewards are small amounts of gold, tiny amounts of crowns and arena tickets and treasure items I mostly feed to pets or trash.  As my health has been getting better I’ve been cutting back on how much I play the game.  Sometimes I’m just in for long enough to tend gardens and I log off.

So I’ve reached the point of weighing the kind of progress I can make from doing a given task against the time it’s going to take and what other things I could accomplish.  Along with small rewards, xp for doing Daily Assignments is negligible (mainly, I think, for the quests you get occasionally and whatever you get for a battle) and they don’t advance you in the game.

In 10 or 15 minutes I can defeat a boss in Azteca and collect say, 25,000 XP, a chunk of gold and a list of drops that might sell for 25,000+ gold (not to mention that I’ve just moved myself along in the game).  Even if it’s just Marleybone or Mooshu where a wizard is questing you’re still talking about hundreds and sometimes thousands of XP, decent gold, drops and advancing farther in the game.

If I look at an assignment and I’m either gonna have to spend a long time getting to the far reaches of some world or traveling to and then fighting a mob, I just quit for that wizard and  “play” the next to check her assignment.  Some days I look at a bunch and don’t do any.

I’m curious how others are finding the Daily Assignments.  Do you love them?  Ever do them?  Find the rewards worth the time spent?

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Double Daily Assignment Rewards goes on

Aegon Statz_edited

I posted over a week ago that KI had started a Double Rewards deal for Daily Assignments.  I couldn’t find an ending date and speculated it would be the usual four to five day run.  To my amazement it is still going over a week later.

So far only one of my wizards has received any assignment to an area she’s not reached yet (had to port her in).  And though a few things have required a long haul to the Haunted Cave, there haven’t been as many as usual involving a trek to the far reaches of some world.  Most of them have been well below the level of higher level wizards (for my lowest level ones they can’t go too far below where they are 🙂 )

While this double deal is going on I’ve been having all the eligible wizards (must be level 12) doing the assignments every day.  I open both membership accounts and it makes it a bit easier that I can port one to another and, if necessary, have two of them battle the same kind of creature.  I’m more willing to do these when the assignments are (1) to areas to which they have access, (2) the assignments are pretty easy; and (3) most of the assignments don’t involve spending half an hour just getting to a remote location.

I’ve now done enough of these to have figured out the days of treasure chests (every fifth day)  you DO NOT get two items, though I think the items have by and large been a little better.  And on the days you have an exclamation point (toward the end of each 15 day cycle), which means you have a little quest to do, you just get double the XP and gold for the quest itself, not double the drops if there’s a battle.

I’ve done enough of these now to realize how relatively small the returns are for these assignments.  It’s barely worth it to me to do these even for the double rewards.  I can see a big piece of my reluctance to do them when it’s not double has been an–until now– barely conscious feeling they often take more time than the reward justifies.

They’ve been fond, at least until now, of choosing obscure locations or hard-to-find creatures (sometimes both).  If I’m going to spend 15-30 or more minutes* sidetracking from quests with far more XP and better drops in order to do one of these assignments, I need to get more for it.  The ones where you just go to a shop or enter an area — providing it’s not in some remote place — seem like a pretty fair match for the reward.

Anyway, the Double Rewards deal is still going as of today, so it’s a chance to get a little more of a return for doing these assignments.


*My worst case was spending an hour finding the Crystal Caves in Avalon –easy to do when you’re on the quests and the quest arrow is showing where you have to walk through a wall, but very hard to find without. Seriously not worth the returns, but I was determined to find it.  See this post for directions.

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Double Rewards on Daily Assignments

Aegon Statz_edited

KI has introduced a new “double rewards” event for an unspecified number of days (the usual would be either through Sunday July 31 or Monday August 1 (2016)).  This time if you’re a member you get double rewards for completing the Daily Assignments.

Basically , if your wizard is on a day with a reward of gold, it’s twice the gold.  If it’s the day for arena tickets, you get double the tickets.  If it’s a day for Crowns, you get double the crowns.  My wizards who’ve been on a “chest” day have still just gotten one item, so apparently the double thing doesn’t count for the chest.  I haven’t had anybody hit one of the exclamation point days so far, so I’m not sure what will happen – possibly double the drops for whatever quest you get?  Or you have to do two quests 🙂 ?

If you’re already a member, it’s a nice little perk.  So far I’m not seeing any sign that there’s enough of a boost to rewards that I’d pay for a month of membership on my third account in order to participate.  But, I’ve put aside my “boycott” of the Daily Assignments to check out the double rewards with all eligible wizards on my two membership accounts.

So far no one has gotten an assignment that asks her to go some place to which she doesn’t have access, as happened so often.  So far they’ve also been pretty easy to get to and easy to complete.  Another of my objections to the assignments has been how often they make you go to the farthest reaches of some world or fight some obscure type of creature.

If you already have a membership, I’d say take advantage of the opportunity to gather some extra gold, tickets, and crowns.  If you’re not a member, save your $6 for a double pet rewards or double garden rewards occasion.

 

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Directions to Crystal Caves and Night Garden

Today’s Daily Assignment for some higher level wizards is another example of why I don’t do these most of the time.  The assignment is to go to the Night Garden in the Crystal Caves in Avalon.  This is the second time they’ve had the assignment.  It’s an obscure location in Avalon, doesn’t show up on any of the maps and it appears no one has ever written a guide to getting there (at least no search term I could come up with led to one).

The first time they had this assignment it took me an hour to find it and by the time I did I’d lost track of what I did to get there and didn’t take any pictures, so other than remembering you have to basically walk through a wall down in the Catacombs, it took me quite a while again to get there.  They seem to like sending us to far flung places for these assignments and this is the most obscure I’ve encountered so far.  Since this doesn’t show up as a quest and you can’t use quest finder, it’s pretty frustrating.

I’m a little late getting this up for helping people today on this assignment but since they’re apparently going to keep meting this one out, I’m hoping it will help in the future.

If you use the world gate to get to Avalon, you’ll  enter with the circle of teleporter gates around you.  The first one to the left is the gate to the Catacombs.  Use it.  When you get to the Catacombs, move toward your left and along the wall.  At the first opening/hallway on your left, go down the hall.  You’ll come to a room with a mob in the middle and a dungeon across the room to your right.  The entryway you want is almost directly across from you and slightly to the left.  This room is easy to skirt around and miss the mob.  In the picture below, you can see the direction thing pointing to Crystal Cave.

Picture 2016-07-17 20-21-34

The map thing gets a little confusing in this one because the journey twists and turns and the arrow often points you to a wall or a recess you can’t penetrate.  When you get around this first room and go down the hall you’re at the hardest room to get through.  The Storm mobs in here have a couple of points,  one on each side of the room, where they go so close to the wall you can’t get by without getting caught.  So if you don’t want an extra battle, you need to wait till the line of them clears –there’s usually a small break between groups.  I go to the right and on the other side of the room is another hallway.

Confusing Crystal Caves arrow

Confusing Crystal Caves arrow

First room down. tough passage

First room down. tough passage

The next room down you’ll see the Lady in the Lake just to your right as you enter.  Go by her and stay to your right.  The next passageway you have to almost make a U to the right to get into it, so it’s easy to blow past it.

 

Crystal Cave Guide 1

The Death mob here is pretty easy to get past.  The strong right and journey down the next hallway takes you to another room with the same Death mobs. Stay to the right again, a very short distance to the entry into another area.

Crystal Cave Guide 2

This room has a well in the middle, NPC Sir Patrick is to your right and, as you can see in the picture, the way into the Crystal Caves is basically to go through the wall directly across from you.  Just skirt around the well and head for where the arrow is pointing.

Crystal Cave Guide 3

When you enter there’s a kind of long pathway down to another open room with a mob.  I always head to the left but I don’t think it matters.  Skirt the mob and go down the hallway across the way. You get to a second open area with a mob.  Again I skirt to the left and go through the doorway to another hall.  Dragon’s Den is in this area.  Take the pathway to your left and you’ll do a bit of winding as you move downward on the path.

Picture 2016-07-17 20-49-01

The crystal walkway down into the Night Garden is easy to miss as it’s such a drop, but it looks like this:

Picture 2016-07-17 20-48-24

Just head down the blue crystal path and the Night Garden “sign” will pop up as you go down.  Once it appears you’ve completed the assignment.

Picture 2016-07-17 16-12-17

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More daily assignment woes

No Midnighter

As I’ve previously mentioned, I’ve had troubles from the beginning with getting assignments requiring access to areas to which my wizard doesn’t have access.  I also quickly grew tired of how many of these assignments require going to obscure places.  Now I can add assignments to defeat rare mob creatures you can’t find.

After a long spell of skipping the Daily Assignments altogether, I opened two accounts and took in two nearly same-level wizards who got the same assignment, defeat a Midnighter in Chelsea Court.  I sent one off to Chelsea Court and flew her around and around and around without seeing any.  So I finally did a search and ran into a discussion about it, informing me there are only two Midnighters, who are usually next to William Pugley.  But also telling me people are having trouble with going there and finding no Midnighters.

I finally put both wizards in that location and started trading them off on changing realms.  One of them managed to hit a realm where people were already fighting the only two Midnighters.  Fifteen minutes later I finally closed both accounts in disgust, having never been able to complete the assignment.

Particularly annoying is that I see from the chatter this is not the first time they’ve created an assignment and then left people unable to find any of the creatures they’re supposed to defeat.

From the get go this daily assignment thing has felt as if it wasn’t well thought out and it feels like somebody’s just randomly tossing out assignments without any prep to make sure the assignment works and is being given to people with the right access to get to them.  So I’m going back to ignoring them…

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Another Daily Assignment glitch?

Aegon Statz_edited

I haven’t been participating much in the Daily assignments lately since I keep running into the previously-mentioned issue of getting too many assignments that require my wizards to enter places to which they do not have access.  Today I encountered another interesting twist.

Lots of wizards are getting a quest to defeat a Field Guard in the Haunted Cave.  I did it with a few wizards and was tired of the long trek to get to the Guards.  I logged in a wizard who needed something from the Bazaar and as I passed the kiosk outside, I remembered that Stormdrain Tower has Field Guards and decided to Team Up so I could defeat a Field Guard without having to travel every step to the most remote point of Wizard City.

The team formed and I was transported very quickly and it took little time to defeat Lord Nightshade and his THREE Field Guard minions.  But nothing showed up to say I’d completed the Daily Assignment and there I was, popped back out by the kiosk.  So in the end I had to take the long boring ride to the Haunted Cave AGAIN and fight another Field Guard.

I’ve ticked off minion battles required for quests many times by fighting a boss who had one or more of those minions.  So now I’m curious whether others are experiencing the same thing:  if you fight a boss in order to complete a Daily Assignment because that boss has the right minions, do you or don’t you get credit for completing the Assignment?

KI seems to be making a point of setting these assignments in remote places in the spiral; ones that require long rides or runs to reach your goal.  It would often be far more convenient to Team Up at the kiosk and defeat a Boss who has the kind of minion(s) you’re after.  But do you not ever get credit for defeating the minion if you do it by Teaming Up and /or by defeating them in a tower or dungeon instead of out in “the street”?

Daily Assignment Issues

Assignment beyond level_edited

I’ve had several wizards participating in the first few days of the new Daily Assignment quests.  I’m already running into some odd quirks and issues.

I’ve had several wizards complete a battle for the Daily Assignment at which point the game immediately crashed — in each case just as the drops from the battle show up.  Then when I log back in my character is in the middle of a battle — not necessarily with the same type of creature she was originally fighting.

Also, I initially thought it seemed the quests were calibrated to the level of the wizard at least in terms of sending you only to places to which you’ve earned access.  And possibly that the difficulty varied with level.  But my highest level wizard has only received tasks so far that require her to go enter a room or an area (though she has gone to the highest level area any of them have been given) while lower levels have had to fight several battles.

And today my Balance wizard picked up the Daily Assignment initial quest and then clicked to get her first assignment.  Which, as you can see in the above picture, tells her to go fight creatures in The Forum in Dragonspyre.  I forget whether it’s the last or second-to-last area to which you get access in Dragonspyre before the final dungeon, but Paige just started Dragonspyre and hasn’t finished the first area, so she’s a LONG way from being able to do this assignment.

Even if I wanted to spend the rest of the evening (she has 4 hours left to complete the quest) doing nothing but playing her through DS, there’s no way I could get her to the Forum that fast since there are a fair number of long dungeons to get through.  Not only do I not want to spend 4 hours on the game, I also don’t want to open a second account and port her to a higher level wizard with access, so right off the bat she’s been given an assignment she can’t complete.

I haven’t started any of my lower level wizards on these assignments and I’m now thinking it’s probably not worth it to bother as it appears they’ll quickly run into assignments they can’t do.  Seems like a very odd way to set it up.

Anyone else having issues with the new assignment deal?

Update and Training Points Buy Back

Aegon Statz_edited

As of today KI has added a lot of updates to the game.  The biggest new feature is a Daily Assignment set of quests, in which you receive not only the usual drops for any battles you fight but also get other rewards, from gold to crowns to arena tickets and more.  There are also a few new bosses in the skeleton key series and lots of fixes.

To start the Daily Assignment quests you go to Aegon Statz, in front of the girls’ dorm in Ravenwood.  He starts you off with a quest to battle Gobbler Scavengers (the ones closest to the entry) in Colossus.  For all my wizards so far, one battle seems to do it.  Then you get a housing item you can place in your house or dorm and click on it every day to find out the day’s assignment. You can also keep going back to Aegon for them.

I’ve tried it for several wizards at different levels and the first assignments seem to be geared to the level of your wizard and where he/she has earned, as ones at a similar level got the same quest and others got easier or harder  (at least as far as where they went) depending on level.  These little quests so far don’t show up in the Quest Book, so if you, like me, tend to only half pay attention to all the little chat box instructions, you may need to read more closely or jot it down so you don’t have to keep going back to get the instructions again.

The other big news is there’s now a Gear Vault, which, like the Seed Vault, will hold 100 items.  It shows up as a platform and you can place any housing item on it.  You can buy one in the Crown Shop for 1995 crowns or get a recipe from Toshio in Mooshu for 15,000 gold.

Gear Vault in Place Object Mode

The crafting requirements are much more reasonable than those for the Seed Vault (which has eaten through my supply of Pink Dandelions and has me constantly waiting for Silver Trumpet Vines to reach elder harvest with fingers crossed for a couple of Braided Vines…).

  • One Reinforced Crate (sold by Aubert Quickhammer in Old Town and usually pretty easy to score at the Bazaar)
  • 30 stone blocks (not so easy to score at Bazaar but available all over the Spiral)
  • 20 Sandstone (I get them constantly dropped by Evil Magma Peas, so I have a huge supply; also an occasional “get” when you click on a stone block and clickable out on its own in higher level worlds)
  • 10 Mist Wood (again, available to click all over the spiral)
  • 25 Flawless Sapphire (easily purchased at a number of reagent vendors, including the guy right next to Toshio)
  • 25 Reshuffle Treasure Cards (easily purchased from several librarians, including Harold Argleston in Wizard City)
  • 10 Fairy Treasure Cards (also readily available from many librarians and usually easy to get at the Bazaar)

I’m so relieved that these are easy to make!

Unlike the Seed Vault, you can’t trade these, so each of your wizards who needs one will have to buy the recipe and make his or her own or make his or her own purchase in the Crown Shop.  There’s some chatter already about being able to place objects like dressers and armoires on it and have that item become the vault.  I can place items on it but they show up as two separate items and the icon for being able to open the vault and move stuff into it only opens for me if I click the vault itself (in place object mode) — nothing I place on it will let me click and open the vault from it.

Speaking of crafting, they’ve also added crafting slots so you can craft more items at one time.  I’m guessing the number will vary with the craft level the wizard has reached, but I haven’t had a chance to check that.

There’s also a training point buy back wherein members can buy back all their training points for free (instead of lots of crowns) and try a different set.  You have through Sunday to buy back, re-train and buy back again 🙂  The last couple of buy backs have led me to realize what a different experience the training points are for wizards who are in one of the schools (Ice, Death, Life) in which pretty much everyone wants to train certain spells versus the schools that have to get all of those spells through training points.  Post to follow soon.

There are also a lot of fixes to little stuff in the update.  You can check here for a complete list of updates.  And a change of camera angle has been added to certain quests in Wizard City, Krokotopia and Marleybone; haven’t seen any of them yet.  I DID have an odd experience in Mooshu, on today’s Daily Assignment quest (seems to be for wizards in the 50’s and 60’s):  as I fought Sorrow Whisperer, the camera angle moved so the bamboos behind my wizard blocked the view, meaning for most of the  battle I couldn’t watch any of the spells or see much of what was going on.  Hope the new changes aren’t offering more of that!

Check it out. Think about training points.  Enjoy Gear Vaults….